Commit graph

855 commits

Author SHA1 Message Date
Rachael Alexanderson
b31c62568b
Merge http://github.com/ZDoom/gzdoom into gz2 2024-04-16 23:10:57 -04:00
Magnus Norddahl
bf3ccad3e2 Add fizzlefade wipe effect 2024-03-30 10:50:23 +01:00
Boondorl
29a2ca0b13 Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
Magnus Norddahl
bdbacee28a Don't call V_Init2 twice 2024-03-12 23:38:44 +01:00
nashmuhandes
74a27be3fd Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
Rachael Alexanderson
47be9c1e54
- fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed 2024-02-26 13:55:54 -05:00
Boondorl
e37c19b5b4 New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
Boondorl
c1539c2286 Added client-side item pick ups
Includes feature to disable Actor rendering locally (this cannot be checked from the playsim) and options for disabling co-op only things.
2024-02-01 08:43:49 -05:00
Magnus Norddahl
805bce1166 Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
Christoph Oelckers
f7a4f00177 adapted string table so that it can be initialized without full game data being available.
This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Boondorl
a8e350aed8 Renamed Networking Functions
New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Christoph Oelckers
a020b8c2f5 do not compile the first shader in the shader manager's constructor
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
Professor Hastig
8cec6094d2 open the main game window earlier in the startup procedure. 2024-01-05 16:42:29 +01:00
Magnus Norddahl
73ada7f84b Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
Magnus Norddahl
71ff4d3685 Load widget resources from lumps
Add banner
2024-01-02 16:55:17 +01:00
Magnus Norddahl
3f50136c8d Create initial error and netstart windows 2024-01-02 16:55:17 +01:00
Magnus Norddahl
0f5987562c Load widget resources from lumps
Add banner
2023-12-28 18:39:04 +01:00
Magnus Norddahl
637b2b1147 Create initial error and netstart windows 2023-12-28 02:51:20 +01:00
Christoph Oelckers
96961a5663 moved the hard coded exclusions for the file system to the blockedlist.
These exclusions are still engine specific, in case we want to use this in a more generic context they have to be disabled.
2023-12-15 16:58:26 +01:00
Christoph Oelckers
df3e82d94c cleaned up some redundant file reads and fixed file opening in the movie player.
As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
fe106d9bfe merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
21acb9d467 simplify lump filter setup and move the Doom special case for 'doom.doom' out of FResourceFile 2023-12-14 17:22:28 +01:00
Christoph Oelckers
0b36beb10d serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
nashmuhandes
a04f909d06 Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players 2023-11-11 20:50:31 -05:00
Christoph Oelckers
fb6e4becaa added rudimentary support for DSDA's COMPLVL lumo.
This cannot of course set real complevels, so what it does is set all appropriate compatibility flags from the respective preset.
It does leave out a few flags that are preferably left to the user, like infinitely tall actors or wall running.
2023-11-04 12:36:26 +01:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Ricardo Luís Vaz Silva
f4fb583c6c more GetChars fixes in linux/macOS 2023-10-08 07:31:59 +02:00
Professor Hastig
ab8711b57a removed several bad casts to 'long'.
The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Christoph Oelckers
48ba63c022 added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
Magnus Norddahl
4336f0e58d Remove warning 2023-09-30 21:30:34 +02:00
Magnus Norddahl
2b7394cbb1 Update the dynamic submesh with poly lines 2023-09-26 00:06:10 +02:00
John Stebbins
bd4f4f739a Fix gameinfo load from same directory as file containing gameinfo lump
Fixes scenario 2 in https://github.com/ZDoom/gzdoom/issues/2011#issuecomment-1440997829
2023-09-16 10:53:53 +02:00
Christoph Oelckers
2fe0a7c60d - fixed sound issues with DSDHacked.
* forward declarations must be allowed.
* this must disable map-local SNDINFOs because the added sounds would get lost otherwise.
2023-09-13 18:44:14 +02:00
Magnus Norddahl
cff50b8087 Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
2023-09-01 00:03:18 +02:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
4906d287cb - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
Christoph Oelckers
5398045f7d - got rid of FileSystem::GetFileData.
Using FMemFile is better in all these places.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
219b3fb9f9 - uncoupled directory loader from the rest of the engine. 2023-08-22 21:49:54 +02:00
Christoph Oelckers
5a32f98bde - first stage of uncoupling the file system from the engine.
This replaces several FStrings and TArrays with std::string and std::vector.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
1dc47f91c2 - file system error management refactoring. 2023-08-22 21:49:54 +02:00
nashmuhandes
9e0bf90be6 Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
Christoph Oelckers
7fee89d1f5 - uncouple the file system from the engine's Printf function.
This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
nashmuhandes
07f722b6f3 Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00
Ricardo Luís Vaz Silva
1589afb46e Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
Magnus Norddahl
ca5fae50d6 Improve vid_fps stats 2023-05-06 04:52:56 +02:00
Mitchell Richters
534a7f8246 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-21 00:44:01 +08:00
Mitchell Richters
c10ab58f70 - Properly fix default mouse x sensitivity. 2023-04-21 00:43:13 +08:00
Magnus Norddahl
fd2ae4865c Merge tracelights 2023-04-05 23:14:25 +02:00
Mitchell Richters
f1f6e3a607 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6 - Properly fix default mouse x sensitivity. 2023-04-04 17:08:02 +02:00