Commit graph

463 commits

Author SHA1 Message Date
Rachael Alexanderson
c2bce2760b
Merge commit 'e73969d' into gzd4-12-merge 2024-12-18 10:20:53 -05:00
nashmuhandes
be36118017 Exclude fullbright stuff from tracelighting 2024-12-17 10:07:44 +08:00
Ricardo Luís Vaz Silva
c2901404d5 ensure non-dynamic tiles are baked first 2024-12-14 05:40:32 +08:00
nashmuhandes
ca469e57ed Revert "Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)"
This reverts commit 1fc1f467a0.

(Revert note: the fix here is messy and incorrect. Roll the code back to a cleaner slate to help smoothen the merge with the pending GZDoom 4.14 update, THEN later figure out how to fix this properly)
2024-12-10 17:14:12 +08:00
nashmuhandes
1770bbc0d0 Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental 2024-11-15 00:42:38 +08:00
nashmuhandes
b03dd471ca Merge branch 'master' of https://github.com/dpjudas/VkDoom into gzd-master-experimental 2024-11-14 23:30:07 +08:00
nashmuhandes
1fc1f467a0 Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way) 2024-11-14 23:29:36 +08:00
Rachael Alexanderson
ccd38afbcb
- revert adding in the sprite/frame support for visual thinkers 2024-11-13 16:16:36 -05:00
Ricardo Luís Vaz Silva
a0c1f5b1b7 fix compilation 2024-11-13 17:02:50 -03:00
Rachael Alexanderson
ad40299da4 - add sprite/frame support for VisualThinkers 2024-11-13 14:39:40 -05:00
Ricardo Luís Vaz Silva
9466c2d138 remove unecessary allocations 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
174344ddf1 move visual thinker definition into its own header 2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
3622e2bb2a Compress visualthinker bools into a flags field 2024-11-13 15:47:22 -03:00
nashmuhandes
5464090800 Merge branch 'post-4.13' of https://github.com/madame-rachelle/gzdoom into gzd-master-experimental 2024-11-05 21:51:43 +08:00
Dileep V. Reddy
85cefd8516 Limiting r_radarclipper effect to Out-of-Bounds viewpoints only. Opens the possibility of leaving it true by default in the future. 2024-11-03 20:38:12 -05:00
Boondorl
57202305d6 Added toggle for lm_dynamic 2024-11-02 09:20:23 +01:00
nashmuhandes
2c45d9aa99 Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13' 2024-11-01 21:17:09 +08:00
Dileep V. Reddy
dc6f116315
Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-28 12:07:44 -04:00
Dileep V. Reddy
2ba57b5068 Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-26 18:36:45 -04:00
dpjudas
dfbef085e6 Group lightmap variables and put polyobj walls in a dynamic lightmap atlas 2024-10-22 02:29:12 +02:00
Rachael Alexanderson
7980d351b7
Merge branch '4.13' of ../gzdoom into gz4.13.1-merge 2024-10-20 10:25:15 -04:00
nashmuhandes
a45bf49616
Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:36:34 -04:00
nashmuhandes
12c6d1361a Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
dileepvr
131ce183db
Missed a line in RenderOrthoNoFog
Tying up the fov fix.
2024-10-18 03:35:28 -04:00
dileepvr
6e7148b074 Missed a line in RenderOrthoNoFog
Tying up the fov fix.
2024-10-18 03:34:29 -04:00
nashmuhandes
83b988c76e Merge branch '4.13' of https://github.com/ZDoom/gzdoom 2024-10-16 02:31:44 +08:00
Major Cooke
cca1946201
Added (SPF_)STRETCHPIXELS.
This counteracts the squaring implied by rolling sprites.
2024-10-15 10:56:43 -04:00
Major Cooke
fa467073eb Added (SPF_)STRETCHPIXELS.
This counteracts the squaring implied by rolling sprites.
2024-10-14 16:14:25 -04:00
nashmuhandes
55940ba21d Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-10-10 22:04:23 +08:00
Ricardo Luís Vaz Silva
4615a8e103 update GetDynSpriteLight to use new strength field 2024-10-09 04:44:51 +02:00
Ricardo Luís Vaz Silva
f226d6a00f improve strength for small lights 2024-10-09 04:44:51 +02:00
Ricardo Luís Vaz Silva
f11ed26eb8 deduplicate code 2024-10-09 04:44:51 +02:00
Ricardo Luís Vaz Silva
a79ea9414b inverse square lights for sprites
had to add a minimum distance to make sure smaller lights don't completely blow out actors nearby
2024-10-09 04:44:51 +02:00
Ricardo Luís Vaz Silva
04ee3c335e switch from uniform to shader keys 2024-10-09 04:44:51 +02:00
Ricardo Luís Vaz Silva
37a7907221 Allow setting light attenuation mode from mapinfo 2024-10-09 04:44:51 +02:00
Dileep V. Reddy
f9a59a989b Orthographic projection Widescreen aspect ratio horizontal clipping fixed. This one-line change only affects ortho viewpoints. Easy to verify in windowed mode. 2024-10-08 12:36:00 -04:00
nashmuhandes
58ddcd4806 Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
Dileep V. Reddy
568a39d203 Removing pre-clipping of Frustum if pitch > 46 degrees and viewpoint is not allowed out of bounds. This is like old behavior. 2024-09-30 10:16:50 -04:00
Rachael Alexanderson
bbeaea1ea7
- implement anamorphesis proof-of-concept (#2431)
Co-authored-by: Rachael Alexanderson <madame-rachelle@users.noreply.github.com>
2024-09-29 18:09:07 -04:00
Rachael Alexanderson
85ae8f8194
- flat sprites are already square, no need to adjust them 2024-09-29 10:05:43 -04:00
Magnus Norddahl
7e83d726ca Improve light level updates 2024-09-29 14:21:57 +02:00
dpjudas
9fdd01736e Don't store HWDecal directly as they may move and animate 2024-09-29 01:13:23 +02:00
Magnus Norddahl
1e23dcee7c Some initial decal rendering 2024-09-28 22:17:17 +02:00
nashmuhandes
1fae4b9d4a Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-24 15:31:08 +08:00
Gene
de87493c41
Fix incorrect boolean logic for drawBillboardFacingCamera 2024-09-20 08:38:45 -04:00
Gene
5347cdf569
Fix billboard facing camera only taking effect when used with XY billboarding 2024-09-19 10:56:24 -04:00
nashmuhandes
686320c94d Don't light decal from lightmap tile if it's supposed to be fullbright 2024-09-18 20:00:31 +08:00
nashmuhandes
9c4814350f Fix broken corona when the sprite contains alpha 2024-09-17 05:26:59 +08:00
Magnus Norddahl
1c3538d77e Draw the particles 2024-09-16 22:53:01 +02:00
Magnus Norddahl
c3f65fecdb Half the scene (all upper and lower walls) is drawn as masked unfortunately 2024-09-16 21:58:10 +02:00