vkdoom_m/src
Magnus Norddahl ec93c8e7d9 Fix typo
2025-04-03 02:02:47 +02:00
..
commandlets Replace the savelightmap and deletelightmap ccmds with vktool 2025-01-12 20:03:19 +01:00
common Fix typo 2025-04-03 02:02:47 +02:00
console Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
g_statusbar Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
gamedata Allow portal rendering and sky rendering (with stencils) and reflective flats with OoB and Ortho viewpoints. Works with r_radarclipper too. 2025-03-13 03:07:46 +08:00
intermission Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
launcher Merge remote-tracking branch 'gzdoom/master' 2024-07-23 19:23:26 +02:00
maploader Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off). 2025-03-23 00:30:31 +01:00
menu Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
playsim Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
posix Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
r_data fix out-of-bounds array access (again) 2025-02-08 17:55:51 -03:00
rendering Minor refactor of lightmap loading code 2025-03-15 20:32:04 +01:00
scripting Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Make the file description look slightly nicer in Windows 2025-02-28 20:50:15 +08:00
am_map.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt Replace RectPacker with a version that can do dynamic allocations 2025-03-16 18:42:49 +01:00
ct_chat.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h
d_iwad.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_main.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-04-21 00:41:20 +08:00
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-27 12:31:14 +02:00
doomdata.h add shadowMinQuality property and gl_light_shadow_max_quality CVar 2025-01-03 07:30:54 +01:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation) 2024-12-06 20:58:12 +01:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_level.h Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_levellocals.h Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off). 2025-03-23 00:30:31 +01:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
gameconfigfile.h Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp) 2024-07-04 18:49:01 +08:00
gamemain.cpp force zengine to be linked as a whole 2025-01-10 13:45:50 -05:00
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h
levelmeshhelper.cpp remove SectorChangedOther/OnSectorChangedOther 2025-01-28 08:50:50 +08:00
levelmeshhelper.h remove SectorChangedOther/OnSectorChangedOther 2025-01-28 08:50:50 +08:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h WIP multiple probes support 2025-02-22 10:15:15 +01:00
p_conversation.cpp allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
p_saveg.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_saveg.h
p_setup.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h
toolmain.cpp Create two executables - one for the game and one for the baking tool 2025-01-08 23:28:59 +01:00
version.h Fix ZScript version 2025-03-13 03:02:57 +08:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h