vkdoom_m/src/rendering/gl/system
2019-03-22 19:54:19 +01:00
..
gl_buffers.cpp Merge branch 'master' into new_level_refactor 2019-02-04 13:11:01 +01:00
gl_buffers.h
gl_debug.cpp
gl_debug.h
gl_framebuffer.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
gl_framebuffer.h - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00