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hw_bsp.cpp
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
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2024-11-15 00:42:38 +08:00 |
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hw_clipper.cpp
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13'
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2024-11-01 21:17:09 +08:00 |
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hw_clipper.h
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_decal.cpp
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Group lightmap variables and put polyobj walls in a dynamic lightmap atlas
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2024-10-22 02:29:12 +02:00 |
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hw_drawcontext.cpp
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Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization
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2023-06-29 03:33:07 +02:00 |
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hw_drawcontext.h
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |
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hw_drawinfo.cpp
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add uCameraNormal
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2025-02-17 02:34:45 +01:00 |
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hw_drawinfo.h
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Render environment probe at player position
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2025-02-16 19:03:45 +01:00 |
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hw_drawlist.cpp
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Merge remote-tracking branch 'gzdoom/staging'
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2024-01-02 17:10:47 +01:00 |
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hw_drawlist.h
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Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan
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2023-10-19 21:31:12 +02:00 |
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hw_drawlistadd.cpp
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Some initial decal rendering
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2024-09-28 22:17:17 +02:00 |
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hw_drawstructs.h
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gpu actor tracing (NOT WORKING)
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2025-01-20 16:45:08 +01:00 |
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hw_fakeflat.cpp
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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hw_fakeflat.h
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Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization
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2023-06-29 03:33:07 +02:00 |
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hw_flatdispatcher.h
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Generate mesh data flats with a sky
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2023-12-26 04:30:59 +01:00 |
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hw_flats.cpp
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Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
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2025-02-01 21:21:33 +01:00 |
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hw_lighting.cpp
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Merge remote-tracking branch 'gzdoom/master'
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2023-10-25 22:25:12 +02:00 |
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hw_lighting.h
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Improve light level updates
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2024-09-29 14:21:57 +02:00 |
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hw_portal.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_portal.h
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Merge remote-tracking branch 'gzdoom/staging'
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2024-01-02 17:10:47 +01:00 |
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hw_renderhacks.cpp
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Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
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2025-02-01 21:21:33 +01:00 |
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hw_setcolor.cpp
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Improve light level updates
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2024-09-29 14:21:57 +02:00 |
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hw_sky.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_skyportal.cpp
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Merge remote-tracking branch 'gzdoom/master'
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2023-10-25 22:25:12 +02:00 |
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hw_spritelight.cpp
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Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models
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2025-02-03 16:30:22 +08:00 |
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hw_sprites.cpp
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fix lights on vts
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2025-01-22 20:11:35 +01:00 |
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hw_walldispatcher.h
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Don't store HWDecal directly as they may move and animate
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2024-09-29 01:13:23 +02:00 |
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hw_walls.cpp
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Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
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2025-02-01 21:21:33 +01:00 |
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hw_walls_vertex.cpp
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Group lightmap variables and put polyobj walls in a dynamic lightmap atlas
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2024-10-22 02:29:12 +02:00 |
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hw_weapon.cpp
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fix psprite gpu lighting
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2025-01-28 03:54:55 +01:00 |
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hw_weapon.h
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |