Christoph Oelckers
b8f5511ee4
- fixed several warnings emitted by Clang.
2023-04-21 00:41:19 +08:00
Rachael Alexanderson
ccb1b7ac45
- update some copyright years
2023-04-21 00:41:19 +08:00
Ricardo Luís Vaz Silva
5d0a7392fa
Fix possible memory corruption in TArray::Delete(index, count)
2023-04-21 00:39:00 +08:00
RaveYard
fe99da4104
Use simpler constructor for TArray in FBlockThingsIterator
2023-04-21 00:39:00 +08:00
RaveYard
2c55266f6b
Fix TArray allocating 0 bytes in constructor
2023-04-21 00:39:00 +08:00
CandiceJoy
ef9cd53653
Fixed incorrect parameter type in A_CheckForResurrection.
2023-04-21 00:39:00 +08:00
Magnus Norddahl
9afc518bc1
Also update the mac icon
2023-04-19 16:12:53 +02:00
Magnus Norddahl
adc3d06d6c
Replace the icon
2023-04-19 16:10:16 +02:00
Magnus Norddahl
5c9ff283a6
Only add the lightmode actually being used into the shader
2023-04-19 02:28:32 +02:00
Magnus Norddahl
6381280177
Remove virtual inheritance
2023-04-16 21:49:05 +02:00
Magnus Norddahl
6894eb013f
Begin removing binding points from the hwrenderer layer.
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Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-04-16 19:30:27 +02:00
Magnus Norddahl
1b221db996
Remove dead code
2023-04-16 17:34:52 +02:00
Magnus Norddahl
184e73ab28
Add GetDevice function instead of accessing device member directly
2023-04-16 17:07:55 +02:00
Magnus Norddahl
cd35a0ad76
More folder adjustments
2023-04-16 16:51:52 +02:00
Magnus Norddahl
295eb252ab
Change the folder structure of the vulkan backend to better reflect what is going on
2023-04-16 16:39:15 +02:00
Magnus Norddahl
4638cc44d2
Fix null pointer crash when drawing sprites with a null actor
2023-04-16 14:35:01 +02:00
Magnus Norddahl
1f5b7a0256
Add support for gl_light_raytrace for cards that do not support rayquery
2023-04-12 02:09:28 +02:00
Magnus Norddahl
f1c448df20
Merge pull request #10 from nashmuhandes/ZScriptNoUserSaveAndNoAutomap
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Allow ZScript to control saving and the automap
2023-04-10 13:43:20 +02:00
nashmuhandes
8204879ff8
Allow ZScript to control saving and the automap
2023-04-09 03:52:58 +08:00
Magnus Norddahl
76c692ab7e
Merge pull request #7 from nashmuhandes/RotatingModelsWhenPausedFix
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Stop rotating the models if the game is actually paused.
2023-04-08 02:36:26 +02:00
nashmuhandes
217e47db3a
Stop rotating the models if the game is actually paused.
2023-04-08 06:55:32 +08:00
Magnus Norddahl
e442c4e4d2
Merge pull request #6 from nashmuhandes/coronadocs
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Re-add corona docs that was meant to be part of the original pull req…
2023-04-08 00:20:42 +02:00
Magnus Norddahl
9c67187c13
Merge pull request #5 from nashmuhandes/gl_texture_modeldebugfix
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Allow gl_texture to affect models. Aids in debugging lightmap contrib…
2023-04-08 00:20:04 +02:00
Magnus Norddahl
c969d5dba3
Merge pull request #4 from nashmuhandes/r_showhitbox1
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Add hitbox debug rendering (r_showhitbox)
2023-04-08 00:19:40 +02:00
nashmuhandes
e32a7eeefa
Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom
2023-04-08 06:16:44 +08:00
nashmuhandes
fb49a919cb
Allow gl_texture to affect models. Aids in debugging lightmap contribution on models.
2023-04-08 05:58:15 +08:00
nashmuhandes
3a2b451955
Add hitbox debug rendering (r_showhitbox)
2023-04-08 05:19:23 +08:00
Magnus Norddahl
4c3848cfb2
Cache the result of traces so that it only needs to be done for visible moving actors
2023-04-07 18:44:59 +02:00
Magnus Norddahl
ba0243e378
Fix sunlight not working on models
2023-04-07 18:00:48 +02:00
Magnus Norddahl
caefc09549
Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
2023-04-07 04:22:43 +02:00
Magnus Norddahl
100c5d2954
Remove the old shaders
2023-04-07 02:33:33 +02:00
Magnus Norddahl
e411ca3119
Add +NOGRAVITY to coronas
2023-04-06 21:12:51 +02:00
Magnus Norddahl
74a4ad4633
Fix coronas
2023-04-06 21:11:29 +02:00
Magnus Norddahl
3b2507d072
Fix the clear screen shader bug
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Fix texture set layout not matching the c++ code's version (vulkan validation error)
2023-04-06 21:03:05 +02:00
Magnus Norddahl
5ca4c51b7d
Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
2023-04-06 19:48:28 +02:00
Magnus Norddahl
d5d6c07f53
Fix misc shader related issues
2023-04-06 19:36:58 +02:00
Magnus Norddahl
87ee014b5b
Improve VkShaderProgram to handle more program types
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Fix memory alignment issues with the shader/pipeline keys
2023-04-06 17:56:44 +02:00
Magnus Norddahl
34d2b2e440
Add sunlight trace
2023-04-06 16:13:03 +02:00
Magnus Norddahl
187b7f0956
Add some of the sunlight trace code
2023-04-06 01:04:03 +02:00
Magnus Norddahl
fd2ae4865c
Merge tracelights
2023-04-05 23:14:25 +02:00
dpjudas
94a06d393f
Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
2023-04-04 01:00:08 +02:00
Magnus Norddahl
44fed1451d
Fix shader build errors and remove support for old deprecated shader types
2023-03-24 03:34:24 +01:00
Magnus Norddahl
c495c8c094
Add support for using #include in glsl files and improve glsl compile errors
2023-03-22 00:06:13 +01:00
Magnus Norddahl
6878dc5580
Move static layout code back to wadsrc
2023-03-21 20:24:08 +01:00
Magnus Norddahl
fabdc39ba7
Update ZVulkan
2023-03-21 20:23:10 +01:00
dpjudas
7816d33325
Begin refactor the shaders
2023-03-19 07:18:12 +01:00
Magnus Norddahl
46eeadec44
Merge pull request #3 from nashmuhandes/BetterDoomBulletPuff
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Improve Doom's bullet puff's visuals by only making it translucent wh…
2023-03-18 21:51:40 +01:00
Magnus Norddahl
e05856a3a8
Merge pull request #1 from nashmuhandes/BetterDefaults
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Change more default settings
2023-03-18 21:37:36 +01:00
nashmuhandes
896102c179
Change more default settings
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- Show item counter on automap
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Set autoaim slider to 0
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-03-19 04:35:27 +08:00
nashmuhandes
8fef2c8e71
Improve Doom's bullet puff's visuals by only making it translucent when the sprite appears smoke-ey, and also always billboard it
2023-03-19 04:12:53 +08:00