Forgot color write was disabled for the first draw
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@ -464,7 +464,7 @@ void HWDrawInfo::CreateScene(bool drawpsprites, FRenderState& state)
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// draw opaque level so the GPU has something to do while we examine the query results
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state.DrawLevelMesh(LevelMeshDrawType::Opaque, false);
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//state.DrawLevelMesh(LevelMeshDrawType::Masked, false);
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state.DrawLevelMesh(LevelMeshDrawType::Masked, false);
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if (!gl_portals)
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{
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state.SetDepthBias(1, 128);
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