Commit graph

493 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
7c2b228c46 add uCameraNormal 2025-02-17 02:34:45 +01:00
Magnus Norddahl
3f01630b8a Render environment probe at player position 2025-02-16 19:03:45 +01:00
nashmuhandes
166f0cdc5b Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models 2025-02-03 16:30:22 +08:00
Magnus Norddahl
7a59234bb4 Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps 2025-02-01 21:21:33 +01:00
Ricardo Luís Vaz Silva
bd4a4a827c fix psprite gpu lighting 2025-01-28 03:54:55 +01:00
Ricardo Luís Vaz Silva
06a328fcf9 add missing check 2025-01-22 23:11:33 +01:00
Ricardo Luís Vaz Silva
d24b69d26b fix lights on vts 2025-01-22 20:11:35 +01:00
Ricardo Luís Vaz Silva
53187ec640 add fake light for model contrast 2025-01-20 18:18:01 +01:00
Ricardo Luís Vaz Silva
eb6e085038 fix hud model/sprite rendering 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
5a3a415811 add '-1' as the default cvar option 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
7f8830a4ff fix gpu model lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
91fb87e95e trace from actor center 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
b862adb747 fix normals for sprite lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
a7b20183f1 gpu actor tracing (NOT WORKING) 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
8d0ab22e05 wireframe improvements 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
fcf4c9d07e implement actor uniforms 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
91300ac3b4 implement per-class globalshaders 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
c72bad053f add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00
Ricardo Luís Vaz Silva
e75d8d35eb move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey 2025-01-03 07:30:54 +01:00
Boondorl
3a179ec1c6 Make coronas array global
Correctly collect all coronas to be drawn across all view points
2025-01-01 23:12:48 +01:00
Boondorl
616d201dfc Updated fogball sorting
Take sector portals into account.
2025-01-01 23:12:48 +01:00
Boondorl
d3fe5a1946 Fixed corona appearing in wrong world position 2025-01-01 13:27:51 +08:00
Boondorl
4c5375c553 Fixed coronas not respecting static portals 2025-01-01 13:27:51 +08:00
Ricardo Luís Vaz Silva
9d9938cccc Fix cache while trace isn't moved to GPU
isn't the fastest or most memory efficient fix, but should hopefully only be temporary
2024-12-31 04:43:27 +08:00
Ricardo Luís Vaz Silva
eab97f826d forgot these 😅 2024-12-30 01:18:46 +01:00
Ricardo Luís Vaz Silva
aa51ac7b6d only lightmap updated tiles once they're visible 2024-12-22 00:28:03 +01:00
nashmuhandes
ca61ae470f Affect Actors with the sun intensity 2024-12-21 17:48:17 +01:00
Ricardo Luís Vaz Silva
af5497c6dd force updated lights to ignore actor trace cache 2024-12-20 05:29:05 +01:00
Ricardo Luís Vaz Silva
ecf0382005 don't run 2d shadowmap for rt dynlights 2024-12-19 12:53:17 +08:00
Ricardo Luís Vaz Silva
5d35ae9b4d also do Actor Trace for non-lightmaplights if gl_light_shadows is 2 2024-12-19 12:53:17 +08:00
Rachael Alexanderson
c2bce2760b
Merge commit 'e73969d' into gzd4-12-merge 2024-12-18 10:20:53 -05:00
nashmuhandes
be36118017 Exclude fullbright stuff from tracelighting 2024-12-17 10:07:44 +08:00
Ricardo Luís Vaz Silva
c2901404d5 ensure non-dynamic tiles are baked first 2024-12-14 05:40:32 +08:00
nashmuhandes
ca469e57ed Revert "Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)"
This reverts commit 1fc1f467a0.

(Revert note: the fix here is messy and incorrect. Roll the code back to a cleaner slate to help smoothen the merge with the pending GZDoom 4.14 update, THEN later figure out how to fix this properly)
2024-12-10 17:14:12 +08:00
nashmuhandes
1770bbc0d0 Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental 2024-11-15 00:42:38 +08:00
nashmuhandes
b03dd471ca Merge branch 'master' of https://github.com/dpjudas/VkDoom into gzd-master-experimental 2024-11-14 23:30:07 +08:00
nashmuhandes
1fc1f467a0 Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way) 2024-11-14 23:29:36 +08:00
Rachael Alexanderson
ccd38afbcb
- revert adding in the sprite/frame support for visual thinkers 2024-11-13 16:16:36 -05:00
Ricardo Luís Vaz Silva
a0c1f5b1b7 fix compilation 2024-11-13 17:02:50 -03:00
Rachael Alexanderson
ad40299da4 - add sprite/frame support for VisualThinkers 2024-11-13 14:39:40 -05:00
Ricardo Luís Vaz Silva
9466c2d138 remove unecessary allocations 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
174344ddf1 move visual thinker definition into its own header 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
3622e2bb2a Compress visualthinker bools into a flags field 2024-11-13 15:47:22 -03:00
nashmuhandes
5464090800 Merge branch 'post-4.13' of https://github.com/madame-rachelle/gzdoom into gzd-master-experimental 2024-11-05 21:51:43 +08:00
Dileep V. Reddy
85cefd8516 Limiting r_radarclipper effect to Out-of-Bounds viewpoints only. Opens the possibility of leaving it true by default in the future. 2024-11-03 20:38:12 -05:00
Boondorl
57202305d6 Added toggle for lm_dynamic 2024-11-02 09:20:23 +01:00
nashmuhandes
2c45d9aa99 Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13' 2024-11-01 21:17:09 +08:00
Dileep V. Reddy
dc6f116315
Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-28 12:07:44 -04:00
Dileep V. Reddy
2ba57b5068 Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-26 18:36:45 -04:00
dpjudas
dfbef085e6 Group lightmap variables and put polyobj walls in a dynamic lightmap atlas 2024-10-22 02:29:12 +02:00