Ricardo Luís Vaz Silva
7c2b228c46
add uCameraNormal
2025-02-17 02:34:45 +01:00
Magnus Norddahl
3f01630b8a
Render environment probe at player position
2025-02-16 19:03:45 +01:00
nashmuhandes
166f0cdc5b
Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models
2025-02-03 16:30:22 +08:00
Magnus Norddahl
7a59234bb4
Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
2025-02-01 21:21:33 +01:00
Ricardo Luís Vaz Silva
bd4a4a827c
fix psprite gpu lighting
2025-01-28 03:54:55 +01:00
Ricardo Luís Vaz Silva
06a328fcf9
add missing check
2025-01-22 23:11:33 +01:00
Ricardo Luís Vaz Silva
d24b69d26b
fix lights on vts
2025-01-22 20:11:35 +01:00
Ricardo Luís Vaz Silva
53187ec640
add fake light for model contrast
2025-01-20 18:18:01 +01:00
Ricardo Luís Vaz Silva
eb6e085038
fix hud model/sprite rendering
2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
5a3a415811
add '-1' as the default cvar option
2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
7f8830a4ff
fix gpu model lighting
2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
91fb87e95e
trace from actor center
2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
b862adb747
fix normals for sprite lighting
2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
a7b20183f1
gpu actor tracing (NOT WORKING)
2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
8d0ab22e05
wireframe improvements
2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
fcf4c9d07e
implement actor uniforms
2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
91300ac3b4
implement per-class globalshaders
2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
c72bad053f
add gl_wireframe and gl_wireframecolor
2025-01-09 21:53:28 +01:00
Ricardo Luís Vaz Silva
e75d8d35eb
move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey
2025-01-03 07:30:54 +01:00
Boondorl
3a179ec1c6
Make coronas array global
...
Correctly collect all coronas to be drawn across all view points
2025-01-01 23:12:48 +01:00
Boondorl
616d201dfc
Updated fogball sorting
...
Take sector portals into account.
2025-01-01 23:12:48 +01:00
Boondorl
d3fe5a1946
Fixed corona appearing in wrong world position
2025-01-01 13:27:51 +08:00
Boondorl
4c5375c553
Fixed coronas not respecting static portals
2025-01-01 13:27:51 +08:00
Ricardo Luís Vaz Silva
9d9938cccc
Fix cache while trace isn't moved to GPU
...
isn't the fastest or most memory efficient fix, but should hopefully only be temporary
2024-12-31 04:43:27 +08:00
Ricardo Luís Vaz Silva
eab97f826d
forgot these 😅
2024-12-30 01:18:46 +01:00
Ricardo Luís Vaz Silva
aa51ac7b6d
only lightmap updated tiles once they're visible
2024-12-22 00:28:03 +01:00
nashmuhandes
ca61ae470f
Affect Actors with the sun intensity
2024-12-21 17:48:17 +01:00
Ricardo Luís Vaz Silva
af5497c6dd
force updated lights to ignore actor trace cache
2024-12-20 05:29:05 +01:00
Ricardo Luís Vaz Silva
ecf0382005
don't run 2d shadowmap for rt dynlights
2024-12-19 12:53:17 +08:00
Ricardo Luís Vaz Silva
5d35ae9b4d
also do Actor Trace for non-lightmaplights if gl_light_shadows is 2
2024-12-19 12:53:17 +08:00
Rachael Alexanderson
c2bce2760b
Merge commit ' e73969d' into gzd4-12-merge
2024-12-18 10:20:53 -05:00
nashmuhandes
be36118017
Exclude fullbright stuff from tracelighting
2024-12-17 10:07:44 +08:00
Ricardo Luís Vaz Silva
c2901404d5
ensure non-dynamic tiles are baked first
2024-12-14 05:40:32 +08:00
nashmuhandes
ca469e57ed
Revert "Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)"
...
This reverts commit 1fc1f467a0 .
(Revert note: the fix here is messy and incorrect. Roll the code back to a cleaner slate to help smoothen the merge with the pending GZDoom 4.14 update, THEN later figure out how to fix this properly)
2024-12-10 17:14:12 +08:00
nashmuhandes
1770bbc0d0
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
2024-11-15 00:42:38 +08:00
nashmuhandes
b03dd471ca
Merge branch 'master' of https://github.com/dpjudas/VkDoom into gzd-master-experimental
2024-11-14 23:30:07 +08:00
nashmuhandes
1fc1f467a0
Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)
2024-11-14 23:29:36 +08:00
Rachael Alexanderson
ccd38afbcb
- revert adding in the sprite/frame support for visual thinkers
2024-11-13 16:16:36 -05:00
Ricardo Luís Vaz Silva
a0c1f5b1b7
fix compilation
2024-11-13 17:02:50 -03:00
Rachael Alexanderson
ad40299da4
- add sprite/frame support for VisualThinkers
2024-11-13 14:39:40 -05:00
Ricardo Luís Vaz Silva
9466c2d138
remove unecessary allocations
2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
174344ddf1
move visual thinker definition into its own header
2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
3622e2bb2a
Compress visualthinker bools into a flags field
2024-11-13 15:47:22 -03:00
nashmuhandes
5464090800
Merge branch 'post-4.13' of https://github.com/madame-rachelle/gzdoom into gzd-master-experimental
2024-11-05 21:51:43 +08:00
Dileep V. Reddy
85cefd8516
Limiting r_radarclipper effect to Out-of-Bounds viewpoints only. Opens the possibility of leaving it true by default in the future.
2024-11-03 20:38:12 -05:00
Boondorl
57202305d6
Added toggle for lm_dynamic
2024-11-02 09:20:23 +01:00
nashmuhandes
2c45d9aa99
Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13'
2024-11-01 21:17:09 +08:00
Dileep V. Reddy
dc6f116315
Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection.
2024-10-28 12:07:44 -04:00
Dileep V. Reddy
2ba57b5068
Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection.
2024-10-26 18:36:45 -04:00
dpjudas
dfbef085e6
Group lightmap variables and put polyobj walls in a dynamic lightmap atlas
2024-10-22 02:29:12 +02:00