Commit graph

23,516 commits

Author SHA1 Message Date
dpjudas
ef2f720f6b Fix compile error 2025-07-29 19:28:03 +02:00
Magnus Norddahl
7d5c1bb2e4 Timer support for SDL backend 2025-07-29 18:37:12 +02:00
Magnus Norddahl
521dcbe07f Update zwidget 2025-07-29 00:23:16 +02:00
Magnus Norddahl
95edc8c4a3 Update zwidget 2025-07-29 00:18:22 +02:00
Magnus Norddahl
5c9bf33b0a Fix lineedit selection bug 2025-07-29 00:09:50 +02:00
Magnus Norddahl
2f9e286dc7 Add home/end/pageup/pagedown support to listview 2025-07-28 23:17:49 +02:00
Magnus Norddahl
322b033c3b Update zwidget 2025-07-28 22:46:48 +02:00
Magnus Norddahl
73d1b123eb Add borders to tab widget 2025-07-28 21:36:44 +02:00
Magnus Norddahl
56ddcb9a2e Update to latest zwidget 2025-07-28 20:50:51 +02:00
Magnus Norddahl
378d99fcc4 Don't try draw canvas texture as indexed 2025-07-25 03:19:38 +02:00
Magnus Norddahl
b23617475c Use palette textures for translucent/sprites and apply the translation remap when requesting an indexed texture 2025-07-25 02:50:45 +02:00
Magnus Norddahl
56e796cd3e Fix sunlight for vid_rendermode 2 2025-07-23 23:19:28 +02:00
Magnus Norddahl
c6a35eb1ef Reduce light bleeding between sector flats of different heights 2025-07-22 22:58:03 +02:00
Magnus Norddahl
4fa00d01ea Fix sunlight artifact 2025-07-22 20:23:53 +02:00
nashmuhandes
9fc4acf440 Fix sun lightmaps with gl_texture 0 2025-07-22 22:58:12 +08:00
Magnus Norddahl
5e7b9e35c9 Fix btsx e1 map01 crash 2025-07-22 04:19:16 +02:00
Dileep V. Reddy
20de33b418 Old stencil update created a new portal rendering bug. Found a way to fix all (reverting stencil and reinit state stuff while drawing caps). 2025-07-21 11:54:55 +08:00
Magnus Norddahl
3e6943fb4f Code for building a lightprobe AABB tree 2025-07-20 07:54:33 +02:00
dpjudas
e5db8d998a Make uLightProbeIndex take precedence over probemap, if specified 2025-07-19 21:14:55 +02:00
Magnus Norddahl
1efa5b19cd Add tile world position information to lightmapper copy pass 2025-07-19 02:28:19 +02:00
Magnus Norddahl
8faa4e65bc Create probemap texture for every lightmap atlas texture 2025-07-18 19:28:57 +02:00
Magnus Norddahl
9e8d76cc1e Prepare pbr shader to find the closest light probes from a texture 2025-07-18 16:39:14 +02:00
Magnus Norddahl
6abe93a020 Add support for allocating and freeing slots in the bindless texture set 2025-07-18 16:37:02 +02:00
Magnus Norddahl
a9c1fdf23a Add specular highlights to sunlight 2025-07-17 02:52:28 +02:00
Magnus Norddahl
924a44e94d Change gl_raytrace back to its direct ray tracing 2025-07-16 09:33:42 +02:00
Magnus Norddahl
36be6e464c Fix lightmap UV clamp bug 2025-07-16 09:08:10 +02:00
Magnus Norddahl
a42e322aa0 Seems sprites can have no actor 2025-07-10 06:34:00 +02:00
Magnus Norddahl
d0dc14c2c7 Add a brightness multiplier for PBR lights to make it closer match classic light model brightness 2025-07-10 05:57:58 +02:00
Magnus Norddahl
b285d35d80 Link lightprobe targets on map load 2025-07-10 03:18:44 +02:00
Magnus Norddahl
ed0db43eaa Add PBR lightprobe thing and always bake probes if encountered 2025-07-10 03:10:15 +02:00
Magnus Norddahl
e29e1578bb Use the sector light probe for the sprites 2025-07-10 01:25:12 +02:00
Magnus Norddahl
7f77dc3d70 Bake probes on the GPU without downloading them to system memory
Only apply probes after a full pass has completed
Stop baking after 5 iterations
2025-07-10 01:03:30 +02:00
Magnus Norddahl
50183606d2 Correctly display the light probe locations 2025-07-09 15:44:04 +02:00
Magnus Norddahl
ad1d8fe90a Add r_showlights for visualizing where light sources and probes are 2025-07-09 15:32:21 +02:00
Magnus Norddahl
9105bf3fb1 Seems we are attempting to use the probes before we have baked textures for them 2025-07-09 13:39:32 +02:00
Magnus Norddahl
7409efd44d Fix light probe uploads 2025-07-08 14:29:28 +02:00
Magnus Norddahl
af6ec929cc Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need 2025-07-08 02:59:10 +02:00
Dileep V. Reddy
8d1a2c39f4 Squashing a non-visual rendering bug in stacked sector portals and reflective flats. 2025-07-07 22:44:37 +02:00
Magnus Norddahl
a81934810e Turn off RT cores again for the AMDVLK driver. Keeping it enabled for the Mesa variant that doesn't seem to have the problem.
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v25.6.0
2025-06-25 22:23:56 +02:00
Magnus Norddahl
648b94076f Special thanks to Khronos for just casually throwing in memory alignment requirements in the auto-generated test suite section of the spec. 2025-06-25 21:35:08 +02:00
Magnus Norddahl
523aaedecf Toy with raytracing 2025-06-24 21:20:48 +02:00
Magnus Norddahl
d1c6fbe61f Misc lightmapper adjustments 2025-06-24 15:04:16 +02:00
Magnus Norddahl
b3c2209c47 Stack atlas shelves horizontally rather than vertically 2025-06-24 13:00:57 +02:00
dpjudas
e1ec7b2d85 Add partner subsectors to surface list for each subsector 2025-06-24 04:04:29 +02:00
Magnus Norddahl
10a8c85c1f Polyobjs can't use the sidedef light list 2025-06-23 22:21:47 +02:00
Magnus Norddahl
8220991e10 Fix polyobj using invalid vertices in the level mesh 2025-06-23 22:01:42 +02:00
Magnus Norddahl
e5dd219f56 Workaround AMD driver crash by moving USE_RAYTRACE_PRECISE to a define instead of a specialization constant 2025-06-22 09:32:14 +02:00
Magnus Norddahl
c8509d000c Fix some warnings reported by gcc 2025-06-22 08:01:47 +02:00
Magnus Norddahl
6270d51f6f Validation layer says the fragment shader library needs to know the multisampling sample count 2025-06-22 07:08:56 +02:00
Magnus Norddahl
0d7abc52a4 Fix linear depth image transition validation error 2025-06-22 06:57:17 +02:00