Commit graph

257 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
73e17842d3 remove AActor from common 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
fcf4c9d07e implement actor uniforms 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
d4d379c476 parse actor actor uniform field bindings 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
91300ac3b4 implement per-class globalshaders 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
e246639085 implement per-map shaders
per-class shaders TODO
2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
102a189525 Remove dead code in FMaterial
not called anywhere
2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
fee7fed1d0 add in/out varyings to materials in gldefs 2025-01-09 05:49:10 +08:00
Ricardo Luís Vaz Silva
ea09ae1461 implement custom uniforms for material shaders 2025-01-08 18:25:36 +08:00
Ricardo Luís Vaz Silva
d23c727350 refactor custom uniforms in preparation for custom material uniforms 2025-01-08 18:25:36 +08:00
Ricardo Luís Vaz Silva
711f2b5f92 add custom vertex shaders 2025-01-08 18:25:36 +08:00
Ricardo Luís Vaz Silva
3a31008aa8 implement global shaders 2025-01-08 18:25:36 +08:00
Rachael Alexanderson
b85b7c18da
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge 2024-12-18 10:23:00 -05:00
RaveYard
3e10e3f551
Fix M_SaveBitmap stream buffer size
- credits to dpJudas for the solution
2024-12-10 01:28:56 -05:00
Rachael Alexanderson
7980d351b7
Merge branch '4.13' of ../gzdoom into gz4.13.1-merge 2024-10-20 10:25:15 -04:00
nashmuhandes
a45bf49616
Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:36:34 -04:00
nashmuhandes
12c6d1361a Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
nashmuhandes
1fae4b9d4a Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-24 15:31:08 +08:00
Cacodemon345
38290b6615 Truecolor sky: Draw opaque black background on transparent texels
Fixes HOM effect
2024-09-12 08:38:19 +02:00
Cacodemon345
ce24849adf Add support for fire textures in ANIMDEFS 2024-09-12 08:38:19 +02:00
nashmuhandes
58fecd4b92 Move depth fade definition to GLDEFS 2024-09-09 18:57:07 +08:00
Magnus Norddahl
cc06294932 Remove linear depth from texture manager again (this wasn't a good idea)
Add linear depth texture to the fixed descriptor set
2024-09-08 21:18:22 +02:00
Magnus Norddahl
1b8effe1ea Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows! 2024-09-08 02:32:01 +02:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Ricardo Luís Vaz Silva
1c3764ec89 remove copying from CreateTexBuffer 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da do the same for paletted and rgb textues 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8 store YUV and VPX directly as BGRA to speed up animation 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469 add 444/422/440 support to vp9, remove extra copy of image data 2024-04-17 20:35:49 -04:00
nashmuhandes
74a27be3fd Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-03-10 03:34:37 +08:00
Magnus Norddahl
144caa0902
Fix precache unload bug in FHardwareTextureContainer::UnmarkAll 2024-02-19 06:45:30 -05:00
Magnus Norddahl
c9612b0cab
Fix memory leak due to IHardwareTexture forward declaration 2024-02-19 06:45:18 -05:00
Magnus Norddahl
fc6e5860e2 Fix precache unload bug in FHardwareTextureContainer::UnmarkAll 2024-02-19 12:25:05 +01:00
Magnus Norddahl
3247f7c67a Fix memory leak due to IHardwareTexture forward declaration 2024-02-19 10:16:36 +01:00
Ștefan Talpalaru
b5eb8f47db GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
Christoph Oelckers
b37ea19f86 remove unnecessary #defines 2024-02-03 16:07:12 +01:00
Magnus Norddahl
805bce1166 Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
Christoph Oelckers
963209e8af removed external stuff from tarray.h 2024-01-09 16:47:24 +01:00
Ricardo Luís Vaz Silva
8ae93fb87f use map instead of linear search to find texture indices for animation 2024-01-09 06:38:08 -05:00
Christoph Oelckers
f13ae3b706 addressed a few things pointed out by static analysis
* marking move assignments noexcept
* using [[fallthrough]] consistently.
* getting rid of alloca.
2024-01-07 08:46:47 +01:00
Christoph Oelckers
83aa9388ca backend update from Raze
* moving large allocations off the stack
* use proper printf formatters for size_t and ptrdiff_t.
* adding some missing 'noexcept'.
2024-01-06 15:24:10 +01:00
Christoph Oelckers
e27cbe5bd9 convert more files to UTF-8.
It was mostly degree signs causing these issues.
2024-01-02 21:54:29 +01:00
Magnus Norddahl
73ada7f84b Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
Christoph Oelckers
958303556f warnings and debug code cleanup 2023-12-26 22:16:21 +01:00
Christoph Oelckers
fd9b762106 moved animlib to thirdparty folder. 2023-12-25 08:45:47 +01:00
Christoph Oelckers
11d6b3e5b4 only use the new flag names 2023-12-14 17:22:32 +01:00
Christoph Oelckers
fe106d9bfe merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
fc84579319 let FileReader::Read return an opaque buffer instead of std::vector.
This can later allow returning a pointer to a static buffer from a cache without creating copies.
2023-12-10 09:07:49 +01:00
Ricardo Luís Vaz Silva
b6b6b0cb89 fix gcc/clang 2023-11-20 22:08:33 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042 Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
Christoph Oelckers
578a398981 use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00