Commit graph

328 commits

Author SHA1 Message Date
Magnus Norddahl
f34cce5614 Replace RectPacker with a version that can do dynamic allocations 2025-03-16 18:42:49 +01:00
RaveYard
7dc050edb0 Refactor to reduce reallocations and copying 2025-02-22 10:15:15 +01:00
RaveYard
04195e8331 Minor refactor of lightprobe related code 2025-02-22 10:15:15 +01:00
RaveYard
2dd7ad8eb2 WIP multiple probes support 2025-02-22 10:15:15 +01:00
RaveYard
88115cfedd Add CCMD addlightprobe and support simple binding of light probes to sides+sectors 2025-02-22 10:15:15 +01:00
RaveYard
ac1da90d34 Add struct LightProbe 2025-02-20 15:14:51 +01:00
dpjudas
aca088d601 Add uniform for specifying the light probe 2025-02-19 02:16:21 +01:00
Ricardo Luís Vaz Silva
961e74e0fa add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit 2025-02-17 02:34:45 +01:00
Ricardo Luís Vaz Silva
7c2b228c46 add uCameraNormal 2025-02-17 02:34:45 +01:00
nashmuhandes
166f0cdc5b Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models 2025-02-03 16:30:22 +08:00
Magnus Norddahl
6cbd89d032 Fix surface index upload bug and add bounds checking 2025-01-22 20:10:36 +01:00
Ricardo Luís Vaz Silva
53187ec640 add fake light for model contrast 2025-01-20 18:18:01 +01:00
Ricardo Luís Vaz Silva
fb0df2a5b6 remove bad cast 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
5a3a415811 add '-1' as the default cvar option 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
7f8830a4ff fix gpu model lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
91fb87e95e trace from actor center 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
b862adb747 fix normals for sprite lighting 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
a7b20183f1 gpu actor tracing (NOT WORKING) 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
50e4eb34b2 lower MAX_LIGHT_DATA since it's now a count of structs not of bytes 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
693413e606 replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
8d0ab22e05 wireframe improvements 2025-01-20 16:45:08 +01:00
Magnus Norddahl
d8d1742d0a Add lm_bounce and lm_ao to ZDRayInfo
Make vktool ignore the existing lightmap lump
Ignore the lightmapper cvars in vktool
2025-01-19 15:34:39 +01:00
Ricardo Luís Vaz Silva
f4b7c3933e let cpu traces pass through non-opaque surfaces 2025-01-12 13:19:12 +01:00
Ricardo Luís Vaz Silva
91300ac3b4 implement per-class globalshaders 2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
e246639085 implement per-map shaders
per-class shaders TODO
2025-01-11 11:23:42 +01:00
Ricardo Luís Vaz Silva
c72bad053f add gl_wireframe and gl_wireframecolor 2025-01-09 21:53:28 +01:00
Ricardo Luís Vaz Silva
3a31008aa8 implement global shaders 2025-01-08 18:25:36 +08:00
Ricardo Luís Vaz Silva
9073fb8501 add shadowMinQuality property and gl_light_shadow_max_quality CVar 2025-01-03 07:30:54 +01:00
Ricardo Luís Vaz Silva
e75d8d35eb move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey 2025-01-03 07:30:54 +01:00
Ricardo Luís Vaz Silva
728b6c0039 add portals/midtextures to ray-traced dynamic lights 2024-12-30 20:37:18 +01:00
Ricardo Luís Vaz Silva
aa51ac7b6d only lightmap updated tiles once they're visible 2024-12-22 00:28:03 +01:00
nashmuhandes
c2808809b7 Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
Magnus Norddahl
bd6101bf13 Fix crash if the BLAS turned out to be completely empty 2024-12-19 03:31:18 +01:00
Magnus Norddahl
acdf49ee7a Don't use glcycle_t 2024-12-17 00:39:38 +01:00
Magnus Norddahl
e30831a409 Clean up the ranges code a bit 2024-12-16 22:17:18 +01:00
Magnus Norddahl
0d87875003 Add some more null checks 2024-12-16 11:32:39 +01:00
Magnus Norddahl
e0a7e2e8cc Add build time to cpublasinfo 2024-12-15 22:42:24 +01:00
Magnus Norddahl
82e748cb49 Fix typo 2024-12-15 16:41:24 +01:00
Magnus Norddahl
e002697598 Add cpublasinfo ccmd 2024-12-15 16:30:19 +01:00
Boondorl
4d5bba8d02 Clean up decal behavior
Only update the mesh if a decal was truly created/destroyed
2024-12-14 05:40:45 +08:00
Magnus Norddahl
1004d6ae20 Exclude inactive triangles from subdivide 2024-12-12 20:18:27 +01:00
Magnus Norddahl
ab7c7cb465 Allocate from the start of the free lists 2024-12-12 20:08:38 +01:00
Magnus Norddahl
c46896599c Use the SSE2 version in debug builds as its faster when the optimizer isn't running 2024-12-12 20:08:08 +01:00
Magnus Norddahl
9729d8abc0 Fix median not getting initialized
Added some SSE2 code that wasn't faster unfortunately
2024-12-11 01:28:52 +01:00
Magnus Norddahl
6190ffecda Also expand the bbox for the TLAS tree 2024-12-10 23:12:12 +01:00
Magnus Norddahl
bc5bf8ca7b Increase the bounding box for numerical stability 2024-12-10 23:10:16 +01:00
Boondorl
57202305d6 Added toggle for lm_dynamic 2024-11-02 09:20:23 +01:00
dpjudas
4fee895c2b Remove unused struct 2024-10-22 02:30:18 +02:00
dpjudas
dfbef085e6 Group lightmap variables and put polyobj walls in a dynamic lightmap atlas 2024-10-22 02:29:12 +02:00
Magnus Norddahl
c866937262 Fix upload bug and skip upload when RT cores are available 2024-10-21 20:50:25 +02:00