vkdoom_m/src
2025-07-30 00:37:50 -04:00
..
common - Fix crash in FileSystem::ReadFile when loading empty lumps. 2025-07-29 08:20:20 -04:00
console Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_statusbar Clean up network warnings 2025-06-24 21:22:34 -03:00
gamedata Export DecalBase 2025-07-28 15:24:04 -03:00
intermission Unified name capitalization: *menu -> *Menu 2025-07-08 16:30:17 -03:00
launcher Fixes sign-compare warnings 2025-07-18 21:11:50 -03:00
maploader - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
menu Added UUID for game sessions 2025-07-26 11:43:59 -03:00
playsim Export DecalBase 2025-07-28 15:24:04 -03:00
posix Added release notes for previous version 2025-07-26 21:57:11 -03:00
r_data Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
rendering Added scale and alpha interpolation 2025-07-22 11:35:20 -03:00
scripting Export DecalBase 2025-07-28 15:24:04 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
am_map.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt - integrate zmusic into normal build process 2025-07-30 00:37:50 -04:00
ct_chat.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
d_iwad.cpp Added -optfile argument 2025-07-23 01:03:02 -03:00
d_main.cpp Added -optfile argument 2025-07-23 01:03:02 -03:00
d_main.h save togglehud to ini so that it can be properly restored on crash/exit 2025-04-17 18:57:11 -03:00
d_net.cpp Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
d_net.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinf.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinfo.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
d_protocol.cpp Moved stream reading/writing protocol to common 2025-07-15 00:16:34 -03:00
d_protocol.h Moved stream reading/writing protocol to common 2025-07-15 00:16:34 -03:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_game.cpp Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
g_game.h Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_level.cpp Added UUID for game sessions 2025-07-26 11:43:59 -03:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Added new libADLMIDI and libOPNMIDI options 2025-07-15 17:17:47 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
hu_stuff.h Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Fixed arithmetic state jumps going out-of-bounds 2025-07-17 03:19:52 -03:00
p_conversation.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_conversation.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
p_saveg.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer_doom.cpp Export DecalBase 2025-07-28 15:24:04 -03:00
serializer_doom.h Export DecalBase 2025-07-28 15:24:04 -03:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Haiku support patch 2025-04-05 20:49:45 -04:00
wi_stuff.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00