dpjudas
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84753ffaa7
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Fix descriptor pool out of memory error
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2023-10-17 01:42:46 +02:00 |
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Magnus Norddahl
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5e3d6e39a0
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Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
Rename gl_shadowmap_filter to gl_light_shadow_filter as it applies to raytraced shadows as well
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2023-10-15 16:14:00 +02:00 |
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Magnus Norddahl
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9bcef148bf
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Minor menu tweaks and display the vulkan device name in the menus
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2023-10-15 15:23:23 +02:00 |
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Magnus Norddahl
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6d6599189b
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Rename STARTLOGO to BOOTLOGO
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2023-10-10 13:46:33 +02:00 |
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Magnus Norddahl
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f532975754
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Fix crash on maps with polyobjs
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2023-10-09 23:32:48 +02:00 |
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Magnus Norddahl
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709563490f
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Enable the generic start screen and adjust its graphics to show a basic engine logo with a progress bar
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2023-10-09 16:33:23 +02:00 |
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dpjudas
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411b281e7c
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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Magnus Norddahl
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ac1680c7a2
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Don't show the startup window. This isn't zdoom and it isn't 1998. :)
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2023-10-07 23:35:47 +02:00 |
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Magnus Norddahl
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9799bd70d1
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Add vk_rayquery CVAR and prevent the shader from looping until the OS kills the entire process!
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2023-10-04 20:11:09 +02:00 |
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Magnus Norddahl
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ef3074edfe
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Add lm_blur debugging cvar
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2023-10-04 03:31:08 +02:00 |
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Magnus Norddahl
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a3820a0e1e
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Extend the baking border to avoid blur from neighbor tiles and fix unmap assert if the shader compile fails
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2023-10-04 01:49:03 +02:00 |
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Magnus Norddahl
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4f86a0ba81
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Control ambient occlusion, sunlight and softshadows via cvars
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2023-10-04 00:24:32 +02:00 |
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Magnus Norddahl
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bcea260f33
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Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
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2023-10-02 02:40:40 +02:00 |
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Magnus Norddahl
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be81f74954
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Turn on backface culling
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2023-10-01 13:08:57 +02:00 |
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Magnus Norddahl
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925e0b114d
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Remove unused MeshUVIndex array
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2023-09-30 22:58:37 +02:00 |
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Magnus Norddahl
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e2e0a78a2b
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More code cleanup
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2023-09-30 22:24:24 +02:00 |
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Magnus Norddahl
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b5095a4790
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Group LightList variables
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2023-09-30 21:46:27 +02:00 |
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Magnus Norddahl
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7bc52386f9
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Make doom specific surface fields private to doom
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2023-09-30 21:33:07 +02:00 |
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Magnus Norddahl
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6ec58006ad
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Fixed crash when second submesh is empty
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2023-09-30 13:19:33 +02:00 |
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Magnus Norddahl
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757320c5bc
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Fix node buffers not working for the rayquery polyfill shader path
Rearrange how the upload code is done for the level mesh
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2023-09-30 01:31:07 +02:00 |
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Magnus Norddahl
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ef0fb85103
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Fix some image transition errors
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2023-09-28 21:33:17 +02:00 |
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Magnus Norddahl
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2d2fb5efaa
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Fix crash if there are no surfaces in the mesh
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2023-09-27 00:29:13 +02:00 |
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Magnus Norddahl
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743ba922b8
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Split frag_raytrace.glsl into multiple files as it has become completely unreadable
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2023-09-26 22:56:01 +02:00 |
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Magnus Norddahl
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bfdca1a069
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Implement dynamic update of the acceleration structure
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2023-09-26 18:10:45 +02:00 |
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Magnus Norddahl
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65929d021f
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Add support for multiple meshes (DoomLevelSubmesh)
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2023-09-25 23:28:49 +02:00 |
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Magnus Norddahl
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fae22f1bb7
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Remove smoothing groups from vk_lightmap and fix some warnings
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2023-09-25 20:35:34 +02:00 |
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dpjudas
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9677453f6b
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Prepare VkRaytrace to have a dynamic bottom level acceleration structure
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2023-09-25 00:17:53 +02:00 |
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Magnus Norddahl
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6bdc1d44b4
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Prevent buffer overrun
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2023-09-24 13:15:00 +02:00 |
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Magnus Norddahl
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e6f0fec1b8
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Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
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2023-09-24 12:40:04 +02:00 |
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dpjudas
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8a40cf39d2
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Prepare for doing indirect draw calls
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2023-09-24 01:37:00 +02:00 |
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Magnus Norddahl
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1dd2605200
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Retrieve the light list on the fly rather than try to sync it
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2023-09-22 16:35:50 +02:00 |
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RaveYard
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9f5e8b5e4d
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Minor cleanup and lightmapper fixes
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2023-09-22 15:42:05 +02:00 |
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Magnus Norddahl
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6f4730d5ae
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Fix view index binding error
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2023-09-22 11:31:50 +02:00 |
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Magnus Norddahl
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30db3feb5a
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Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
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2023-09-22 01:41:56 +02:00 |
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Magnus Norddahl
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9715f28917
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Add lightmap stats to stat gpu
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2023-09-21 02:07:50 +02:00 |
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Magnus Norddahl
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3213175e06
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Minor adjustments
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2023-09-21 01:45:48 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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bf87748380
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Fix uninitialized surface.TextureIndex crash and cleanup
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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Magnus Norddahl
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bb7a33d7b1
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Add bindless texture support
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2023-09-19 23:58:17 +02:00 |
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RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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Magnus Norddahl
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90f046a579
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Fix crash when trying to render outside the texture
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2023-09-19 01:30:15 +02:00 |
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Magnus Norddahl
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110819ea05
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Fix not setting the reset counter
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2023-09-19 01:19:31 +02:00 |
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Magnus Norddahl
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285fbfe299
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Only find the tile surfaces once
Only upload the lights once per surface participating in the baking
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2023-09-19 01:17:03 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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dca58bffa8
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Don't change the viewport for every tile we trace
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2023-09-19 00:25:32 +02:00 |
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Magnus Norddahl
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2e754c8106
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Use the vertex and index buffers from the accelstruct
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2023-09-18 17:39:06 +02:00 |
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Magnus Norddahl
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6e660ef023
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Move vertex transform to the GPU
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2023-09-18 02:42:12 +02:00 |
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Magnus Norddahl
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3c1b12862c
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Remember vid_fps cvar (whyyy wasn't this always the case?)
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2023-09-17 00:26:52 +02:00 |
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