vkdoom_m/src
2024-12-14 06:08:49 +08:00
..
common Clean up decal behavior 2024-12-14 05:40:45 +08:00
console Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
g_statusbar Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-11 00:11:39 +08:00
gamedata Clean up decal behavior 2024-12-14 05:40:45 +08:00
intermission Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
launcher Merge remote-tracking branch 'gzdoom/master' 2024-07-23 19:23:26 +02:00
maploader Merge branch 'master' into pr_lightmap_modding_vkdoom 2024-10-24 11:06:26 +08:00
menu - Make the default dimcolor match VKDoom's titular orange tone 2024-07-04 17:21:11 +08:00
playsim Fixed missing 3D floor trace check 2024-12-14 06:08:38 +08:00
posix Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too 2024-06-30 20:01:18 +08:00
r_data Stop interpolators constantly force updating mesh 2024-12-14 06:08:49 +08:00
rendering Clean up decal behavior 2024-12-14 05:40:45 +08:00
scripting Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13' 2024-11-01 21:17:09 +08:00
sound added CVAR to select the preferred MOD player and SNDINFO option to set it per song. 2024-10-05 12:37:55 +02:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-11 00:11:39 +08:00
am_map.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
am_map.h
announcer.h
bbannouncer.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
CMakeLists.txt Merge branch '4.13' of ../gzdoom into gz4.13.1-merge 2024-10-20 10:25:15 -04:00
ct_chat.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo 2024-10-12 01:25:21 -04:00
d_main.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-04-21 00:41:20 +08:00
d_netinfo.cpp Reinstate autoaim as an enabled default 2024-07-07 22:29:08 +08:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-27 12:31:14 +02:00
doomdata.h change light strength to light linearity 0.0 = inverse square, 1.0 = linear 2024-10-11 11:43:09 +02:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
events.h Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
g_cvars.cpp Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation) 2024-12-06 20:58:12 +01:00
g_cvars.h
g_dumpinfo.cpp fix bad string comparison. 2024-10-19 08:06:53 -04:00
g_game.cpp Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-24 15:31:08 +08:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Hook up 3d floor updates to the level mesh 2024-10-15 18:33:30 +02:00
g_level.h Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
g_levellocals.h Hook up 3d floor updates to the level mesh 2024-10-15 18:33:30 +02:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
gameconfigfile.h Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp) 2024-07-04 18:49:01 +08:00
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
levelmeshhelper.cpp switch defines to template 2024-10-15 19:37:38 +02:00
levelmeshhelper.h Hook up 3d floor updates to the level mesh 2024-10-15 18:33:30 +02:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_misc.h
namedef_custom.h Merge branch '4.13' of ../gzdoom into gz4.13.1-merge 2024-10-20 10:25:15 -04:00
p_conversation.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp Merge branch 'master' into pr_lightmap_modding_vkdoom 2024-10-24 11:06:26 +08:00
p_saveg.h
p_setup.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Update Discord AppID 2024-11-05 05:31:34 +08:00
wi_stuff.cpp make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play. 2024-10-01 16:48:07 +02:00
wi_stuff.h