Commit graph

305 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
91300ac3b4 implement per-class globalshaders 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
e246639085 implement per-map shaders
per-class shaders TODO
2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
c72bad053f add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00
Ricardo Luís Vaz Silva
3a31008aa8 implement global shaders 2025-01-08 18:25:36 +08:00
Ricardo Luís Vaz Silva
9073fb8501 add shadowMinQuality property and gl_light_shadow_max_quality CVar 2025-01-03 07:30:54 +01:00
Ricardo Luís Vaz Silva
e75d8d35eb move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey 2025-01-03 07:30:54 +01:00
Ricardo Luís Vaz Silva
728b6c0039 add portals/midtextures to ray-traced dynamic lights 2024-12-30 20:37:18 +01:00
Ricardo Luís Vaz Silva
aa51ac7b6d only lightmap updated tiles once they're visible 2024-12-22 00:28:03 +01:00
nashmuhandes
c2808809b7 Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
Magnus Norddahl
bd6101bf13 Fix crash if the BLAS turned out to be completely empty 2024-12-19 03:31:18 +01:00
Magnus Norddahl
acdf49ee7a Don't use glcycle_t 2024-12-17 00:39:38 +01:00
Magnus Norddahl
e30831a409 Clean up the ranges code a bit 2024-12-16 22:17:18 +01:00
Magnus Norddahl
0d87875003 Add some more null checks 2024-12-16 11:32:39 +01:00
Magnus Norddahl
e0a7e2e8cc Add build time to cpublasinfo 2024-12-15 22:42:24 +01:00
Magnus Norddahl
82e748cb49 Fix typo 2024-12-15 16:41:24 +01:00
Magnus Norddahl
e002697598 Add cpublasinfo ccmd 2024-12-15 16:30:19 +01:00
Boondorl
4d5bba8d02 Clean up decal behavior
Only update the mesh if a decal was truly created/destroyed
2024-12-14 05:40:45 +08:00
Magnus Norddahl
1004d6ae20 Exclude inactive triangles from subdivide 2024-12-12 20:18:27 +01:00
Magnus Norddahl
ab7c7cb465 Allocate from the start of the free lists 2024-12-12 20:08:38 +01:00
Magnus Norddahl
c46896599c Use the SSE2 version in debug builds as its faster when the optimizer isn't running 2024-12-12 20:08:08 +01:00
Magnus Norddahl
9729d8abc0 Fix median not getting initialized
Added some SSE2 code that wasn't faster unfortunately
2024-12-11 01:28:52 +01:00
Magnus Norddahl
6190ffecda Also expand the bbox for the TLAS tree 2024-12-10 23:12:12 +01:00
Magnus Norddahl
bc5bf8ca7b Increase the bounding box for numerical stability 2024-12-10 23:10:16 +01:00
Boondorl
57202305d6 Added toggle for lm_dynamic 2024-11-02 09:20:23 +01:00
dpjudas
4fee895c2b Remove unused struct 2024-10-22 02:30:18 +02:00
dpjudas
dfbef085e6 Group lightmap variables and put polyobj walls in a dynamic lightmap atlas 2024-10-22 02:29:12 +02:00
Magnus Norddahl
c866937262 Fix upload bug and skip upload when RT cores are available 2024-10-21 20:50:25 +02:00
dpjudas
9bf6e60021 Fix TLAS to BLAS links not pointing at the root node of the BLAS 2024-10-21 01:38:23 +02:00
dpjudas
8cbef52626 Fix typo making it rebuild every BLAS if level changes 2024-10-21 00:52:33 +02:00
Magnus Norddahl
1073bcfa69 Fix TLAS bug 2024-10-21 00:09:47 +02:00
dpjudas
4a425c4493 Add support for updating the CPU-side accelstruct used for actor tracing 2024-10-20 23:54:15 +02:00
Magnus Norddahl
fee5e3a58b Fix lightmap lights not updating 2024-10-16 21:38:30 +02:00
Ricardo Luís Vaz Silva
c1442f1c21 clean up HWViewpointUniforms 2024-10-09 04:44:51 +02:00
Ricardo Luís Vaz Silva
04ee3c335e switch from uniform to shader keys 2024-10-09 04:44:51 +02:00
Ricardo Luís Vaz Silva
37a7907221 Allow setting light attenuation mode from mapinfo 2024-10-09 04:44:51 +02:00
nashmuhandes
5ac0b1b84c Apply limits to the ZDRayInfo lm_sampledist value 2024-10-02 01:37:30 +08:00
nashmuhandes
9cd2f7530d Change default LightmapSampleDistance value to match the default value in UDB 2024-10-02 00:54:19 +08:00
Magnus Norddahl
7e83d726ca Improve light level updates 2024-09-29 14:21:57 +02:00
Magnus Norddahl
76536be804 Use the dynamic lights from the level mesh in the light tiles shader 2024-09-16 18:06:21 +02:00
Magnus Norddahl
b43f84def6 Hook up light tile visibility test 2024-09-16 01:04:53 +02:00
Magnus Norddahl
521e2ed39c Run the light tiles compute shader 2024-09-14 04:59:39 +02:00
Magnus Norddahl
f0c018fdc6 Update light level in level mesh 2024-09-11 01:39:47 +02:00
nashmuhandes
58fecd4b92 Move depth fade definition to GLDEFS 2024-09-09 18:57:07 +08:00
nashmuhandes
27058efe85 Rename "depth fade falloff" to "depth fade threshold" as it makes more sense 2024-09-09 17:06:04 +08:00
Magnus Norddahl
b2040a0892 Add support for the poor souls on a 386 that can't afford to use full screen 2024-09-08 22:25:24 +02:00
Magnus Norddahl
c62bb7a0f0 Add RenderState.SetDepthFadeFalloff 2024-09-08 20:32:30 +02:00
Magnus Norddahl
d2958d8366 Change how visible surfaces for a tile are collected by the light mapper 2024-09-07 03:11:36 +02:00
Magnus Norddahl
5a1c8131c5 Move inlined functions out of the class definition for better readability 2024-09-07 00:42:49 +02:00
Magnus Norddahl
4655b02f06 Fix using wrong surface for the extra BLAS structures for trace hits
Add gl_raytrace for ray tracing the level mesh
2024-09-05 00:15:59 +02:00
Magnus Norddahl
db5f47d14f Fix SSAO not working in gl_levelmesh 2024-09-04 02:27:10 +02:00