Commit graph

275 commits

Author SHA1 Message Date
nashmuhandes
72e3c01449 Revert Fogball to a scripted class 2023-12-11 11:38:18 +01:00
nashmuhandes
17aac06007 - Use the Fogball's 4th arg for the radius
- Add Fogball DoomEdNum
2023-12-11 11:37:24 +01:00
nashmuhandes
054ca24328 Implement fogball class 2023-12-11 11:28:04 +01:00
Christoph Oelckers
92bbaa7531 fix a few minor issues.
* make Corona a fully scripted class so that AActor can be made final again.
* add global vkversion variable for use by the survey code.
* move progress bar on generic start screen to the bottom and made it longer.
* revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
2023-10-19 22:48:25 +02:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Ricardo Luís Vaz Silva
d699ba248e warn when fewer returns than expected are given for a function 2023-10-15 18:51:05 +02:00
Rachael Alexanderson
29368f0f4e - make zs Actor.GetReplacement and Actor.GetReplacee clearscope 2023-10-05 12:29:20 -04:00
Professor Hastig
40ec46e6ea added missing hit obituaries to Hexen's Chaos Serpents. 2023-09-26 06:21:02 -04:00
Rachael Alexanderson
ce893d2cd4 - remove some double semicolons 2023-09-19 07:29:36 -04:00
nashmuhandes
aec39ef90b - Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
2023-09-16 15:12:34 +02:00
jekyllgrim
d354d7332f Allow viewbob speed adjustment through properties
This adds ViewBobSpeed to PlayerPawn that is passed in CalcHeight() instead of the value of 20 and can be adjusted with the Player.ViewBobSpeed variable. This will let modders dynamically adjust how to only how far the camera bobs up and down, but also how *quickly* it does that, which allows to easily convey a feeling of a heavy, slow-moving character whose view might bob a lot but would do it slowly.
2023-09-15 22:40:14 +02:00
Christoph Oelckers
79ef78e2b5 - fix ammo consumption of powered up Phoenix Rod. 2023-09-14 22:32:20 +02:00
Ricardo Luís Vaz Silva
0e70e95fa4 Add Inventory::ModifyBob and Inventory::ModifyBob3D 2023-09-14 16:28:38 +02:00
Christoph Oelckers
0980b53881 - fixed: MBF21's BOSS flag implies NORADIUSDMG. 2023-09-13 20:48:57 +02:00
Christoph Oelckers
f72da434a8 - fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
nashmuhandes
9f7dd88a4f Mark Corona as abstract as it's not meant to be spawned directly 2023-09-10 23:22:12 +08:00
Major Cooke
44623daafe Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed. 2023-08-28 19:33:46 +02:00
nashmuhandes
9e0bf90be6 Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
Ricardo Luís Vaz Silva
bcbb85b1dd Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D 2023-08-02 01:05:24 -04:00
Boondorl
5a74e79b92 Added bounce virtual 2023-08-02 00:42:06 -04:00
Boondorl
fe1acc7f40 Localized fix to its own field 2023-08-02 00:41:39 -04:00
Boondorl
239a288a9a Exported reflection functionality
Localized reflection code to a single function. Fixed an error where NOSHIELDREFLECT was being checked on the wrong Actor. Fixed an oversight where MIRRORREFLECT was checking for valid target despite not needing one.
2023-08-02 00:40:01 -04:00
inkoalawetrust
150e893c67 Added ShadowAimFactor and ShadowPenaltyFactor.
These properties allow to specify how much an actors' aim is degraded when shooting at a shadow actor. And how much the shadow actor itself affects the shooters' aim, respectively.
2023-08-02 00:39:35 -04:00
inkoalawetrust
a7f76fe8b9 Added damage property to earthquakes.
When this property is set to any value above 0. The earthquake does the exact amount of damage specified, instead of a random amount.
2023-08-02 00:38:24 -04:00
inkoalawetrust
a38b151940 Added damage and thrust multipliers to quakes.
These properties allow for scaling the amount of damage an earthquake does and how much it pushes actors around.
2023-08-02 00:38:24 -04:00
inkoalawetrust
194f73a94b Added (XF/RADF)_CIRCULAR.
This flag makes explosions use a spherical radius, instead of a cubic one. Only took almost 30 years.
2023-08-02 00:37:58 -04:00
inkoalawetrust
ca1f3ac580 Added (XF/RADF)_NOALLIES.
This flag allows explosions to not harm any actors that are friendly to its' source.
2023-08-02 00:37:58 -04:00
inkoalawetrust
6489b05db9 Added (XF/RADF)_THRUSTLESS.
This flag allows for explosions that do not thrust any of the actors caught in the blast.
2023-08-02 00:37:58 -04:00
Ricardo Luís Vaz Silva
b0d6d82dfd Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D 2023-07-14 16:01:55 +02:00
Ricardo Luís Vaz Silva
542676368b Add Inventory::ModifyBob and Inventory::ModifyBob3D 2023-07-14 16:01:55 +02:00
nashmuhandes
07f722b6f3 Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
Ricardo Luís Vaz Silva
99850ea216 fix the ammocount parameter in Weapon.CheckAmmo 2023-07-09 10:47:39 +02:00
Ricardo Luís Vaz Silva
1589afb46e Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
Blue Shadow
85debd46f3 - added MaxEffectTics field to Powerup 2023-04-21 00:44:29 +08:00
Blue Shadow
40cb7f14d0 - added MaxEffectTics field to Powerup 2023-04-12 16:25:15 +02:00
nashmuhandes
e32a7eeefa Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom 2023-04-08 06:16:44 +08:00
Magnus Norddahl
e411ca3119 Add +NOGRAVITY to coronas 2023-04-06 21:12:51 +02:00
Magnus Norddahl
fd2ae4865c Merge tracelights 2023-04-05 23:14:25 +02:00
nashmuhandes
8fef2c8e71 Improve Doom's bullet puff's visuals by only making it translucent when the sprite appears smoke-ey, and also always billboard it 2023-03-19 04:12:53 +08:00
Magnus Norddahl
eac73d9eba Re-enable corona support 2023-03-16 23:49:33 +01:00
Major Cooke
aed72f58f3 Converted A_Quake(Ex) intensity parameters from ints to doubles. 2023-01-14 11:30:00 -05:00
Boondorl
3dce874621 Exported bounce functions 2023-01-12 17:44:28 +01:00
nashmuhandes
2fa2533982 - enable DM support for sv_noplayerclip
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1 Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
Boondorl
0d23816179 Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e Added WaterClimbSpeed Property to Players 2023-01-02 08:13:13 +01:00
6f8901ea87 Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
b85add01c7 Additional lock-related ZScript functions.
* Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
* Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
* Key.GetMapColorForKey: likewise, but for a specific key.
2022-12-23 17:47:31 +01:00
Boondorl
0d4d5587b5 Added FOV Interpolation 2022-12-18 08:23:19 +01:00
Rachael Alexanderson
b08295e7e1 - fix spacing 2022-12-16 20:40:05 -05:00