Magnus Norddahl
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4ae767cc5a
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Fix polyobj planes ending up in the level mesh
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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4ca2ffd58e
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Implement line portals and improve sky handling
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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412be46e08
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Misc surface and lightmapper related cleanup and renaming
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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75e33c4923
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Move portal creation out of the submesh
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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bdda16a4f0
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Fixes that got lost in the rebase
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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26b9c52427
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Move halffloat to utility
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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6a77924207
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Group mesh buffers
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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ac212e0147
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Use HWFlat for ceilings and floors
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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9f963e2c06
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Rename lightmap fields to surface as it is being used for more than lightmaps now
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2023-12-26 04:30:56 +01:00 |
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Magnus Norddahl
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4f4d859fd9
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Move some code
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2023-12-26 04:30:56 +01:00 |
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Magnus Norddahl
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240d68d7ae
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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58381ec762
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Use a TArrayView for the lightmap arrays
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2023-12-07 12:48:48 +01:00 |
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Magnus Norddahl
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e75e5a387b
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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Magnus Norddahl
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9a334570f0
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Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically
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2023-10-17 19:10:39 +02:00 |
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dpjudas
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411b281e7c
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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Christoph Oelckers
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7a5a2858a2
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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Magnus Norddahl
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697e7982a7
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Turn off lightmaps for levels that have none
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2023-10-03 18:24:11 +02:00 |
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Magnus Norddahl
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bcea260f33
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Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
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2023-10-02 02:40:40 +02:00 |
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Magnus Norddahl
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7bc52386f9
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Make doom specific surface fields private to doom
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2023-09-30 21:33:07 +02:00 |
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Magnus Norddahl
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65929d021f
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Add support for multiple meshes (DoomLevelSubmesh)
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2023-09-25 23:28:49 +02:00 |
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Magnus Norddahl
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9e136a7e79
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Fix maploader warning
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2023-09-19 00:46:20 +02:00 |
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RaveYard
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dc936ed32b
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Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
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2023-09-18 16:36:09 +02:00 |
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RaveYard
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2f1acda776
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Optimize lightmap lump loading
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2023-09-18 16:36:09 +02:00 |
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Christoph Oelckers
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ea51c92fda
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- validate partner seg index in LoadGLZSegs before using it
KDiZD Z1M10 has something bogus in there, this case will now trigger a node rebuild.
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2023-09-16 09:48:43 +02:00 |
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RaveYard
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d609396e3b
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Add ton of debug code hidden under 'developer' cvar for lightmap lump loading and other error detection measures
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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315475156c
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Add error detections when the surfaces sizes do not match
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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e265be959a
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Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches.
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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5a55033ef7
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Use UVs from the lightmap
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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05964f3c8e
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Initial implementation of V2 lightmap lump loading
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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476c98fdfa
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Fix edge case where the lightmap lump surface touches the edge of the atlas page
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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22368c0f40
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Clean unused code
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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c05376c273
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Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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c6b92e1c1b
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Initial implementation for lightmap lump loading
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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0faacaaf0f
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Fix InitLevelMesh called before line portals are set
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2023-09-05 17:54:11 +02:00 |
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RaveYard
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036debfac6
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Sector portals sunlight only
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2023-09-05 17:43:38 +02:00 |
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RaveYard
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6a579396b5
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Read ZDRay info thing
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2023-09-04 12:59:44 +02:00 |
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RaveYard
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8329fe9e3c
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Read lm_sampledist properties from map geometry
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2023-09-04 12:59:44 +02:00 |
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Magnus Norddahl
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558867a49f
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Move surface linking into DoomLevelMesh
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2023-09-01 00:13:22 +02:00 |
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Magnus Norddahl
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cff50b8087
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Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
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2023-09-01 00:03:18 +02:00 |
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RaveYard
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23deb11399
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Merge Surface into hwrenderer::Surface
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2023-08-31 22:57:58 +02:00 |
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RaveYard
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6ef79a1d3a
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TMP need uvs back
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2023-08-31 22:57:58 +02:00 |
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RaveYard
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0e927c2a26
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Re-enable cpu trace test
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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18842eb30c
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GenerateLightmap in DFrameBuffer
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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a40164865c
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LIghtmapUVs to FVector2
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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197b746fef
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WIP Cleanup of maploader
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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6fc7eaf2fa
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First step towards refactoring
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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651903fe71
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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e4d99058ad
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CPU raytrace basic test
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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68002d3edc
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Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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5263a68dc9
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Atlas UV mapping
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2023-08-31 22:57:56 +02:00 |
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