vkdoom_m/wadsrc/static/shaders/scene
2024-10-16 02:33:21 +08:00
..
binding_fixed.glsl Hook up some more PBR stuff 2024-10-03 02:37:08 +02:00
binding_rsbuffers.glsl switch from uniform to shader keys 2024-10-09 04:44:51 +02:00
binding_textures.glsl Use constants as bad boys and girls seem to be shadowing the global variables :p 2024-02-19 13:14:53 +01:00
bones.glsl Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
comp_lighttiles.glsl Use the dynamic lights from the level mesh in the light tiles shader 2024-09-16 18:06:21 +02:00
desaturate.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
fogball.glsl Convert fogball calculations from sRGB to linear 2024-01-11 01:33:36 +08:00
frag_burn.glsl Fix shader build errors and remove support for old deprecated shader types 2023-03-24 03:34:24 +01:00
frag_fogboundary.glsl Remove unused uniforms and restrict push constants to only control offsets into buffers 2023-04-24 22:10:17 +02:00
frag_main.glsl Reapplication of 992e01de05 (Apple-GLSL fix for the dither shader) 2024-10-16 02:33:21 +08:00
frag_portal.glsl Implement line portals and improve sky handling 2023-12-26 04:31:00 +01:00
frag_stencil.glsl Fix shader build errors and remove support for old deprecated shader types 2023-03-24 03:34:24 +01:00
frag_zminmax0.glsl Fix zminmax not being linear depth 2024-09-16 01:45:44 +02:00
frag_zminmax1.glsl Fix zminmax not being linear depth 2024-09-16 01:45:44 +02:00
grayscale.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
includes.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
layout_frag.glsl Add support for textureLod 2024-09-13 19:49:10 +02:00
layout_shared.glsl Hook up some more PBR stuff 2024-10-03 02:37:08 +02:00
layout_vert.glsl Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
light_shadow.glsl Bias the trace end point to reduce shadow acne 2024-08-26 02:59:03 +02:00
light_spot.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
lightmode.glsl Add code collecting fogballs from the visible scene 2023-12-11 11:34:14 +01:00
lightmode_build.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmode_default.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmode_software.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmode_vanilla.glsl Only add the lightmode actually being used into the shader 2023-04-19 02:28:32 +02:00
lightmodel_nolights.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
lightmodel_normal.glsl change light strength to light linearity 0.0 = inverse square, 1.0 = linear 2024-10-11 11:43:09 +02:00
lightmodel_pbr.glsl change light strength to light linearity 0.0 = inverse square, 1.0 = linear 2024-10-11 11:43:09 +02:00
lightmodel_shared.glsl change light strength to light linearity 0.0 = inverse square, 1.0 = linear 2024-10-11 11:43:09 +02:00
lightmodel_specular.glsl change light strength to light linearity 0.0 = inverse square, 1.0 = linear 2024-10-11 11:43:09 +02:00
mateffect_default.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
mateffect_warp1.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
mateffect_warp2.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material.glsl Fix misc shader related issues 2023-04-06 19:36:58 +02:00
material_default.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_jagged.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_noise.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_smooth.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_smoothnoise.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_smoothtranslucent.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_software.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_standard.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_fuzz_swirly.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_gettexel.glsl Fix misc shader related issues 2023-04-06 19:36:58 +02:00
material_legacy_pmaterial.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_legacy_process.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-03-22 00:06:13 +01:00
material_legacy_ptexel.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_normalmap.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_notexture.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_paletted.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_pbr.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
material_spec.glsl Begin refactor the shaders 2023-03-19 07:18:12 +01:00
vert_main.glsl Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
vert_zminmax.glsl Add shaders for light tiles 2024-09-13 20:45:36 +02:00