Ricardo Luís Vaz Silva
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693413e606
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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728b6c0039
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add portals/midtextures to ray-traced dynamic lights
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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f0efface7b
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deduplicate rayquery code
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2024-12-30 20:37:18 +01:00 |
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dpjudas
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08282e9d5c
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Add readonly specifier to CopyBuffer
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2024-12-08 13:00:36 +01:00 |
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Magnus Norddahl
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6867b0e9a6
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Validation layer is complaining about missing readonly specifier on buffers in GLSL
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2024-12-07 23:00:53 +01:00 |
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Magnus Norddahl
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7907c27c7c
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Reduce AO sample count from 128 to 16
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2024-10-17 00:42:08 +02:00 |
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Magnus Norddahl
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92dd53703b
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Increase the bounce sample count
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2024-10-17 00:29:25 +02:00 |
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Magnus Norddahl
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8bddbea0bd
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Turn off softshadow for bounces
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2024-10-15 19:34:15 +02:00 |
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Magnus Norddahl
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4655b02f06
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Fix using wrong surface for the extra BLAS structures for trace hits
Add gl_raytrace for ray tracing the level mesh
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2024-09-05 00:15:59 +02:00 |
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nashmuhandes
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1a89307ee7
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Rename SourceRadius to SoftShadowRadius
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2024-06-15 18:08:37 +08:00 |
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Magnus Norddahl
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ab537a4879
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Hook up SourceRadius
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2024-03-05 16:37:59 +01:00 |
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Magnus Norddahl
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958251bfd4
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Change the math for two-sided surfaces
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2024-03-04 23:39:35 +01:00 |
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Magnus Norddahl
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b99cf589e7
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Fix midtextures being opaque
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2024-03-04 21:40:11 +01:00 |
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Magnus Norddahl
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c98930a88c
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Atlas tile adjustments
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2024-02-28 00:59:41 +01:00 |
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Magnus Norddahl
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60cdb871d2
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Add light bounce
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2024-02-26 17:00:28 +01:00 |
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Magnus Norddahl
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a831fdb027
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Move monte carlo math functions to its own file
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2024-02-26 16:21:04 +01:00 |
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Magnus Norddahl
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ccc5c259ad
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Grab the light list from the surfaces in the shader
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2024-02-26 16:15:14 +01:00 |
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Magnus Norddahl
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68f9fee55b
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Make the light list part of the level mesh
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2024-02-26 15:57:32 +01:00 |
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Magnus Norddahl
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1a7407944e
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Always use indirect draw
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2024-02-11 02:12:18 +01:00 |
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Magnus Norddahl
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94eb96a235
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Fix trace bug for when rayquery is not available
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2024-02-10 00:55:29 +01:00 |
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Magnus Norddahl
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2bfa8b0ee5
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Fix AO not appearing and some other tracing adjustments
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2024-02-10 00:13:51 +01:00 |
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Magnus Norddahl
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c1d0963da4
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Rewrite the GLSL ray trace code so it does not use global variables!!
Fix portals not working
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2024-02-09 12:08:16 +01:00 |
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RaveYard
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9534e7b76e
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Increase and unify max distance for sunlight rays
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2024-01-01 14:36:08 +01:00 |
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Magnus Norddahl
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48b6a7ec46
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Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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f550f5b05a
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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240d68d7ae
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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9799bd70d1
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Add vk_rayquery CVAR and prevent the shader from looping until the OS kills the entire process!
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2023-10-04 20:11:09 +02:00 |
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Magnus Norddahl
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abf024a157
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Fix the sunlight tracing bug
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2023-10-04 03:31:29 +02:00 |
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Magnus Norddahl
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f2cfcc4635
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Fix tile clipping
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2023-10-04 01:24:20 +02:00 |
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Magnus Norddahl
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bbf73c2766
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Apply surface angle to sun light
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2023-10-04 00:46:29 +02:00 |
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Magnus Norddahl
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4f86a0ba81
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Control ambient occlusion, sunlight and softshadows via cvars
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2023-10-04 00:24:32 +02:00 |
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Magnus Norddahl
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be81f74954
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Turn on backface culling
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2023-10-01 13:08:57 +02:00 |
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Magnus Norddahl
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4e8e3aa546
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Add soft shadows the lightmapper
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2023-09-28 22:32:53 +02:00 |
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Magnus Norddahl
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987421451f
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Remove global variable return value hacks!
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2023-09-26 23:04:12 +02:00 |
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Magnus Norddahl
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743ba922b8
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Split frag_raytrace.glsl into multiple files as it has become completely unreadable
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2023-09-26 22:56:01 +02:00 |
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Magnus Norddahl
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e6f0fec1b8
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Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
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2023-09-24 12:40:04 +02:00 |
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RaveYard
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f23a18352c
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Use more accurate light formula for transparency
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2023-09-22 15:43:11 +02:00 |
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RaveYard
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9f5e8b5e4d
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Minor cleanup and lightmapper fixes
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2023-09-22 15:42:05 +02:00 |
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Magnus Norddahl
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30db3feb5a
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Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
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2023-09-22 01:41:56 +02:00 |
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RaveYard
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8012f3bce3
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Temporary measure to avoid crashing in non-rtx mode
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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bf87748380
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Fix uninitialized surface.TextureIndex crash and cleanup
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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19adf71ba9
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Add alpha testing for TraceFirstHitTriangle
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c8146d33b5
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Fix lights being slightly shifted
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2023-09-20 01:01:18 +02:00 |
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Magnus Norddahl
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bb7a33d7b1
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Add bindless texture support
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2023-09-19 23:58:17 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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dca58bffa8
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Don't change the viewport for every tile we trace
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2023-09-19 00:25:32 +02:00 |
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Magnus Norddahl
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6e660ef023
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Move vertex transform to the GPU
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2023-09-18 02:42:12 +02:00 |
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