Commit graph

138 commits

Author SHA1 Message Date
Magnus Norddahl
6381280177 Remove virtual inheritance 2023-04-16 21:49:05 +02:00
Magnus Norddahl
6894eb013f Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-04-16 19:30:27 +02:00
Magnus Norddahl
1b221db996 Remove dead code 2023-04-16 17:34:52 +02:00
Magnus Norddahl
184e73ab28 Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
Magnus Norddahl
cd35a0ad76 More folder adjustments 2023-04-16 16:51:52 +02:00
Magnus Norddahl
295eb252ab Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
Magnus Norddahl
1f5b7a0256 Add support for gl_light_raytrace for cards that do not support rayquery 2023-04-12 02:09:28 +02:00
Magnus Norddahl
caefc09549 Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled 2023-04-07 04:22:43 +02:00
Magnus Norddahl
5ca4c51b7d Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled 2023-04-06 19:48:28 +02:00
Magnus Norddahl
d5d6c07f53 Fix misc shader related issues 2023-04-06 19:36:58 +02:00
Magnus Norddahl
87ee014b5b Improve VkShaderProgram to handle more program types
Fix memory alignment issues with the shader/pipeline keys
2023-04-06 17:56:44 +02:00
dpjudas
94a06d393f Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations 2023-04-04 01:00:08 +02:00
Magnus Norddahl
44fed1451d Fix shader build errors and remove support for old deprecated shader types 2023-03-24 03:34:24 +01:00
Magnus Norddahl
c495c8c094 Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
Magnus Norddahl
6878dc5580 Move static layout code back to wadsrc 2023-03-21 20:24:08 +01:00
Magnus Norddahl
b417958f17 Remove old vk_raytrace cvar 2023-03-17 00:06:33 +01:00
Magnus Norddahl
342d495c08 Fix some compile errors caused by cherry-picking an old commit 2023-03-16 23:17:23 +01:00
Magnus Norddahl
7eb9053e30 Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart 2023-03-16 23:15:02 +01:00
Magnus Norddahl
4bbc88d358 Updates ZVulkan to latest version.
Also changes vsync off from mailbox to immediate since otherwise it doesn't work in exclusive full screen mode.
And finally it fixes a scratch buffer alignment bug with the vk raytrace thing
2023-03-16 23:00:56 +01:00
Magnus Norddahl
151b60c436 Remove OpenGL and OpenGL ES backends 2023-03-16 22:09:19 +01:00
Ricardo Luís Vaz Silva
8e7897233e Add Alternate Light Blending Options 2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd - manually reimplement pull request #1850 2023-01-14 11:23:10 -05:00
Magnus Norddahl
7b864fd665 Add vulkan pipeline cache 2022-12-19 17:40:27 +01:00
Magnus Norddahl
6a005e3a2a Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
Magnus Norddahl
1a1adc5c29 Fix vulkan backend clearing the canvas textures to undefined contents 2022-10-28 14:53:05 -04:00
Shiny Metagross
08f520f1c6 IQM Support Implemented
More info to come
2022-10-19 22:48:57 +02:00
Magnus Norddahl
37039721bd Fix washed out colors in Vulkan HDR mode 2022-10-11 00:10:02 +02:00
Magnus Norddahl
742ae8c907 Fix viewpoint buffer not getting cleared when in the menus 2022-07-28 13:52:09 +02:00
Magnus Norddahl
fe3751a502 Fix renderdoc error message about not all textures getting bound 2022-07-25 18:50:16 +02:00
Magnus Norddahl
6137ea12d1 Fix typo 2022-07-25 18:50:16 +02:00
Magnus Norddahl
bb503950df Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl
aa083604e1 Fix variable arg bindings
Always clear the drawer
2022-07-25 18:50:16 +02:00
Magnus Norddahl
4f0b02b396 Add a 2d drawer to canvas textures 2022-07-25 18:50:16 +02:00
Magnus Norddahl
89f5428a9a Fixes vulkan crash when multisampling is enabled 2022-07-16 17:51:44 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing (#1660)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Magnus Norddahl
69778667aa Minor cleanup of some vulkan rtx code 2022-07-16 08:55:57 +02:00
Christoph Oelckers
7847a55d67 - do not include game specific stuff in the backend. 2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d - fixed bad use of local variable. 2022-07-02 10:24:51 +02:00
Christoph Oelckers
e3d7afa2d5 - added missing return 2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00 Hide experimental ray query behind vk_raytrace 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19 Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2 Add some helpers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
c7fe3de4b0 Avoid creating new descriptor pools every frame 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5aa0fb536f Only define SUPPORTS_RAYTRACING if it was detected 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5 Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
f1775ee64b Fix null pointer crash if shader fails to compile during startup 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5446e37874 Add debug names to some buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a Upgrade glslang to 11.10.0 2022-06-22 07:55:19 +02:00
Magnus Norddahl
32d059e432 Tell the debug layer what the name of the shader is
Always bind both buffer descriptor sets
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460 Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00