Magnus Norddahl
a4e82766d7
Move inlined builder functions to the cpp file and remove FixedVector (none of it is on the critical path anyway)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3f28a7e5e4
Add some more pipeline barriers hoping it will make any difference to Nvidia drivers crashing on a worker thread (yay, nvidia!)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a
Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e26fb04adf
Some minor bug fixes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
138d3e86ce
Fix null pointer crash when writing debug messages
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c1aab074c
Hook up the acceleration structure to the shader and start shooting some rays!
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e08965b0b3
Improve vk_debug output a lot by throwing away the useless parts of the message and limit the callstack to the first 5 gzdoom calls
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c90a72c66
Upgrade SPV and GLSL version if using Vulkan 1.2
2022-06-22 07:55:19 +02:00
Magnus Norddahl
97073410c4
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00
Magnus Norddahl
bf1732904f
Enable vulkan 1.2 and ray tracing extensions, if available
2022-06-22 07:55:19 +02:00
Magnus Norddahl
c6416a2afe
Update volk to a newer version
2022-06-22 07:55:19 +02:00
Magnus Norddahl
34f1b23c3f
Fix the discolored sky bug
2022-06-13 21:34:30 -04:00
Christoph Oelckers
013f2003e8
Revert "-got rid of shared_ptr in postprocessing system"
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This reverts commit 40872a2b21 .
This crashed on Vulkan in a very weird way.
2022-06-09 09:16:58 +02:00
Christoph Oelckers
9454ba1009
- eliminated more unneeded shared_ptr’s.
2022-06-07 14:09:00 +02:00
Christoph Oelckers
40872a2b21
-got rid of shared_ptr in postprocessing system
2022-06-07 13:59:00 +02:00
Christoph Oelckers
c7798d5503
- use a unique_ptr for the GL debug object.
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This doesn’t get shared and the containing class doesn’t need to be copied so this is sufficient.
2022-06-07 00:11:56 +02:00
Christoph Oelckers
c62e14d2c1
- Backend update from Raze
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Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers
e266fb1c16
- removed all vid_fps offsetting.
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To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
Christoph Oelckers
c11729c2bb
- fixed: Vulkan descriptor sets must check the real translation, not just the translation ID.
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In particular the one for the menu's player sprite and ACS translations can alter a translation ID's actual translation at run time, these changes never triggered a descriptor set change.
2022-06-01 16:47:54 +02:00
Christoph Oelckers
21c60c931e
- warning fixes and cleanup from old startscreen branch.
2022-06-01 08:36:59 +02:00
Magnus Norddahl
6670bc09b9
Create a MainWindow class that manages the main win32 window of the application
2022-06-01 08:36:59 +02:00
Christoph Oelckers
b218b8de6a
- removed the unused SCREENPITCH #define
2022-05-23 15:52:30 +02:00
Christoph Oelckers
3ad6793ba3
- fixed yet another index issue in the shader code.
2022-05-18 20:14:43 +02:00
Christoph Oelckers
1d9da40f5b
- fixed user shader compilation in OpenGL
2022-05-15 11:37:46 +02:00
Christoph Oelckers
648dc87101
- fixed two index out of range issues in Vulkan's shader compiler code.
2022-05-15 09:12:30 +02:00
Christoph Oelckers
c95b1b0149
- fixed shader selection logic in OpenGL.
2022-05-14 12:08:31 +02:00
Christoph Oelckers
2be13e1b9f
- changed shader loader to load only one shader at a time
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This is merely preparation - the actual loading is still in one uninterrupted piece.
2022-05-13 08:22:22 +02:00
Magnus Norddahl
1452dd06a7
Fix that vk_debug doesn't output anything for newer versions of the vulkan sdk
2022-05-13 08:18:17 +02:00
temx
0dfa632d29
Fix off-by-one in Vulkan multisample sample count selection
2022-05-04 18:19:29 +02:00
Christoph Oelckers
4e72ea1cfa
- Backend update from Raze
2022-04-26 20:50:36 +02:00
Christoph Oelckers
ccdf5fb23c
- moved the wipe loop out of d_main.cpp into f_wipe.cpp
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As preparation fior fully moving it into the backend
2022-04-26 20:50:36 +02:00
Rachael Alexanderson
0fa830ddd7
Revert "- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging."
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This reverts commit 2420371c46 .
2022-04-21 02:49:39 -04:00
Rachael Alexanderson
991b4725dd
Revert "- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow"
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This reverts commit ab27d1dd33 .
2022-04-21 02:48:07 -04:00
Christoph Oelckers
dfdf330722
- make menu scale adjustments for ultra-wide aspect ratios.
2022-04-12 00:30:43 +02:00
Christoph Oelckers
a97a2ec133
- backend sync with Raze
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Nothing really useful here…
2022-04-11 00:26:50 +02:00
Christoph Oelckers
45e7badb71
- avoid passing game structs to common backend code
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InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
Rachael Alexanderson
ab27d1dd33
- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow
2022-03-07 08:46:45 -05:00
nashmuhandes
396bac5e4f
- Initialize some variables in FModelVertex::Set
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- Fix wrong normal vector in the FModelVertexBuffer constructor
This fixes models having strange flickering when the model animation frame changes
2022-02-14 12:16:45 -05:00
Emile Belanger
3ff27b4281
GLES: Fix data buffer resize
2022-02-10 23:46:52 +01:00
drfrag
6112307cc8
- Fix decals in Softpoly.
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(partial revert of "- cleanup of the revised y-clamping feature.")
2022-01-24 12:01:34 -05:00
nashmuhandes
db92e63e22
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-22 18:06:05 +08:00
Rachael Alexanderson
4c4fafc2c0
- add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console
2022-01-20 22:38:46 -05:00
nashmuhandes
f79bbed130
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-20 14:19:45 +08:00
Christoph Oelckers
e6c6471e2f
- fixed logic error with depth bias state in hardware renderer.
2022-01-17 00:32:54 +01:00
Christoph Oelckers
84458ddb9f
- redid postprocessing shader interface to be free of the player dependency.
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This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
nashmuhandes
57112742fe
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
2022-01-16 01:57:38 +08:00
Christoph Oelckers
79c9b979d2
- backend update from Raze.
2022-01-11 17:19:16 +01:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
3b879c5656
- changed the license of 3 more files free of external contributions to LGPL v2.
2022-01-02 12:08:47 +01:00
Christoph Oelckers
9d2431187d
- reverted the license of the stereo3D code to BSD.
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None of this was ever put under the GPL by its original author, so it is now back to its original license.
2022-01-02 11:41:32 +01:00