Boondorl
7cac623ecb
Fix SMF_PRECISE flag for seekers
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Use the player's actual eye position when calculating.
2025-06-18 14:47:43 -03:00
Boondorl
885c1d2920
Update to latest ZWidget version
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This adds new features (such as themes) alongside fixing numerous bugs. This should be kept up-to-date with upstream more often and changes to it should be PR'd back to its main repo.
2025-06-18 14:47:03 -03:00
Ricardo Luís Vaz Silva
f4eebd1ced
CallVM API, plus multi-return and vector support
2025-06-18 03:52:23 -03:00
Ricardo Luís Vaz Silva
7dfb5ff70a
fix unsigned comparison in keysections.cpp
2025-06-18 03:52:23 -03:00
Boondorl
8071fd1368
Scriptified ReactToDamage
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Allows pain handling to be overridden without needing to override the entirety of DamageMobj.
2025-06-18 01:51:57 -03:00
Boondorl
e0baf7a85c
Added OnRevive virtual
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Called when a monster is resurrected (allows resetting properties without needing an event handler).
2025-06-16 14:46:17 -03:00
Kevin Caccamo
ba050c112e
Remove useless if statement
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If conf is at eof, linePos and command.Size() will be 0, and the other statements will not run due to eof checks and pointer checks
2025-06-16 14:45:59 -03:00
Kevin Caccamo
0835fe0eab
Fix code style
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Make code style consistent with the rest of the code
2025-06-16 14:45:59 -03:00
Kevin Caccamo
9a2fd53f1d
Remove dereferences of comment + 1
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If a line ends with a single slash, then you'll get an invalid read
2025-06-16 14:45:59 -03:00
Kevin Caccamo
f9536ec918
Fix some things I overlooked
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Remove some useless lines of code which may cause a read error
Fix the casing of linepos variable
2025-06-16 14:45:59 -03:00
Kevin Caccamo
6f1422aec5
Attempt to fix KEYCONF reader memory issues
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Fix Windows-style line-ending assumptions
Make inQuote a bool, since that's how it's used
Make pointer usage smarter
Add more eof checks, since ASan builds will crash without them
Use a better name than 'i'
Properly truncate ini names of key sections
2025-06-16 14:45:59 -03:00
Boondorl
1e281bfce2
Added player iterators
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Allows for easily iterating through players currently in the game.
2025-06-16 14:42:15 -03:00
Boondorl
e981064e5c
Fixed BT_RUN getting toggled off on command clear
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This doesn't get delta'd when networking so its state has to be kept between wipes since it's built entirely from client data.
2025-06-14 14:04:44 -03:00
Boondorl
989a355f80
Moved BobTimer to playerinfo
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This was a bit too invasive for mods that used full PlayerThink overrides.
2025-06-14 14:04:11 -03:00
Boondorl
4e71ec9d46
Fixed camera interpolating when using outdated information
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If it's been more than a tick since the last render then disable interpolation as the data for the Actor at this point is likely too outdated. Also fixes quaking while the console and menu are open.
2025-06-14 14:03:40 -03:00
Boondorl
c6825a9881
Added ViewModelFOV field for models
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Allows manually setting FOV for models instead of scaling from 90 degrees. Positive values are exact FOVs while negative FOVs are scalars from 90. SCALEWEAPONFOV does not work with exact values since it automatically scales based on FOV.
2025-06-13 14:04:08 -03:00
Magnus Norddahl
7f06d3d222
Fix stale pointers when the mesh arrays get resized
2025-06-13 15:21:50 +02:00
nashmuhandes
8def045ab8
Rename this to make more sense
2025-06-13 12:59:32 +08:00
nashmuhandes
a39c84a77a
Define the shadow casting style on an Actor using a property. Currently only for lightmaps.
2025-06-13 12:57:02 +08:00
nashmuhandes
033ea084a6
Lightmap parsing update
2025-06-12 19:28:23 -03:00
nashmuhandes
814ef6370e
Add missing namespace checks
2025-06-13 03:52:36 +08:00
Boondorl
e435a4ef64
Fixed player assignments when loading multiple players
2025-06-12 11:27:57 -04:00
Magnus Norddahl
ad4a923cc9
Remove the mesh limits and resize the GPU buffers as needed
2025-06-11 23:13:07 +02:00
Magnus Norddahl
03d0177fc9
Oops, wrong value suggested for vk_amd_driver_check
2025-06-11 18:46:48 +02:00
Magnus Norddahl
772b4629e1
Put the AMD driver check behind a CVAR
2025-06-11 18:40:01 +02:00
nashmuhandes
c40a36ea7c
Allow lm_dynamic to be able to set level-wide in ZDRayInfo
2025-06-12 00:23:36 +08:00
Ricardo Luís Vaz Silva
d55409645f
iterate over non-thinking statnums for static models
2025-06-11 22:46:31 +08:00
Marcus Minhorst
11809748a1
Fixed outdated example in config file
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Config file said to use 'doom.doom2.Autoload' and 'doom.doom2.commercial.Autoload',
which do not seem to work anymore. Replaced with 'doom.id.doom2.Autoload' and
'doom.id.doom2.commercial.Autoload', respectively.
2025-06-11 01:26:59 -04:00
nashmuhandes
ec9e5db3e3
Enable lightmapped models by default, but keep CVar-gating as a debugging option
2025-06-11 13:18:49 +08:00
Ricardo Luís Vaz Silva
d42ebe9760
limit levelmesh models to StaticMapModel class
2025-06-11 03:55:34 +02:00
Magnus Norddahl
3f1dcce970
Bake models into the level mesh
2025-06-11 03:38:40 +02:00
Magnus Norddahl
cfe282f4bd
Model rendering to mesh builder
2025-06-10 20:32:27 +02:00
Ricardo Luís Vaz Silva
a8eed72b38
wrong comparison sign 🤦♀️
2025-06-09 17:35:20 -03:00
Marcus Minhorst
481848b3c5
Now with TDeletingArray
2025-06-09 16:37:52 -03:00
Marcus Minhorst
abfe5601c7
Check for SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED
2025-06-09 16:37:52 -03:00
Boondorl
bfefd2363e
Stop HUD messages from ticking when game is paused
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These are often synchronized to the world so should be treated as such.
2025-06-08 11:23:39 -03:00
Ricardo Luís Vaz Silva
0e3682ae24
add proper range to bone getter functions, prevents crash if called between enabling bone getters but before actually calculating bones
2025-06-06 18:05:37 -03:00
DyNaM1Kk
62d258a689
Exported DoubleBindings
2025-06-04 08:48:16 -03:00
Ricardo Luís Vaz Silva
daab336784
make lm_dynlights toggling work
2025-06-01 01:10:42 +02:00
Ricardo Luís Vaz Silva
42e20f248d
force allow light updates when lm_dynlights is on
2025-06-01 01:10:42 +02:00
Magnus Norddahl
88c57a6677
Draw decals
2025-06-01 01:06:51 +02:00
Magnus Norddahl
8d10617762
Disable skyhack for level mesh and fix frustum test against skies
2025-05-31 23:57:38 +02:00
Magnus Norddahl
1d635d9a39
Add missing lower and upper
2025-05-31 20:00:29 +02:00
Magnus Norddahl
bda01dec98
Hook up sector portals
2025-05-31 17:45:42 +02:00
dpjudas
6da5f8e83f
Add the missing draw list types to LevelMeshDrawType
2025-05-31 04:09:48 +02:00
Magnus Norddahl
2086f8ffa6
Fix culling lines too close to the camera position
2025-05-30 23:27:43 +02:00
Magnus Norddahl
2121047fa2
Cull lines not visible from the camera
2025-05-30 22:20:19 +02:00
Magnus Norddahl
4de06b3175
Turn off the light tiles
2025-05-30 20:43:30 +02:00
Magnus Norddahl
a71c050062
Don't do a copy
2025-05-30 19:50:56 +02:00
Magnus Norddahl
1791167fe5
Draw sorted by pipeline
2025-05-30 18:52:44 +02:00