vkdoom_m/wadsrc/static/zscript/engine
Boondorl fae43b8120 Added ready system to screen jobs for multiplayer
Readds the feature to allow players to ready up during stat screens and intermissions instead of autoskipping based on whoever closed it. Comes with a variety of ways to tweak this behavior such as percentage-based auto starting (with a timer), the ability to unready as needed, and who can control it. Players will still be able to skip through individual screen jobs within the runner while waiting to ready up.
2025-06-28 14:39:19 -03:00
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ui Added two option menu items for double binds 2025-06-04 08:48:16 -03:00
base.zs Exported DoubleBindings 2025-06-04 08:48:16 -03:00
dictionary.zs 4.14.1 accepts 4.15, bump version to 4.15.1 2025-03-03 08:28:59 -03:00
dynarrays.zs rename vm internal structs to make room for compilation-unit-internal structs/classes 2025-03-05 12:07:19 -03:00
inputevents.zs - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
maps.zs rename vm internal structs to make room for compilation-unit-internal structs/classes 2025-03-05 12:07:19 -03:00
ppshader.zs add default values, vec4 uniforms, and cvar uniforms to post-process uniforms 2025-01-06 19:21:21 -05:00
screenjob.zs Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
service.zs Expanded Service's Get<Type> functions to pass in name parameter. 2023-07-17 22:51:04 +02:00