Ricardo Luís Vaz Silva
5d0a7392fa
Fix possible memory corruption in TArray::Delete(index, count)
2023-04-21 00:39:00 +08:00
RaveYard
fe99da4104
Use simpler constructor for TArray in FBlockThingsIterator
2023-04-21 00:39:00 +08:00
RaveYard
2c55266f6b
Fix TArray allocating 0 bytes in constructor
2023-04-21 00:39:00 +08:00
CandiceJoy
ef9cd53653
Fixed incorrect parameter type in A_CheckForResurrection.
2023-04-21 00:39:00 +08:00
Magnus Norddahl
9afc518bc1
Also update the mac icon
2023-04-19 16:12:53 +02:00
Magnus Norddahl
adc3d06d6c
Replace the icon
2023-04-19 16:10:16 +02:00
Magnus Norddahl
5c9ff283a6
Only add the lightmode actually being used into the shader
2023-04-19 02:28:32 +02:00
Magnus Norddahl
6381280177
Remove virtual inheritance
2023-04-16 21:49:05 +02:00
Magnus Norddahl
6894eb013f
Begin removing binding points from the hwrenderer layer.
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Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-04-16 19:30:27 +02:00
Magnus Norddahl
1b221db996
Remove dead code
2023-04-16 17:34:52 +02:00
Magnus Norddahl
184e73ab28
Add GetDevice function instead of accessing device member directly
2023-04-16 17:07:55 +02:00
Magnus Norddahl
cd35a0ad76
More folder adjustments
2023-04-16 16:51:52 +02:00
Magnus Norddahl
295eb252ab
Change the folder structure of the vulkan backend to better reflect what is going on
2023-04-16 16:39:15 +02:00
Magnus Norddahl
4638cc44d2
Fix null pointer crash when drawing sprites with a null actor
2023-04-16 14:35:01 +02:00
Ricardo Luís Vaz Silva
86bc9cafd4
Fix value of X = Y when Y is an int constant
2023-04-12 22:57:06 +02:00
Magnus Norddahl
1f5b7a0256
Add support for gl_light_raytrace for cards that do not support rayquery
2023-04-12 02:09:28 +02:00
nashmuhandes
8204879ff8
Allow ZScript to control saving and the automap
2023-04-09 03:52:58 +08:00
Magnus Norddahl
76c692ab7e
Merge pull request #7 from nashmuhandes/RotatingModelsWhenPausedFix
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Stop rotating the models if the game is actually paused.
2023-04-08 02:36:26 +02:00
nashmuhandes
217e47db3a
Stop rotating the models if the game is actually paused.
2023-04-08 06:55:32 +08:00
Magnus Norddahl
9c67187c13
Merge pull request #5 from nashmuhandes/gl_texture_modeldebugfix
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Allow gl_texture to affect models. Aids in debugging lightmap contrib…
2023-04-08 00:20:04 +02:00
nashmuhandes
fb49a919cb
Allow gl_texture to affect models. Aids in debugging lightmap contribution on models.
2023-04-08 05:58:15 +08:00
nashmuhandes
3a2b451955
Add hitbox debug rendering (r_showhitbox)
2023-04-08 05:19:23 +08:00
Magnus Norddahl
4c3848cfb2
Cache the result of traces so that it only needs to be done for visible moving actors
2023-04-07 18:44:59 +02:00
Magnus Norddahl
ba0243e378
Fix sunlight not working on models
2023-04-07 18:00:48 +02:00
Magnus Norddahl
caefc09549
Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
2023-04-07 04:22:43 +02:00
Magnus Norddahl
74a4ad4633
Fix coronas
2023-04-06 21:11:29 +02:00
Magnus Norddahl
5ca4c51b7d
Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
2023-04-06 19:48:28 +02:00
Magnus Norddahl
d5d6c07f53
Fix misc shader related issues
2023-04-06 19:36:58 +02:00
Magnus Norddahl
87ee014b5b
Improve VkShaderProgram to handle more program types
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Fix memory alignment issues with the shader/pipeline keys
2023-04-06 17:56:44 +02:00
Magnus Norddahl
34d2b2e440
Add sunlight trace
2023-04-06 16:13:03 +02:00
Magnus Norddahl
187b7f0956
Add some of the sunlight trace code
2023-04-06 01:04:03 +02:00
Magnus Norddahl
fd2ae4865c
Merge tracelights
2023-04-05 23:14:25 +02:00
Christoph Oelckers
e3f8230035
- fixed handling for Turkish i's.
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* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-05 19:01:19 +02:00
Mitchell Richters
f1f6e3a607
- Move invertmouse CVARs into common code.
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* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6
- Properly fix default mouse x sensitivity.
2023-04-04 17:08:02 +02:00
dpjudas
94a06d393f
Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
2023-04-04 01:00:08 +02:00
Christoph Oelckers
25c984ff6e
- fixed crash when checking the extended character list for the current language.
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For English this will be null because it got no extended characters.
2023-04-03 17:03:44 +02:00
Christoph Oelckers
15465f0785
- backported RapidJSON fix from Raze.
2023-04-01 12:45:55 +02:00
Christoph Oelckers
7e1982fa65
- adapted font system to properly handle Turkish.
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Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-03-31 17:40:19 +02:00
Christoph Oelckers
9fbac8f1d4
- moved all service code to 'common'.
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This needs to work on Raze as well!
2023-03-26 10:55:09 +02:00
Christoph Oelckers
7537f415ce
- update comment on SSBOs.
2023-03-26 10:43:27 +02:00
Christoph Oelckers
cffe67dcee
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
Christoph Oelckers
72d7a70732
- avoid arithmetics with literal null pointers in ParseCommandLine.
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Also avoid using longs.
2023-03-26 09:49:40 +02:00
Christoph Oelckers
c1cb7783a6
- fixed a few more leftover Clang warnings.
2023-03-26 09:27:46 +02:00
Christoph Oelckers
ee5b6e45f8
- made D_WriteUserInfoStrings memory safe.
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Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
2023-03-26 09:27:26 +02:00
Christoph Oelckers
cbff526cc7
- updated RapidJson library.
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This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-03-26 08:48:54 +02:00
Christoph Oelckers
47b76180d6
- fixed several warnings emitted by Clang.
2023-03-26 08:48:54 +02:00
Magnus Norddahl
44fed1451d
Fix shader build errors and remove support for old deprecated shader types
2023-03-24 03:34:24 +01:00
Ricardo Luís Vaz Silva
9e19134016
Fix possible memory corruption in TArray::Delete(index, count)
2023-03-22 18:59:59 +01:00
Magnus Norddahl
c495c8c094
Add support for using #include in glsl files and improve glsl compile errors
2023-03-22 00:06:13 +01:00