RaveYard
|
036debfac6
|
Sector portals sunlight only
|
2023-09-05 17:43:38 +02:00 |
|
Magnus Norddahl
|
963161cce1
|
Add the 3x3 blur
|
2023-09-05 17:41:39 +02:00 |
|
Magnus Norddahl
|
bbdd886f23
|
Only recreate lightmap texture if its size changes
|
2023-09-04 14:47:55 +02:00 |
|
Magnus Norddahl
|
73d18877b6
|
Reuse lightmap baking textures between calls to Raytrace
|
2023-09-04 14:39:11 +02:00 |
|
RaveYard
|
137b144fe1
|
Round sampledist to power of 2
|
2023-09-04 12:59:44 +02:00 |
|
RaveYard
|
6a579396b5
|
Read ZDRay info thing
|
2023-09-04 12:59:44 +02:00 |
|
RaveYard
|
8329fe9e3c
|
Read lm_sampledist properties from map geometry
|
2023-09-04 12:59:44 +02:00 |
|
RaveYard
|
04eac16222
|
Fix the lightmapper ceiling/floor plane calculations
|
2023-09-04 10:48:39 +02:00 |
|
RaveYard
|
c5da1ecaec
|
Fix use of uninitialized variables boundsMin and boundsMax
|
2023-09-04 10:08:43 +02:00 |
|
RaveYard
|
fa3045b631
|
Enhance dumplevelmesh
|
2023-09-04 10:07:50 +02:00 |
|
Magnus Norddahl
|
ea02067b0a
|
Delay finding the light lists until after map has loaded
|
2023-09-03 06:28:41 +02:00 |
|
Magnus Norddahl
|
cdb9f3798c
|
Add lights to surfaces
|
2023-09-03 06:09:54 +02:00 |
|
Magnus Norddahl
|
00c8a36562
|
Remove some unused code
|
2023-09-03 05:24:23 +02:00 |
|
Magnus Norddahl
|
44d830df31
|
Release the resources so the lightmapper can run again
|
2023-09-03 05:22:25 +02:00 |
|
Magnus Norddahl
|
c0c0271c7b
|
Perform the copy from the atlas resolve image to the lightmap texture on the GPU
|
2023-09-03 05:03:57 +02:00 |
|
Magnus Norddahl
|
35c2a4fca4
|
Update ZVulkan
|
2023-09-03 05:03:07 +02:00 |
|
RaveYard
|
c2ded2796f
|
Port BuildSmoothingGroups from ZDray
|
2023-09-02 21:23:06 +02:00 |
|
Magnus Norddahl
|
0835ae415b
|
Use the command buffers from VkCommandBufferManager
|
2023-09-02 15:14:01 +02:00 |
|
Magnus Norddahl
|
7c862dd861
|
Finish upload before using buffers
|
2023-09-02 14:50:57 +02:00 |
|
Magnus Norddahl
|
13819967f1
|
Merge LightmapSurface into DoomLevelMeshSurface
|
2023-09-02 13:50:28 +02:00 |
|
Magnus Norddahl
|
e297b78a25
|
Create DoomLevelMeshSurface
|
2023-09-02 13:24:04 +02:00 |
|
Magnus Norddahl
|
375e71dc0d
|
Namespace fixes
|
2023-09-02 13:09:57 +02:00 |
|
Magnus Norddahl
|
52a1c62b2c
|
Move SurfaceInfo and PortalInfo to vk_raytrace
Add VSMatrix * FVector4 operator
|
2023-09-02 12:54:07 +02:00 |
|
Magnus Norddahl
|
1e47db3cf3
|
Rename MeshSurfaces to MeshSurfaceIndexes for clarity
|
2023-09-02 12:34:00 +02:00 |
|
Magnus Norddahl
|
44c75fb9a7
|
Fix unmap asserts
|
2023-09-02 12:27:12 +02:00 |
|
Magnus Norddahl
|
706256b969
|
Fix misc typos
|
2023-09-02 12:03:32 +02:00 |
|
RaveYard
|
2b74f408aa
|
Use lightmapper output
|
2023-09-02 11:07:14 +02:00 |
|
RaveYard
|
689e764830
|
Fix copying of pixels from surface.texPixels to LMTextureData
|
2023-09-02 11:07:14 +02:00 |
|
RaveYard
|
c12fe7be0f
|
Fix AllocUvs
|
2023-09-02 11:07:14 +02:00 |
|
RaveYard
|
6f00cacdcc
|
WIP Attempt to fix the temporary ZDRay tracecoder lightmap write
|
2023-09-02 11:07:14 +02:00 |
|
Magnus Norddahl
|
4d12de45e4
|
Fix null pointer crash
|
2023-09-01 00:25:09 +02:00 |
|
Magnus Norddahl
|
558867a49f
|
Move surface linking into DoomLevelMesh
|
2023-09-01 00:13:22 +02:00 |
|
Magnus Norddahl
|
cff50b8087
|
Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
|
2023-09-01 00:03:18 +02:00 |
|
RaveYard
|
23deb11399
|
Merge Surface into hwrenderer::Surface
|
2023-08-31 22:57:58 +02:00 |
|
RaveYard
|
14881a6fb2
|
Use FVector4 for plane in struct Surface
|
2023-08-31 22:57:58 +02:00 |
|
RaveYard
|
6ef79a1d3a
|
TMP need uvs back
|
2023-08-31 22:57:58 +02:00 |
|
RaveYard
|
861630384b
|
Micro clean-up
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
0e927c2a26
|
Re-enable cpu trace test
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
8843bcdfef
|
Shuffle around member variables in struct Surface
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
18842eb30c
|
GenerateLightmap in DFrameBuffer
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
a40164865c
|
LIghtmapUVs to FVector2
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
197b746fef
|
WIP Cleanup of maploader
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
6fc7eaf2fa
|
First step towards refactoring
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
ef031c2073
|
WIP fake raytracer output
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
4e57deaf33
|
Buffer data now in Levelmesh
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
651903fe71
|
WIP VkLightmap integration
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
696166a726
|
Fix after rebase
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
e4d99058ad
|
CPU raytrace basic test
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
96576ea1ae
|
DoomLevelMesh LightmapUVs are now finally correct
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
68002d3edc
|
Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh
|
2023-08-31 22:57:56 +02:00 |
|