vkdoom_m/src/polyrenderer/scene/poly_cull.h
2018-03-17 00:09:43 +01:00

87 lines
2.6 KiB
C++

/*
** Polygon Doom software renderer
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "polyrenderer/drawers/poly_triangle.h"
#include <set>
#include <unordered_map>
class PolyCull
{
public:
void CullScene(const PolyClipPlane &portalClipPlane);
bool IsLineSegVisible(uint32_t subsectorDepth, uint32_t lineIndex)
{
return PvsLineVisible[PvsLineStart[subsectorDepth] + lineIndex];
}
std::vector<uint32_t> PvsSubsectors;
double MaxCeilingHeight = 0.0;
double MinFloorHeight = 0.0;
std::vector<uint32_t> SeenSectors;
std::vector<bool> SectorSeen;
std::vector<uint32_t> SubsectorDepths;
static angle_t PointToPseudoAngle(double x, double y);
private:
struct SolidSegment
{
SolidSegment(angle_t start, angle_t end) : Start(start), End(end) { }
angle_t Start, End;
};
void ClearSolidSegments();
void MarkViewFrustum();
bool GetAnglesForLine(double x1, double y1, double x2, double y2, angle_t &angle1, angle_t &angle2) const;
bool IsSegmentCulled(angle_t angle1, angle_t angle2) const;
void InvertSegments();
void CullNode(void *node);
void CullSubsector(subsector_t *sub);
int PointOnSide(const DVector2 &pos, const node_t *node);
// Checks BSP node/subtree bounding box.
// Returns true if some part of the bbox might be visible.
bool CheckBBox(float *bspcoord);
void MarkSegmentCulled(angle_t angle1, angle_t angle2);
FString lastLevelName;
std::vector<SolidSegment> SolidSegments;
std::vector<SolidSegment> TempInvertSolidSegments;
const int SolidCullScale = 3000;
bool FirstSkyHeight = true;
PolyClipPlane PortalClipPlane;
std::vector<uint32_t> PvsLineStart;
std::vector<bool> PvsLineVisible;
uint32_t NextPvsLineStart = 0;
static angle_t AngleToPseudo(angle_t ang);
};