vkdoom_m/src
Boondorl 6756c850e7 Disable autoloading mods when playing online
Any mods when hosting and joining should have to be explicitly labeled, this way extra mods aren't accidentally making their way into the lists.
2025-07-05 18:12:03 -03:00
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common Gamepad Improvements 2025-07-05 17:41:40 -03:00
console Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
g_statusbar Clean up network warnings 2025-06-24 21:22:34 -03:00
gamedata fix unsigned comparison in keysections.cpp 2025-06-18 03:52:23 -03:00
intermission Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
launcher Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
maploader Lightmap parsing update 2025-06-12 19:28:23 -03:00
menu Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
playsim Fixed bad VisualThinker nodes getting into the render list 2025-07-05 08:21:21 -04:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data Added ViewModelFOV field for models 2025-06-13 14:04:08 -03:00
rendering Fixed camera interpolating when using outdated information 2025-06-14 14:03:40 -03:00
scripting Fix for WorldPaused 2025-07-04 09:24:57 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
am_map.cpp Added am_showlevelname CVar 2025-04-27 01:31:13 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt split stb_include into .cpp and .h 2025-04-23 18:49:23 -03:00
ct_chat.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_iwad.cpp save extraArgs to CVar for easier testing 2025-05-15 20:50:22 -03:00
d_main.cpp Disable autoloading mods when playing online 2025-07-05 18:12:03 -03:00
d_main.h save togglehud to ini so that it can be properly restored on crash/exit 2025-04-17 18:57:11 -03:00
d_net.cpp Clean up console commands 2025-07-04 09:24:50 -03:00
d_net.h Improve stability in packet-server mode 2025-07-02 21:19:15 -03:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Clean up console commands 2025-07-04 09:24:50 -03:00
d_protocol.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_protocol.h Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled). 2025-05-15 23:24:49 -03:00
g_game.cpp Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
g_game.h Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_level.cpp Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled). 2025-05-15 23:24:49 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Fixed outdated example in config file 2025-06-11 01:26:59 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
hu_stuff.h Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Add mechanism for Prosperity Rune-like powerups 2025-07-04 09:25:28 -03:00
p_conversation.cpp Added missing return values in VM calls 2025-03-19 15:17:29 -03:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
p_saveg.cpp Fixed bad VisualThinker nodes getting into the render list 2025-07-05 08:21:21 -04:00
p_saveg.h
p_setup.cpp Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes. 2025-05-06 11:47:45 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
p_tick.h
r_state.h
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h
serializer_doom.cpp Clean up for Behavior API 2025-02-20 04:12:46 -03:00
serializer_doom.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Haiku support patch 2025-04-05 20:49:45 -04:00
wi_stuff.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00