Magnus Norddahl
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c6a35eb1ef
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Reduce light bleeding between sector flats of different heights
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2025-07-22 22:58:03 +02:00 |
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Magnus Norddahl
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5e7b9e35c9
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Fix btsx e1 map01 crash
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2025-07-22 04:19:16 +02:00 |
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Dileep V. Reddy
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20de33b418
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Old stencil update created a new portal rendering bug. Found a way to fix all (reverting stencil and reinit state stuff while drawing caps).
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2025-07-21 11:54:55 +08:00 |
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Magnus Norddahl
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a9c1fdf23a
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Add specular highlights to sunlight
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2025-07-17 02:52:28 +02:00 |
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Magnus Norddahl
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a42e322aa0
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Seems sprites can have no actor
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2025-07-10 06:34:00 +02:00 |
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Magnus Norddahl
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b285d35d80
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Link lightprobe targets on map load
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2025-07-10 03:18:44 +02:00 |
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Magnus Norddahl
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ed0db43eaa
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Add PBR lightprobe thing and always bake probes if encountered
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2025-07-10 03:10:15 +02:00 |
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Magnus Norddahl
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e29e1578bb
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Use the sector light probe for the sprites
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2025-07-10 01:25:12 +02:00 |
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Magnus Norddahl
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7f77dc3d70
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Bake probes on the GPU without downloading them to system memory
Only apply probes after a full pass has completed
Stop baking after 5 iterations
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2025-07-10 01:03:30 +02:00 |
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Magnus Norddahl
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50183606d2
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Correctly display the light probe locations
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2025-07-09 15:44:04 +02:00 |
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Magnus Norddahl
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ad1d8fe90a
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Add r_showlights for visualizing where light sources and probes are
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2025-07-09 15:32:21 +02:00 |
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Magnus Norddahl
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af6ec929cc
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Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need
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2025-07-08 02:59:10 +02:00 |
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Dileep V. Reddy
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8d1a2c39f4
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Squashing a non-visual rendering bug in stacked sector portals and reflective flats.
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2025-07-07 22:44:37 +02:00 |
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Magnus Norddahl
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d1c6fbe61f
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Misc lightmapper adjustments
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2025-06-24 15:04:16 +02:00 |
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dpjudas
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e1ec7b2d85
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Add partner subsectors to surface list for each subsector
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2025-06-24 04:04:29 +02:00 |
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Magnus Norddahl
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10a8c85c1f
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Polyobjs can't use the sidedef light list
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2025-06-23 22:21:47 +02:00 |
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Magnus Norddahl
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8220991e10
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Fix polyobj using invalid vertices in the level mesh
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2025-06-23 22:01:42 +02:00 |
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Magnus Norddahl
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c8509d000c
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Fix some warnings reported by gcc
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2025-06-22 08:01:47 +02:00 |
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Magnus Norddahl
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7f06d3d222
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Fix stale pointers when the mesh arrays get resized
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2025-06-13 15:21:50 +02:00 |
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nashmuhandes
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8def045ab8
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Rename this to make more sense
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2025-06-13 12:59:32 +08:00 |
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nashmuhandes
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a39c84a77a
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Define the shadow casting style on an Actor using a property. Currently only for lightmaps.
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2025-06-13 12:57:02 +08:00 |
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Magnus Norddahl
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ad4a923cc9
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Remove the mesh limits and resize the GPU buffers as needed
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2025-06-11 23:13:07 +02:00 |
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nashmuhandes
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c40a36ea7c
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Allow lm_dynamic to be able to set level-wide in ZDRayInfo
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2025-06-12 00:23:36 +08:00 |
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Ricardo Luís Vaz Silva
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d55409645f
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iterate over non-thinking statnums for static models
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2025-06-11 22:46:31 +08:00 |
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nashmuhandes
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ec9e5db3e3
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Enable lightmapped models by default, but keep CVar-gating as a debugging option
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2025-06-11 13:18:49 +08:00 |
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Ricardo Luís Vaz Silva
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d42ebe9760
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limit levelmesh models to StaticMapModel class
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2025-06-11 03:55:34 +02:00 |
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Magnus Norddahl
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3f1dcce970
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Bake models into the level mesh
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2025-06-11 03:38:40 +02:00 |
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Magnus Norddahl
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cfe282f4bd
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Model rendering to mesh builder
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2025-06-10 20:32:27 +02:00 |
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Ricardo Luís Vaz Silva
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daab336784
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make lm_dynlights toggling work
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2025-06-01 01:10:42 +02:00 |
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Ricardo Luís Vaz Silva
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42e20f248d
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force allow light updates when lm_dynlights is on
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2025-06-01 01:10:42 +02:00 |
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Magnus Norddahl
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88c57a6677
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Draw decals
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2025-06-01 01:06:51 +02:00 |
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Magnus Norddahl
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8d10617762
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Disable skyhack for level mesh and fix frustum test against skies
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2025-05-31 23:57:38 +02:00 |
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Magnus Norddahl
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1d635d9a39
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Add missing lower and upper
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2025-05-31 20:00:29 +02:00 |
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Magnus Norddahl
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bda01dec98
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Hook up sector portals
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2025-05-31 17:45:42 +02:00 |
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dpjudas
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6da5f8e83f
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Add the missing draw list types to LevelMeshDrawType
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2025-05-31 04:09:48 +02:00 |
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Magnus Norddahl
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2086f8ffa6
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Fix culling lines too close to the camera position
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2025-05-30 23:27:43 +02:00 |
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Magnus Norddahl
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2121047fa2
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Cull lines not visible from the camera
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2025-05-30 22:20:19 +02:00 |
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Magnus Norddahl
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4de06b3175
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Turn off the light tiles
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2025-05-30 20:43:30 +02:00 |
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Magnus Norddahl
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a71c050062
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Don't do a copy
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2025-05-30 19:50:56 +02:00 |
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Magnus Norddahl
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1791167fe5
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Draw sorted by pipeline
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2025-05-30 18:52:44 +02:00 |
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Magnus Norddahl
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83441734da
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Improve side and sector draw performance a bit
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2025-05-30 02:19:24 +02:00 |
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dpjudas
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3b34a9d138
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Fix compile error
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2025-05-29 12:24:27 +02:00 |
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Magnus Norddahl
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00e200559a
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Fix crash for uneven core count and clock the draw times
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2025-05-29 04:22:14 +02:00 |
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Magnus Norddahl
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c7a5914609
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More reduce on the worker threads
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2025-05-29 04:07:23 +02:00 |
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Magnus Norddahl
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b5f309ade9
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Fix sprites
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2025-05-29 03:08:09 +02:00 |
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Magnus Norddahl
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858013e607
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Slice the BSP and process it on worker threads
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2025-05-29 02:09:29 +02:00 |
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Magnus Norddahl
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3e1f22e4c0
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Move CheckUpdate to main thread and use the portal clip
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2025-05-29 01:21:20 +02:00 |
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Magnus Norddahl
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ead947b8b0
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Add BSP walker class that can be run on multiple threads
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2025-05-29 01:02:21 +02:00 |
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dpjudas
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9916b96e23
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DispatchLightTiles seems to be crashing in some configurations
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2025-05-28 03:21:43 +02:00 |
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dpjudas
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cc92dda41a
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Avoid applying state on every draw
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2025-05-26 04:26:36 +02:00 |
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