nashmuhandes
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bf64d6b9b6
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Add missing localization for GLLIGHTMNU_PRECISEMIDTEXTRACE. Also some beautification reformatting in the MENUDEF
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2025-03-08 22:11:18 +08:00 |
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nashmuhandes
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65ade3e017
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Apply scaled model normals fix from GZDoom (538f62a556)
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2025-02-24 23:23:33 +08:00 |
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RaveYard
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04195e8331
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Minor refactor of lightprobe related code
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2025-02-22 10:15:15 +01:00 |
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RaveYard
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2dd7ad8eb2
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WIP multiple probes support
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2025-02-22 10:15:15 +01:00 |
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Ricardo Luís Vaz Silva
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46d6a5dfd0
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fix 😓
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2025-02-22 15:25:49 +08:00 |
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RaveYard
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4e9127c0a1
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Fix shader compilation error
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2025-02-20 15:14:51 +01:00 |
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dpjudas
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aca088d601
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Add uniform for specifying the light probe
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2025-02-19 02:16:21 +01:00 |
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Ricardo Luís Vaz Silva
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77f19ba6f5
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initial work for ubershaders
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2025-02-18 09:45:25 +01:00 |
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Magnus Norddahl
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81062ecebe
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Sample from the correct location
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2025-02-17 17:06:09 +01:00 |
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Magnus Norddahl
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18ea5c9da7
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Actually load the BRDF LUT texture
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2025-02-17 16:45:20 +01:00 |
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Ricardo Luís Vaz Silva
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43ba3ad0a6
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clean up comments
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2025-02-17 02:34:45 +01:00 |
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Ricardo Luís Vaz Silva
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961e74e0fa
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add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
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2025-02-17 02:34:45 +01:00 |
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Ricardo Luís Vaz Silva
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7c2b228c46
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add uCameraNormal
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2025-02-17 02:34:45 +01:00 |
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Magnus Norddahl
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59f1d71361
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Tone down how much light is contributed from the environment
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2025-02-16 23:53:41 +01:00 |
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Magnus Norddahl
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513f90db3e
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Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
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2025-02-16 13:37:40 +01:00 |
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Magnus Norddahl
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bbaaa9a49d
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Add the nonuniformEXT qualifier for AMD hardware
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2025-02-13 00:52:49 +01:00 |
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nashmuhandes
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3272a2f6db
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Tweak menu layout
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2025-02-03 17:41:55 +08:00 |
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nashmuhandes
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c41ae8d7ab
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Actually add the new menu options, heh
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2025-02-03 17:41:23 +08:00 |
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nashmuhandes
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899d40faba
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Add missing menu entries for new features
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2025-02-03 17:39:39 +08:00 |
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nashmuhandes
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a1e229a583
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Remove coronas from the blockmap
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2025-01-26 22:46:14 +08:00 |
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Ricardo Luís Vaz Silva
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7f8830a4ff
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fix gpu model lighting
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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91fb87e95e
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trace from actor center
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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b862adb747
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fix normals for sprite lighting
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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a7b20183f1
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gpu actor tracing (NOT WORKING)
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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5adb61a9b4
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implement per-vertex shading in preparation for actor tracing
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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693413e606
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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998fdec6e8
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unify layouts (and move in/out variables to c++) in preparation for gpu sprite traces
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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8d0ab22e05
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wireframe improvements
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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1584e8c5fd
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remove lightmap uv from material
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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19b395b296
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fix indentation
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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5b1c1db0e9
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move PBR and SPECULAR handling into SetMaterialProps
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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5eb58d2212
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move LightmapCoord out of SetMaterialProps for better compat with older shaders
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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3ae7bf3911
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allow lightmap coords to be modified by SetupMaterial
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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ea09ae1461
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implement custom uniforms for material shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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711f2b5f92
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add custom vertex shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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5938204fa9
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add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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2025-01-07 00:42:50 +01:00 |
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Ricardo Luís Vaz Silva
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9073fb8501
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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Ricardo Luís Vaz Silva
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e75d8d35eb
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move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey
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2025-01-03 07:30:54 +01:00 |
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nashmuhandes
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00f5e68268
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Fix SSAO poking on top of fogballs
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2025-01-02 03:22:01 +08:00 |
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Ricardo Luís Vaz Silva
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728b6c0039
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add portals/midtextures to ray-traced dynamic lights
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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f0efface7b
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deduplicate rayquery code
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2024-12-30 20:37:18 +01:00 |
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nashmuhandes
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c2808809b7
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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Rachael Alexanderson
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b85b7c18da
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
|
Rachael Alexanderson
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c2bce2760b
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Merge commit 'e73969d' into gzd4-12-merge
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2024-12-18 10:20:53 -05:00 |
|
Rachael Alexanderson
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25ec8a689d
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- language update
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 11 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 15 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled
|
2024-12-17 14:18:45 -05:00 |
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nashmuhandes
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be36118017
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Exclude fullbright stuff from tracelighting
|
2024-12-17 10:07:44 +08:00 |
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Cacodemon345
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2ad191b374
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Add WorldRailgunFired
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2024-12-10 01:27:56 -05:00 |
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Cacodemon345
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fe2a95c6ff
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Add WorldRailgunPreFired for railgun attacks
Add AttackLineFlags for WorldHitscanPreFired
Indentation fixes in event.zs
|
2024-12-10 01:27:56 -05:00 |
|
Boondorl
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488d4f0c71
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Fixed bouncing on 3D floors (#2835)
|
2024-12-10 01:27:55 -05:00 |
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dpjudas
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08282e9d5c
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Add readonly specifier to CopyBuffer
|
2024-12-08 13:00:36 +01:00 |
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