vkdoom_m/src/common/rendering/hwrenderer/data
2025-03-16 18:42:49 +01:00
..
buffers.h Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
flatvertices.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
hw_aabbtree.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_clock.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_collision.cpp Fix crash if the BLAS turned out to be completely empty 2024-12-19 03:31:18 +01:00
hw_collision.h Add build time to cpublasinfo 2024-12-15 22:42:24 +01:00
hw_cvars.cpp add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
hw_cvars.h add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
hw_dynlightdata.h fix gpu model lighting 2025-01-20 16:45:08 +01:00
hw_levelmesh.cpp Replace RectPacker with a version that can do dynamic allocations 2025-03-16 18:42:49 +01:00
hw_levelmesh.h Replace RectPacker with a version that can do dynamic allocations 2025-03-16 18:42:49 +01:00
hw_levelmeshlight.h Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
hw_levelmeshportal.h More compile fixes 2023-12-31 07:10:36 +01:00
hw_levelmeshsurface.h Split doom specific surface data from common/gpu surface data 2024-08-20 02:06:05 +02:00
hw_lightmaptile.h Added toggle for lm_dynamic 2024-11-02 09:20:23 +01:00
hw_lightprobe.cpp Refactor to reduce reallocations and copying 2025-02-22 10:15:15 +01:00
hw_lightprobe.h Refactor to reduce reallocations and copying 2025-02-22 10:15:15 +01:00
hw_materialstate.h implement per-map shaders 2025-01-11 11:23:42 +01:00
hw_meshbuilder.cpp add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00
hw_meshbuilder.h add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00
hw_modelvertexbuffer.cpp Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
hw_modelvertexbuffer.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_rectpacker.cpp Replace RectPacker with a version that can do dynamic allocations 2025-03-16 18:42:49 +01:00
hw_rectpacker.h Replace RectPacker with a version that can do dynamic allocations 2025-03-16 18:42:49 +01:00
hw_renderstate.h Add uniform for specifying the light probe 2025-02-19 02:16:21 +01:00
hw_shaderpatcher.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_shaderpatcher.h Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shadowmap.cpp Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows 2023-10-15 16:14:00 +02:00
hw_shadowmap.h Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
hw_skydome.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
hw_skydome.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
hw_surfaceuniforms.h Add uniform for specifying the light probe 2025-02-19 02:16:21 +01:00
hw_viewpointuniforms.h add uCameraNormal 2025-02-17 02:34:45 +01:00
hw_vrmodes.cpp Consolidated isometric mode commits. 2024-08-11 15:55:21 +02:00
hw_vrmodes.h Consolidated isometric mode commits. 2024-08-11 15:55:21 +02:00