Commit graph

4,798 commits

Author SHA1 Message Date
nashmuhandes
bf64d6b9b6 Add missing localization for GLLIGHTMNU_PRECISEMIDTEXTRACE. Also some beautification reformatting in the MENUDEF 2025-03-08 22:11:18 +08:00
nashmuhandes
65ade3e017 Apply scaled model normals fix from GZDoom (538f62a556) 2025-02-24 23:23:33 +08:00
RaveYard
04195e8331 Minor refactor of lightprobe related code 2025-02-22 10:15:15 +01:00
RaveYard
2dd7ad8eb2 WIP multiple probes support 2025-02-22 10:15:15 +01:00
Ricardo Luís Vaz Silva
46d6a5dfd0 fix 😓 2025-02-22 15:25:49 +08:00
RaveYard
4e9127c0a1 Fix shader compilation error 2025-02-20 15:14:51 +01:00
dpjudas
aca088d601 Add uniform for specifying the light probe 2025-02-19 02:16:21 +01:00
Ricardo Luís Vaz Silva
77f19ba6f5 initial work for ubershaders 2025-02-18 09:45:25 +01:00
Magnus Norddahl
81062ecebe Sample from the correct location 2025-02-17 17:06:09 +01:00
Magnus Norddahl
18ea5c9da7 Actually load the BRDF LUT texture 2025-02-17 16:45:20 +01:00
Ricardo Luís Vaz Silva
43ba3ad0a6 clean up comments 2025-02-17 02:34:45 +01:00
Ricardo Luís Vaz Silva
961e74e0fa add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
Ricardo Luís Vaz Silva
7c2b228c46 add uCameraNormal 2025-02-17 02:34:45 +01:00
Magnus Norddahl
59f1d71361 Tone down how much light is contributed from the environment 2025-02-16 23:53:41 +01:00
Magnus Norddahl
513f90db3e Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00
Magnus Norddahl
bbaaa9a49d Add the nonuniformEXT qualifier for AMD hardware 2025-02-13 00:52:49 +01:00
nashmuhandes
3272a2f6db Tweak menu layout 2025-02-03 17:41:55 +08:00
nashmuhandes
c41ae8d7ab Actually add the new menu options, heh 2025-02-03 17:41:23 +08:00
nashmuhandes
899d40faba Add missing menu entries for new features 2025-02-03 17:39:39 +08:00
nashmuhandes
a1e229a583 Remove coronas from the blockmap 2025-01-26 22:46:14 +08:00
Ricardo Luís Vaz Silva
7f8830a4ff fix gpu model lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
91fb87e95e trace from actor center 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
b862adb747 fix normals for sprite lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
a7b20183f1 gpu actor tracing (NOT WORKING) 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
5adb61a9b4 implement per-vertex shading in preparation for actor tracing 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
693413e606 replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
998fdec6e8 unify layouts (and move in/out variables to c++) in preparation for gpu sprite traces 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
8d0ab22e05 wireframe improvements 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
1584e8c5fd remove lightmap uv from material 2025-01-12 13:19:12 +01:00
Ricardo Luís Vaz Silva
19b395b296 fix indentation 2025-01-12 13:19:12 +01:00
Ricardo Luís Vaz Silva
5b1c1db0e9 move PBR and SPECULAR handling into SetMaterialProps 2025-01-12 13:19:12 +01:00
Ricardo Luís Vaz Silva
5eb58d2212 move LightmapCoord out of SetMaterialProps for better compat with older shaders 2025-01-12 13:19:12 +01:00
Ricardo Luís Vaz Silva
3ae7bf3911 allow lightmap coords to be modified by SetupMaterial 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
ea09ae1461 implement custom uniforms for material shaders 2025-01-08 18:25:36 +08:00
Ricardo Luís Vaz Silva
711f2b5f92 add custom vertex shaders 2025-01-08 18:25:36 +08:00
Ricardo Luís Vaz Silva
5938204fa9 add default values, vec4 uniforms, and cvar uniforms to post-process uniforms 2025-01-07 00:42:50 +01:00
Ricardo Luís Vaz Silva
9073fb8501 add shadowMinQuality property and gl_light_shadow_max_quality CVar 2025-01-03 07:30:54 +01:00
Ricardo Luís Vaz Silva
e75d8d35eb move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey 2025-01-03 07:30:54 +01:00
nashmuhandes
00f5e68268 Fix SSAO poking on top of fogballs 2025-01-02 03:22:01 +08:00
Ricardo Luís Vaz Silva
728b6c0039 add portals/midtextures to ray-traced dynamic lights 2024-12-30 20:37:18 +01:00
Ricardo Luís Vaz Silva
f0efface7b deduplicate rayquery code 2024-12-30 20:37:18 +01:00
nashmuhandes
c2808809b7 Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
Rachael Alexanderson
b85b7c18da
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge 2024-12-18 10:23:00 -05:00
Rachael Alexanderson
c2bce2760b
Merge commit 'e73969d' into gzd4-12-merge 2024-12-18 10:20:53 -05:00
Rachael Alexanderson
25ec8a689d
- language update
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2024-12-17 14:18:45 -05:00
nashmuhandes
be36118017 Exclude fullbright stuff from tracelighting 2024-12-17 10:07:44 +08:00
Cacodemon345
2ad191b374
Add WorldRailgunFired 2024-12-10 01:27:56 -05:00
Cacodemon345
fe2a95c6ff
Add WorldRailgunPreFired for railgun attacks
Add AttackLineFlags for WorldHitscanPreFired

Indentation fixes in event.zs
2024-12-10 01:27:56 -05:00
Boondorl
488d4f0c71
Fixed bouncing on 3D floors (#2835) 2024-12-10 01:27:55 -05:00
dpjudas
08282e9d5c Add readonly specifier to CopyBuffer 2024-12-08 13:00:36 +01:00