Commit graph

20,822 commits

Author SHA1 Message Date
4b17db9315 small oops: -norun arg has to be checked for earlier. 2025-09-24 18:14:51 +02:00
02f2175d17 Integrate fix-secformat patch from vkdoom-git AUR package 2025-09-24 18:12:28 +02:00
4350b72260 fix V_Init2() being called twice on startup 2025-09-24 18:02:43 +02:00
eb3a17c50f linux: fallback in CalculateCPUSpeed() for cases where perf counters are not available. 2025-09-24 17:32:08 +02:00
57cd21c6bb Fix ZScript JIT being always unconditionally disabled. 2025-09-21 18:39:49 +02:00
nashmuhandes
badc7c9b09 Merge branch 'master' of https://github.com/dpjudas/VkDoom
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2025-08-08 23:15:40 +08:00
nashmuhandes
499b8c7f96 Restore VKDoom's loading bar color (this was accidentally overwritten) 2025-08-08 23:15:23 +08:00
Magnus Norddahl
ef0df80856 Fix another compile error 2025-08-08 16:02:56 +02:00
Magnus Norddahl
18a6bc8a48 Fix compile error 2025-08-08 14:29:19 +02:00
Magnus Norddahl
e4aac749dc Nuke st_start.h from orbit 2025-08-08 13:54:59 +02:00
Magnus Norddahl
17dacefc9b Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge 2025-08-08 12:32:34 +02:00
Ricardo Luís Vaz Silva
d411893e44 fix wrong sign comparison 2025-08-08 05:49:30 -03:00
Ricardo Luís Vaz Silva
439d09059e turn assert into if 2025-08-07 21:04:26 -03:00
Ricardo Luís Vaz Silva
773c534896 remove linked lists entirely from lights 2025-08-07 21:04:26 -03:00
Ricardo Luís Vaz Silva
04c29dcf4b make sure lights are unlinked, and clear light lists even when loading saves as saves may be from different levels 2025-08-07 21:04:26 -03:00
Ricardo Luís Vaz Silva
807043b995 dynlight optimize attempt 2025-08-07 21:04:26 -03:00
Magnus Norddahl
e3cde7a9e9 More big beautiful porting 2025-08-08 00:43:45 +02:00
Rachael Alexanderson
1dafe942c8
Convert ENDOOM to ANSI output for terminal (Linux/Mac/Windows 10+11 Console App) (#3289)
- put an ansi endoom out on the console on exit
- add truecolor support, a couple fixes and cleanups in the code
2025-08-07 05:00:25 -04:00
Marcus Minhorst
54b80b96cd Allow for progress bar completion 2025-08-06 23:48:56 -03:00
Marcus Minhorst
09b77664db Fix pointer being used as bool 2025-08-06 23:47:45 -03:00
Magnus Norddahl
3fdd22ef91 Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge 2025-08-06 21:06:53 +02:00
Ricardo Luís Vaz Silva
41baae22c0 minor optimizations to oob/ortho checks 2025-08-06 14:57:34 -03:00
Ricardo Luís Vaz Silva
403b722984 and another or 😭 2025-08-06 00:21:44 -03:00
Ricardo Luís Vaz Silva
35ee1a5806 forgot an or 😅 2025-08-06 00:10:29 -03:00
Ricardo Luís Vaz Silva
01e3ff0709 fix duplicated source file with zmusic static build 2025-08-06 00:00:21 -03:00
nashmuhandes
e129c2d3bd Default the status bar scale to a more useful size for modern displays. 2025-08-06 08:42:32 +08:00
nashmuhandes
e1c2c93f28 Bump max decals. This isn't year 2000 anymore. Also use a number divisible by 100 as that's the amount the menu slider increases by. 2025-08-06 08:28:59 +08:00
nashmuhandes
cc31619678 Enable filtered sprite edge blending by default. While VKDoom doesn't filter textures initially; should the user choose to enable it, at least make the sprites look better. 2025-08-06 08:27:26 +08:00
nashmuhandes
8ef879f43b Turn off rocket trails by default (Doom didn't originally have this) 2025-08-06 08:25:40 +08:00
Rachael Alexanderson
6b951b1ac7
- enable ENABLE_PROCESSED_OUTPUT in console mode in Windows 2025-08-05 14:14:36 -04:00
Magnus Norddahl
23a344b086 Apply sunlight as a true light source for line horizons 2025-08-05 10:53:26 +02:00
dileepvr
798308a511 fix distant z-fighitng in reflective flats
Z-fighting between flat texture and stencil at long distances was occurring, showing up as a "shimmer" at a long distance from the camera. Just increasing the vertical shift of flat texture.

Addressing this bug: https://github.com/ZDoom/gzdoom/issues/3246
2025-08-04 19:17:04 -03:00
SAN4EZDREAMS
400c327ee1 [BUG] [GCC] warning: comparison fix 1 2025-08-04 18:16:11 -04:00
Ricardo Luís Vaz Silva
2f52f73b9b fix cmake 2025-08-04 04:10:11 -03:00
Jon Daniel
c870cb7aa6 use %zu instead of %d for size_t printf 2025-08-04 04:08:20 -03:00
Magnus Norddahl
45c9c281e2 Disable camera frustum clipping for portals 2025-08-04 00:58:48 +02:00
Magnus Norddahl
f7e17f27b9 Fix atlas free bug 2025-08-03 23:09:09 +02:00
Boondorl
316b18a4d9 Added built-in delta time handling
Allows tracking time since last-rendered frame in seconds.
2025-08-02 19:44:00 -03:00
DyNaM1Kk
132ce96a10 Made the pause strings wrap 2025-08-02 17:36:29 -03:00
DyNaM1Kk
c98042ed02 Added option to use a string instead of pause graphic 2025-08-02 17:36:29 -03:00
Boondorl
789829f967 Fixed regression with camera while travelling
Also readds guard for trying to move travellers out of the list at map start.
2025-08-02 17:35:16 -03:00
Boondorl
a1eadc0916 Added travel support for client-side Thinkers 2025-08-02 17:35:16 -03:00
Boondorl
8604830f4c Prevent thinkers from being set to travel while not changing level 2025-08-02 17:35:16 -03:00
Boondorl
86375c1b79 Move travelling to two-step system
Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
Boondorl
00d2b43ce0 Remember statnum when travelling
Also cleans up the functions a little.
2025-08-02 17:35:16 -03:00
Boondorl
d7d71177d7 Reworked Travelling logic
Added safety barriers for STAT_STATIC and STAT_TRAVELLING to avoid potential exploits. Properly clear all internal fields pointing towards non-read barriered data and always relink properly when finishing travelling. Moved ZScript callback to after travelling has finished for all Thinkers, that way everything is initialized correctly.  Allow arbitrary thinkers (excluding native ones) to be added to the travelling list (for Actors, their positioning will need to be handled by modders). Ensure lights get re-enabled after travelling.
2025-08-02 17:35:16 -03:00
Boondorl
1fd267a96a Improved Object handling while predicting
Added a warning if a networked Object or non-client-side Thinker was erroneously destroyed manually while predicting. This only applies to ZScript since this is the only place it's relevant. Added a warning if a non-client-side Thinker was spawned while predicting. Sweep objects before backing up while predicting to ensure invalid pointers aren't captured.
2025-08-02 15:03:18 -03:00
nashmuhandes
346f4c0e87 Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely 2025-08-02 12:00:50 -04:00
SAN4EZDREAMS
0418bec4b1
Menudef bool arguments expect integers Fix 2025-08-01 17:53:05 -03:00
Magnus Norddahl
a66e584be0 Add the camera frustum culling to the normal hwrenderer as well 2025-08-01 09:34:13 +02:00