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buffers.h
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Create different buffer for uniform indexes that works for the vertex shader
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2023-12-26 04:30:55 +01:00 |
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flatvertices.h
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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hw_aabbtree.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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hw_aabbtree.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_clock.cpp
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- removed all vid_fps offsetting.
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2022-06-05 12:16:56 +02:00 |
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hw_clock.h
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- removed useless x86.h #include's
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2021-02-06 15:01:08 +02:00 |
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hw_collision.cpp
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Fix crash if the BLAS turned out to be completely empty
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2024-12-19 03:31:18 +01:00 |
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hw_collision.h
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Add build time to cpublasinfo
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2024-12-15 22:42:24 +01:00 |
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hw_cvars.cpp
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add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
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2025-02-17 02:34:45 +01:00 |
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hw_cvars.h
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add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
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2025-02-17 02:34:45 +01:00 |
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hw_dynlightdata.h
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fix gpu model lighting
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2025-01-20 16:45:08 +01:00 |
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hw_levelmesh.cpp
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Replace RectPacker with a version that can do dynamic allocations
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2025-03-16 18:42:49 +01:00 |
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hw_levelmesh.h
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Replace RectPacker with a version that can do dynamic allocations
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2025-03-16 18:42:49 +01:00 |
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hw_levelmeshlight.h
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Rename SourceRadius to SoftShadowRadius
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2024-06-15 18:08:37 +08:00 |
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hw_levelmeshportal.h
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More compile fixes
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2023-12-31 07:10:36 +01:00 |
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hw_levelmeshsurface.h
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Split doom specific surface data from common/gpu surface data
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2024-08-20 02:06:05 +02:00 |
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hw_lightmaptile.h
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Added toggle for lm_dynamic
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2024-11-02 09:20:23 +01:00 |
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hw_lightprobe.cpp
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Refactor to reduce reallocations and copying
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2025-02-22 10:15:15 +01:00 |
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hw_lightprobe.h
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Refactor to reduce reallocations and copying
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2025-02-22 10:15:15 +01:00 |
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hw_materialstate.h
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implement per-map shaders
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2025-01-11 11:23:42 +01:00 |
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hw_meshbuilder.cpp
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |
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hw_meshbuilder.h
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |
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hw_modelvertexbuffer.cpp
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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hw_modelvertexbuffer.h
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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hw_rectpacker.cpp
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Replace RectPacker with a version that can do dynamic allocations
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2025-03-16 18:42:49 +01:00 |
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hw_rectpacker.h
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Replace RectPacker with a version that can do dynamic allocations
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2025-03-16 18:42:49 +01:00 |
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hw_renderstate.h
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Add uniform for specifying the light probe
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2025-02-19 02:16:21 +01:00 |
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hw_shaderpatcher.cpp
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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hw_shaderpatcher.h
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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hw_shadowmap.cpp
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Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
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2023-10-15 16:14:00 +02:00 |
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hw_shadowmap.h
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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hw_skydome.cpp
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Merge remote-tracking branch 'gzdoom/master'
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2024-01-10 04:03:35 +01:00 |
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hw_skydome.h
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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hw_surfaceuniforms.h
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Add uniform for specifying the light probe
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2025-02-19 02:16:21 +01:00 |
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hw_viewpointuniforms.h
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add uCameraNormal
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2025-02-17 02:34:45 +01:00 |
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hw_vrmodes.cpp
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |
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hw_vrmodes.h
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Consolidated isometric mode commits.
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2024-08-11 15:55:21 +02:00 |