| .. |
|
binding_fixed.glsl
|
implement per-vertex shading in preparation for actor tracing
|
2025-01-20 16:45:08 +01:00 |
|
binding_rsbuffers.glsl
|
add uCameraNormal
|
2025-02-17 02:34:45 +01:00 |
|
binding_textures.glsl
|
Set a define for user shaders if they need to deviate between GZD and VKD
|
2024-11-06 22:27:46 +01:00 |
|
bones.glsl
|
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
|
2023-12-26 04:30:54 +01:00 |
|
comp_lighttiles.glsl
|
replace vec4 list with proper struct for lights
|
2025-01-20 16:45:08 +01:00 |
|
desaturate.glsl
|
Add support for using #include in glsl files and improve glsl compile errors
|
2023-03-22 00:06:13 +01:00 |
|
fogball.glsl
|
Convert fogball calculations from sRGB to linear
|
2024-01-11 01:33:36 +08:00 |
|
frag_burn.glsl
|
Fix shader build errors and remove support for old deprecated shader types
|
2023-03-24 03:34:24 +01:00 |
|
frag_fogboundary.glsl
|
Fix fogboundary compile error
|
2025-03-25 09:33:21 +01:00 |
|
frag_main.glsl
|
Workaround for a strange GLSL bug
|
2025-04-02 13:14:38 +02:00 |
|
frag_portal.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
frag_stencil.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
frag_zminmax0.glsl
|
Fix zminmax not being linear depth
|
2024-09-16 01:45:44 +02:00 |
|
frag_zminmax1.glsl
|
Fix zminmax not being linear depth
|
2024-09-16 01:45:44 +02:00 |
|
grayscale.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
includes.glsl
|
wireframe improvements
|
2025-01-20 16:45:08 +01:00 |
|
layout_shared.glsl
|
Workaround for a strange GLSL bug
|
2025-04-02 13:14:38 +02:00 |
|
light_shadow.glsl
|
Wip optimize ubershader compilation time
|
2025-04-03 23:02:36 +02:00 |
|
light_spot.glsl
|
replace vec4 list with proper struct for lights
|
2025-01-20 16:45:08 +01:00 |
|
light_trace.glsl
|
modify traceShadow by extracting TraceDynLightRay/TraceAnyHit switching outside the for loop
|
2025-04-03 23:23:52 +02:00 |
|
lightmode.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
lightmode_build.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
lightmode_default.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
lightmode_software.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
lightmode_vanilla.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
lightmodel_nolights.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
lightmodel_normal.glsl
|
Add worker thread for creating pipelines
|
2025-04-10 08:17:45 +02:00 |
|
lightmodel_pbr.glsl
|
Add worker thread for creating pipelines
|
2025-04-10 08:17:45 +02:00 |
|
lightmodel_shared.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
lightmodel_specular.glsl
|
Add worker thread for creating pipelines
|
2025-04-10 08:17:45 +02:00 |
|
mateffect_default.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
mateffect_warp1.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
mateffect_warp2.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
material_default.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_jagged.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_noise.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_smooth.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_smoothnoise.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_smoothtranslucent.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_software.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_standard.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_fuzz_swirly.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_gettexel.glsl
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
material_legacy_pmaterial.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_legacy_process.glsl
|
Add support for using #include in glsl files and improve glsl compile errors
|
2023-03-22 00:06:13 +01:00 |
|
material_legacy_ptexel.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_normalmap.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
material_notexture.glsl
|
wireframe improvements
|
2025-01-20 16:45:08 +01:00 |
|
material_paletted.glsl
|
Begin refactor the shaders
|
2023-03-19 07:18:12 +01:00 |
|
vert_main.glsl
|
Fix vertex lighting
|
2025-04-04 23:46:02 +02:00 |
|
vert_nocustom.glsl
|
add custom vertex shaders
|
2025-01-08 18:25:36 +08:00 |
|
vert_zminmax.glsl
|
Add shaders for light tiles
|
2024-09-13 20:45:36 +02:00 |