Commit graph

22,340 commits

Author SHA1 Message Date
Magnus Norddahl
a7a95f4800 According to people on the zdoom forum this isn't working properly.
Since it isn't part of the other yml file it causes more trouble than it solves.
2024-05-09 21:27:46 +02:00
Magnus Norddahl
096b92f1b4 Rewrite the crash reporter code 2024-05-09 20:50:53 +02:00
nashmuhandes
c08a47c920 Allow scripted menu Drawer to write to CVars 2024-04-25 15:52:31 +08:00
nashmuhandes
3162b23e5d Remove redundant namedef, update UDMF spec to be more accurate 2024-04-22 22:07:28 +08:00
Magnus Norddahl
9605e992e7 Seems the Linux build doesn't produce fm_banks and soundfonts. Or it does and its located elsewhere. Remove it for now. 2024-04-22 10:45:16 +02:00
Magnus Norddahl
6d6238bc88 Add missing files to build package 2024-04-22 10:35:28 +02:00
Magnus Norddahl
d6f8087bcf
Merge pull request #70 from madame-rachelle/gzdoom-update-4-12-1
Gzdoom update up to f6c02d459d
2024-04-22 02:20:25 +02:00
Rachael Alexanderson
9b950c7d2f
- compile fixes 2024-04-21 11:24:52 -04:00
Rachael Alexanderson
2e850bd2a1
- fix erroneous namedef adds from last commit 2024-04-21 11:09:12 -04:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
Rachael Alexanderson
f6c02d459d
- minor language update 2024-04-21 10:17:58 -04:00
Boondorl
e6df94ca76 Fixed local copies of items not respecting their Amount value 2024-04-21 10:05:46 -04:00
Rachael Alexanderson
fde6c863d1
- hide the additional parameters for now, this needs to be added in later 2024-04-21 09:11:46 -04:00
Christoph Oelckers
4aee4fd187 optimized last commit to not retrieve the function repeatedly if it has already failed. 2024-04-21 14:30:26 +02:00
Rachael Alexanderson
744e67e02b - dynamically import GetDpiForWindow from USER32.dll, else return a default value 2024-04-21 14:25:48 +02:00
Christoph Oelckers
1fe6556e6e ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
2024-04-21 12:13:03 +02:00
Boondorl
c622c63127 Added PSpriteTick virtual 2024-04-21 04:45:32 -04:00
Boondorl
b0137e50ee Exported FTeam getters 2024-04-21 04:44:54 -04:00
Christoph Oelckers
f2d7bbea99 Instead of going through a global callback function set the string table's default gender at the start of each frame
This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
f4a42dae1d Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
2024-04-21 03:21:08 -04:00
Rachael Alexanderson
d63d720d4c
- version g4.13pre
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g4.13pre
2024-04-21 02:59:39 -04:00
Boondorl
38f14ccd56
Tweaked net ID file management
Should now be easier to stub network entity functions for Raze.
2024-04-20 19:14:29 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
Rachael Alexanderson
111fd48348
- stretch billboarding sprites properly according to the level's aspect ratio 2024-04-20 17:53:08 -04:00
Christoph Oelckers
f2d3275db5 convert leftover file to UTF-8 2024-04-20 10:38:58 +02:00
Kevin Caccamo
c03b272062 Fix some minor KEYCONV and VOC memory issues 2024-04-20 09:47:05 +02:00
Boondorl
06eee55671
Fix for Morph virtual
Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-04-20 01:15:47 -04:00
Boondorl
5ed4f477ed
Fixed PowerMorph setting wrong Owner
Also sets default flash effects.
2024-04-20 01:15:47 -04:00
Boondorl
bcd6c6170e
Reapply "Improvements to death and cheat handling"
This reverts commit c7bba2a126.
2024-04-20 01:15:46 -04:00
Ricardo Luís Vaz Silva
949cd5b746 Fix let ignoring const-ness 2024-04-19 13:28:18 -03:00
Rachael Alexanderson
7a1342188a
- add cvar cl_restartondeath - bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563 2024-04-18 04:51:38 -04:00
Rachael Alexanderson
4a80e26ab2
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD 2024-04-18 04:27:41 -04:00
Rachael Alexanderson
40b77ff1fb
- add missing keys in udmf spec 2024-04-18 03:51:32 -04:00
jplebreton
9c01738b86
- add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
Rachael Alexanderson
558bd4674d
- handle dsda namespace like zdoom in udmf 2024-04-18 03:18:56 -04:00
Rachael Alexanderson
8fe58db311
- allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes 2024-04-18 03:16:38 -04:00
Christoph Oelckers
3d57170e69 removed TObjPtr's constructors that were reinstated for unknown reasons.
This class needs to be constructor-less so that even GCC accepts it as trivial.
2024-04-18 07:09:55 +02:00
Boondorl
b20f09a910 Fixed A_OverlayPivotAlign using bitwise or instead of assigning 2024-04-18 01:08:46 -03:00
Ricardo Luís Vaz Silva
9af3d54a19 Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code 2024-04-17 21:38:27 -03:00
Ricardo Luís Vaz Silva
1c3764ec89 remove copying from CreateTexBuffer 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da do the same for paletted and rgb textues 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8 store YUV and VPX directly as BGRA to speed up animation 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
64ffe9b97b skip frames when playing back IVF to prevent desyncs 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469 add 444/422/440 support to vp9, remove extra copy of image data 2024-04-17 20:35:49 -04:00
Sean Baggaley
06566c010b Add support for the VP9 codec in the IVF container 2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0 Allow larger denominators for IVF movies 2024-04-17 20:24:10 -04:00
Rachael Alexanderson
6f7eededfb
- fix harmony grenade not working 2024-04-17 20:16:22 -04:00
Nash Muhandes
6226f03bb4
Update and correct ZDRay-related stuff in the specs and also in the n… (#2503)
* Update and correct ZDRay-related stuff in the specs and also in the namedef table

* Fix compile error
2024-04-17 18:53:46 -04:00
Rachael Alexanderson
178896d6fb
- am_overlay turns off the overlay when set to zero 2024-04-17 18:32:46 -04:00