Tweak tic catchup mechanic

Always chase the available tics.
This commit is contained in:
Boondorl 2025-06-28 12:19:26 -04:00 committed by Ricardo Luís Vaz Silva
commit fc7a480fe8

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@ -1990,7 +1990,7 @@ void TryRunTics()
// If the amount of tics to run is falling behind the amount of available tics,
// speed the playsim up a bit to help catch up.
int runTics = min<int>(totalTics, availableTics);
if (totalTics > 0 && totalTics < availableTics - 1 && !singletics)
if (totalTics > 0 && totalTics < availableTics && !singletics)
++runTics;
// Test player prediction code in singleplayer