vkdoom_m/wadsrc/static/shaders/scene
2025-04-10 08:17:45 +02:00
..
binding_fixed.glsl implement per-vertex shading in preparation for actor tracing 2025-01-20 16:45:08 +01:00
binding_rsbuffers.glsl add uCameraNormal 2025-02-17 02:34:45 +01:00
binding_textures.glsl Set a define for user shaders if they need to deviate between GZD and VKD 2024-11-06 22:27:46 +01:00
bones.glsl Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
comp_lighttiles.glsl replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
desaturate.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
fogball.glsl Convert fogball calculations from sRGB to linear 2024-01-11 01:33:36 +08:00
frag_burn.glsl Fix shader build errors and remove support for old deprecated shader types 2023-03-24 03:34:24 +01:00
frag_fogboundary.glsl Fix fogboundary compile error 2025-03-25 09:33:21 +01:00
frag_main.glsl Workaround for a strange GLSL bug 2025-04-02 13:14:38 +02:00
frag_portal.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
frag_stencil.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
frag_zminmax0.glsl Fix zminmax not being linear depth 2024-09-16 01:45:44 +02:00
frag_zminmax1.glsl Fix zminmax not being linear depth 2024-09-16 01:45:44 +02:00
grayscale.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
includes.glsl wireframe improvements 2025-01-20 16:45:08 +01:00
layout_shared.glsl Workaround for a strange GLSL bug 2025-04-02 13:14:38 +02:00
light_shadow.glsl Wip optimize ubershader compilation time 2025-04-03 23:02:36 +02:00
light_spot.glsl replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
light_trace.glsl modify traceShadow by extracting TraceDynLightRay/TraceAnyHit switching outside the for loop 2025-04-03 23:23:52 +02:00
lightmode.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
lightmode_build.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
lightmode_default.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
lightmode_software.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
lightmode_vanilla.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
lightmodel_nolights.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
lightmodel_normal.glsl Add worker thread for creating pipelines 2025-04-10 08:17:45 +02:00
lightmodel_pbr.glsl Add worker thread for creating pipelines 2025-04-10 08:17:45 +02:00
lightmodel_shared.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
lightmodel_specular.glsl Add worker thread for creating pipelines 2025-04-10 08:17:45 +02:00
mateffect_default.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
mateffect_warp1.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
mateffect_warp2.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
material_default.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_jagged.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_noise.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_smooth.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_smoothnoise.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_smoothtranslucent.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_software.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_standard.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_swirly.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_gettexel.glsl Use shader specialization constants 2025-03-22 15:12:07 +01:00
material_legacy_pmaterial.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_legacy_process.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
material_legacy_ptexel.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_normalmap.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_notexture.glsl wireframe improvements 2025-01-20 16:45:08 +01:00
material_paletted.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
vert_main.glsl Fix vertex lighting 2025-04-04 23:46:02 +02:00
vert_nocustom.glsl add custom vertex shaders 2025-01-08 18:25:36 +08:00
vert_zminmax.glsl Add shaders for light tiles 2024-09-13 20:45:36 +02:00