Magnus Norddahl
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240d68d7ae
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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9799bd70d1
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Add vk_rayquery CVAR and prevent the shader from looping until the OS kills the entire process!
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2023-10-04 20:11:09 +02:00 |
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Magnus Norddahl
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abf024a157
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Fix the sunlight tracing bug
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2023-10-04 03:31:29 +02:00 |
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Magnus Norddahl
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f2cfcc4635
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Fix tile clipping
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2023-10-04 01:24:20 +02:00 |
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Magnus Norddahl
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bbf73c2766
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Apply surface angle to sun light
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2023-10-04 00:46:29 +02:00 |
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Magnus Norddahl
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4f86a0ba81
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Control ambient occlusion, sunlight and softshadows via cvars
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2023-10-04 00:24:32 +02:00 |
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Magnus Norddahl
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be81f74954
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Turn on backface culling
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2023-10-01 13:08:57 +02:00 |
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Magnus Norddahl
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4e8e3aa546
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Add soft shadows the lightmapper
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2023-09-28 22:32:53 +02:00 |
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Magnus Norddahl
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987421451f
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Remove global variable return value hacks!
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2023-09-26 23:04:12 +02:00 |
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Magnus Norddahl
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743ba922b8
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Split frag_raytrace.glsl into multiple files as it has become completely unreadable
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2023-09-26 22:56:01 +02:00 |
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Magnus Norddahl
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e6f0fec1b8
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Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
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2023-09-24 12:40:04 +02:00 |
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RaveYard
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f23a18352c
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Use more accurate light formula for transparency
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2023-09-22 15:43:11 +02:00 |
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RaveYard
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9f5e8b5e4d
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Minor cleanup and lightmapper fixes
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2023-09-22 15:42:05 +02:00 |
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Magnus Norddahl
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30db3feb5a
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Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
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2023-09-22 01:41:56 +02:00 |
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RaveYard
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8012f3bce3
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Temporary measure to avoid crashing in non-rtx mode
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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bf87748380
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Fix uninitialized surface.TextureIndex crash and cleanup
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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19adf71ba9
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Add alpha testing for TraceFirstHitTriangle
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c8146d33b5
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Fix lights being slightly shifted
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2023-09-20 01:01:18 +02:00 |
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Magnus Norddahl
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bb7a33d7b1
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Add bindless texture support
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2023-09-19 23:58:17 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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dca58bffa8
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Don't change the viewport for every tile we trace
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2023-09-19 00:25:32 +02:00 |
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Magnus Norddahl
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6e660ef023
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Move vertex transform to the GPU
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2023-09-18 02:42:12 +02:00 |
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RaveYard
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81497cadec
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Blur changes to avoid darkening the edges
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2023-09-06 20:00:02 +02:00 |
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Magnus Norddahl
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10a5e4d466
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Add missing file and only include static lights in the lightmaps
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2023-09-05 17:47:55 +02:00 |
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RaveYard
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651903fe71
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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Magnus Norddahl
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3750173eae
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Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically
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2023-08-31 02:47:11 +02:00 |
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