Commit graph

887 commits

Author SHA1 Message Date
Magnus Norddahl
794cfd78c8 Process commandlets without always initializing the entire engine 2025-01-08 23:29:01 +01:00
Magnus Norddahl
5491aecd5f Add commandlets 2025-01-08 23:29:01 +01:00
Magnus Norddahl
77b23a58f0 Boot vulkan without a surface 2025-01-08 23:29:00 +01:00
Magnus Norddahl
306303b9a6 Fix console colors not working before an iwad has been selected 2025-01-08 23:29:00 +01:00
Ricardo Luís Vaz Silva
3a31008aa8 implement global shaders 2025-01-08 18:25:36 +08:00
Rachael Alexanderson
b85b7c18da
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge 2024-12-18 10:23:00 -05:00
Christoph Oelckers
9b62379645 removed -hashfiles after finding out it had been broken for an extended time period.
this is a strong indicator that nobody was using it - and I do not feel like fixing such an invasive feature with little utility.
2024-11-23 21:10:11 +01:00
nashmuhandes
58ddcd4806 Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
Christoph Oelckers
f0676cdf01 fixed a few memory leaks 2024-10-05 10:22:05 +02:00
Magnus Norddahl
a5099699e8 Extract the call stack from the minidump file and display the call stack if PDB files are available 2024-09-30 19:49:23 +02:00
Rachael Alexanderson
ca9ab7bd5b
- rename 'restart' ccmd to 'debug_restart' since it is in a broken state right now 2024-09-29 16:04:00 -04:00
nashmuhandes
fa0a88f85e Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-11 00:11:39 +08:00
Magnus Norddahl
858247f25f Fix interpolation when updating the level mesh 2024-08-25 16:47:40 +02:00
Ricardo Luís Vaz Silva
70cf707251
Skip bex strings for freedoom if language lump is present (#2682) 2024-08-21 00:08:57 -03:00
Magnus Norddahl
bde15af593 Merge remote-tracking branch 'gzdoom/master' 2024-07-23 19:23:26 +02:00
Magnus Norddahl
330ec45d84 Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
Boondorl
53270f0bc8 Added ChangeTeam function for teamplay
Also removes the TeamLibrary global since all it did was call what should've been static functions.
2024-05-26 20:31:50 -03:00
Magnus Norddahl
a0d15768bb Revert "Add startscreen_console cvar for showing the console during loading instead of the start screen"
This reverts commit 147a136e27.
2024-05-14 10:52:16 +02:00
dpjudas
147a136e27 Add startscreen_console cvar for showing the console during loading instead of the start screen 2024-05-14 00:19:52 +02:00
Magnus Norddahl
096b92f1b4 Rewrite the crash reporter code 2024-05-09 20:50:53 +02:00
Ricardo Luís Vaz Silva
c3ac4c9c38 Handle Extra Args 2024-05-04 03:17:16 -04:00
Xaser Acheron
a6e1114d3c add mbf21 and mbf21 (strict) compatibility presets 2024-05-02 07:46:34 +02:00
Christoph Oelckers
0049a00fe5 added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 12:32:19 +02:00
Christoph Oelckers
f7a15bc5f9 added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 10:46:29 +02:00
Christoph Oelckers
a938e9c66c moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
Boondorl
132a150aa1
Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
2024-04-21 09:16:46 -04:00
Christoph Oelckers
f2d7bbea99 Instead of going through a global callback function set the string table's default gender at the start of each frame
This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
f4a42dae1d Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
2024-04-21 03:21:08 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
This is a combination of 2 commits.

Revert "New API for assigning unique network ids to objects"

This reverts commit e37c19b5b4.

 This is the commit message #2:

Revert "Fix for Morph virtual"

This reverts commit 0ef042562e.
2024-04-17 14:48:02 -04:00
Rachael Alexanderson
b31c62568b
Merge http://github.com/ZDoom/gzdoom into gz2 2024-04-16 23:10:57 -04:00
Magnus Norddahl
bf3ccad3e2 Add fizzlefade wipe effect 2024-03-30 10:50:23 +01:00
Boondorl
29a2ca0b13 Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
Magnus Norddahl
bdbacee28a Don't call V_Init2 twice 2024-03-12 23:38:44 +01:00
nashmuhandes
74a27be3fd Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
Rachael Alexanderson
47be9c1e54
- fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed 2024-02-26 13:55:54 -05:00
Boondorl
e37c19b5b4 New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
Boondorl
c1539c2286 Added client-side item pick ups
Includes feature to disable Actor rendering locally (this cannot be checked from the playsim) and options for disabling co-op only things.
2024-02-01 08:43:49 -05:00
Magnus Norddahl
805bce1166 Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
Christoph Oelckers
f7a4f00177 adapted string table so that it can be initialized without full game data being available.
This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Boondorl
a8e350aed8 Renamed Networking Functions
New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Christoph Oelckers
a020b8c2f5 do not compile the first shader in the shader manager's constructor
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
Professor Hastig
8cec6094d2 open the main game window earlier in the startup procedure. 2024-01-05 16:42:29 +01:00
Magnus Norddahl
73ada7f84b Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
Magnus Norddahl
71ff4d3685 Load widget resources from lumps
Add banner
2024-01-02 16:55:17 +01:00
Magnus Norddahl
3f50136c8d Create initial error and netstart windows 2024-01-02 16:55:17 +01:00
Magnus Norddahl
0f5987562c Load widget resources from lumps
Add banner
2023-12-28 18:39:04 +01:00
Magnus Norddahl
637b2b1147 Create initial error and netstart windows 2023-12-28 02:51:20 +01:00