vkdoom_m/src/rendering/hwrenderer/scene
Ricardo Luís Vaz Silva 7c2b228c46 add uCameraNormal
2025-02-17 02:34:45 +01:00
..
hw_bsp.cpp Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental 2024-11-15 00:42:38 +08:00
hw_clipper.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13' 2024-11-01 21:17:09 +08:00
hw_clipper.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_decal.cpp Group lightmap variables and put polyobj walls in a dynamic lightmap atlas 2024-10-22 02:29:12 +02:00
hw_drawcontext.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawcontext.h Consolidated isometric mode commits. 2024-08-11 15:55:21 +02:00
hw_drawinfo.cpp add uCameraNormal 2025-02-17 02:34:45 +01:00
hw_drawinfo.h Render environment probe at player position 2025-02-16 19:03:45 +01:00
hw_drawlist.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_drawlist.h Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
hw_drawlistadd.cpp Some initial decal rendering 2024-09-28 22:17:17 +02:00
hw_drawstructs.h gpu actor tracing (NOT WORKING) 2025-01-20 16:45:08 +01:00
hw_fakeflat.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_fakeflat.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_flatdispatcher.h Generate mesh data flats with a sky 2023-12-26 04:30:59 +01:00
hw_flats.cpp Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps 2025-02-01 21:21:33 +01:00
hw_lighting.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_lighting.h Improve light level updates 2024-09-29 14:21:57 +02:00
hw_portal.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_portal.h Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_renderhacks.cpp Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps 2025-02-01 21:21:33 +01:00
hw_setcolor.cpp Improve light level updates 2024-09-29 14:21:57 +02:00
hw_sky.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_skyportal.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_spritelight.cpp Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models 2025-02-03 16:30:22 +08:00
hw_sprites.cpp fix lights on vts 2025-01-22 20:11:35 +01:00
hw_walldispatcher.h Don't store HWDecal directly as they may move and animate 2024-09-29 01:13:23 +02:00
hw_walls.cpp Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps 2025-02-01 21:21:33 +01:00
hw_walls_vertex.cpp Group lightmap variables and put polyobj walls in a dynamic lightmap atlas 2024-10-22 02:29:12 +02:00
hw_weapon.cpp fix psprite gpu lighting 2025-01-28 03:54:55 +01:00
hw_weapon.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00