Commit graph

2,227 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
b9104e8aa9 Turn Map/Array assignments into Copy
Better error checking for struct assignment

Lock assignments behind version, don't break or "fix" existing code using older ZScript versions
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
a13b19815c allow "&" instead of "out" in function parameters 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
7a9ca1ad3f Allow dumping jit for mod functions only 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3cb8f1be44 Don't try to generate code for abstract functions during JIT dump 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
fa8df5a4e5 make Array::Append faster for simple structs
This makes appending arrays of simple types faster
2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
65ea4f91b6 fix TMap move insertion, was using the copy constructor due to a missing std::move 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
b60b3fc09a fix PStruct::AddField not passing mDefFileNo 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
86e4d064e2 fix possible null dereference in FxStructMember::RequestAddress 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
fad350ff80 Make sure maps in return type don't segfault 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
3fc195c5b2 Improve handling of field names in error messages during Map/MapIterator compilation 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
87fcaab512 Fix Typo in Comment 2023-10-07 17:27:35 +02:00
Ricardo Luís Vaz Silva
766c61b3ed Deduplicate Map/MapIterator Types' Code 2023-10-07 17:27:35 +02:00
Magnus Norddahl
9799bd70d1 Add vk_rayquery CVAR and prevent the shader from looping until the OS kills the entire process! 2023-10-04 20:11:09 +02:00
Professor Hastig
ab8711b57a removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Magnus Norddahl
ef3074edfe Add lm_blur debugging cvar 2023-10-04 03:31:08 +02:00
Magnus Norddahl
a3820a0e1e Extend the baking border to avoid blur from neighbor tiles and fix unmap assert if the shader compile fails 2023-10-04 01:49:03 +02:00
Magnus Norddahl
4f86a0ba81 Control ambient occlusion, sunlight and softshadows via cvars 2023-10-04 00:24:32 +02:00
Christoph Oelckers
48ba63c022 added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
Christoph Oelckers
1717ff47b2 add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
Magnus Norddahl
bcea260f33 Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper 2023-10-02 02:40:40 +02:00
Rachael Alexanderson
d33f2697a3 - set default backend to Vulkan, if Vulkan fails go GLES not OpenGL 2023-10-01 10:35:11 -04:00
Magnus Norddahl
be81f74954 Turn on backface culling 2023-10-01 13:08:57 +02:00
Magnus Norddahl
925e0b114d Remove unused MeshUVIndex array 2023-09-30 22:58:37 +02:00
Magnus Norddahl
e2e0a78a2b More code cleanup 2023-09-30 22:24:24 +02:00
Magnus Norddahl
b5095a4790 Group LightList variables 2023-09-30 21:46:27 +02:00
Magnus Norddahl
7bc52386f9 Make doom specific surface fields private to doom 2023-09-30 21:33:07 +02:00
Magnus Norddahl
6ec58006ad Fixed crash when second submesh is empty 2023-09-30 13:19:33 +02:00
Magnus Norddahl
757320c5bc Fix node buffers not working for the rayquery polyfill shader path
Rearrange how the upload code is done for the level mesh
2023-09-30 01:31:07 +02:00
Magnus Norddahl
ef0fb85103 Fix some image transition errors 2023-09-28 21:33:17 +02:00
Magnus Norddahl
2d2fb5efaa Fix crash if there are no surfaces in the mesh 2023-09-27 00:29:13 +02:00
Magnus Norddahl
743ba922b8 Split frag_raytrace.glsl into multiple files as it has become completely unreadable 2023-09-26 22:56:01 +02:00
Magnus Norddahl
bfdca1a069 Implement dynamic update of the acceleration structure 2023-09-26 18:10:45 +02:00
alexey.lysiuk
678cab7994 - fixed DumpCPUInfo() definition for non-x64 platforms
fix #2188
2023-09-26 09:48:11 +03:00
Magnus Norddahl
65929d021f Add support for multiple meshes (DoomLevelSubmesh) 2023-09-25 23:28:49 +02:00
Magnus Norddahl
fae22f1bb7 Remove smoothing groups from vk_lightmap and fix some warnings 2023-09-25 20:35:34 +02:00
dpjudas
9677453f6b Prepare VkRaytrace to have a dynamic bottom level acceleration structure 2023-09-25 00:17:53 +02:00
Christoph Oelckers
7491361863 - do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
The cleansing is mainly for AMD's Linux drivers which report too much extraneous info here.
The CPU name helps when classifying anonymous iGPU series.
2023-09-24 22:20:50 +02:00
Magnus Norddahl
6bdc1d44b4 Prevent buffer overrun 2023-09-24 13:15:00 +02:00
Magnus Norddahl
e6f0fec1b8 Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5 2023-09-24 12:40:04 +02:00
dpjudas
8a40cf39d2 Prepare for doing indirect draw calls 2023-09-24 01:37:00 +02:00
Magnus Norddahl
1dd2605200 Retrieve the light list on the fly rather than try to sync it 2023-09-22 16:35:50 +02:00
RaveYard
9f5e8b5e4d Minor cleanup and lightmapper fixes 2023-09-22 15:42:05 +02:00
Magnus Norddahl
6f4730d5ae Fix view index binding error 2023-09-22 11:31:50 +02:00
Magnus Norddahl
30db3feb5a Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
Magnus Norddahl
9715f28917 Add lightmap stats to stat gpu 2023-09-21 02:07:50 +02:00
Magnus Norddahl
3213175e06 Minor adjustments 2023-09-21 01:45:48 +02:00
RaveYard
eb134d3fbf Add color blending for lights 2023-09-21 00:15:23 +02:00
RaveYard
bf87748380 Fix uninitialized surface.TextureIndex crash and cleanup 2023-09-21 00:15:23 +02:00
RaveYard
c525ec1b68 Add access to vertex indices in frag_raytrace.glsl 2023-09-21 00:15:23 +02:00
RaveYard
08b03f2d73 Add SurfaceVertex to store texture UVs 2023-09-21 00:15:23 +02:00