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common
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Gamepad Improvements
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2025-07-05 17:41:40 -03:00 |
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console
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Fix up saving in multiplayer
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2025-07-02 12:33:50 -03:00 |
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g_statusbar
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Clean up network warnings
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2025-06-24 21:22:34 -03:00 |
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gamedata
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fix unsigned comparison in keysections.cpp
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2025-06-18 03:52:23 -03:00 |
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intermission
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Added ready system to screen jobs for multiplayer
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2025-06-28 14:39:19 -03:00 |
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launcher
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Rebrand the launcher to make it more distinctly GZDoom
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2025-06-21 11:52:47 -04:00 |
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maploader
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Lightmap parsing update
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2025-06-12 19:28:23 -03:00 |
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menu
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Fix up saving in multiplayer
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2025-07-02 12:33:50 -03:00 |
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playsim
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Fixed bad VisualThinker nodes getting into the render list
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2025-07-05 08:21:21 -04:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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Added ViewModelFOV field for models
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2025-06-13 14:04:08 -03:00 |
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rendering
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Fixed camera interpolating when using outdated information
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2025-06-14 14:03:40 -03:00 |
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scripting
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Fix for WorldPaused
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2025-07-04 09:24:57 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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am_map.cpp
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Added am_showlevelname CVar
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2025-04-27 01:31:13 -03:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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split stb_include into .cpp and .h
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2025-04-23 18:49:23 -03:00 |
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ct_chat.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_iwad.cpp
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save extraArgs to CVar for easier testing
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2025-05-15 20:50:22 -03:00 |
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d_main.cpp
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Disable autoloading mods when playing online
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2025-07-05 18:12:03 -03:00 |
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d_main.h
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save togglehud to ini so that it can be properly restored on crash/exit
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2025-04-17 18:57:11 -03:00 |
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d_net.cpp
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Clean up console commands
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2025-07-04 09:24:50 -03:00 |
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d_net.h
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Improve stability in packet-server mode
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2025-07-02 21:19:15 -03:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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Clean up console commands
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2025-07-04 09:24:50 -03:00 |
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d_protocol.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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d_protocol.h
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Added ready system to screen jobs for multiplayer
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2025-06-28 14:39:19 -03:00 |
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doomdata.h
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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doomdef.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
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g_dumpinfo.cpp
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ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled).
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2025-05-15 23:24:49 -03:00 |
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g_game.cpp
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Fix up saving in multiplayer
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2025-07-02 12:33:50 -03:00 |
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g_game.h
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Added ready system to screen jobs for multiplayer
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2025-06-28 14:39:19 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
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g_level.cpp
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Added ready system to screen jobs for multiplayer
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2025-06-28 14:39:19 -03:00 |
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g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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g_levellocals.h
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ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled).
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2025-05-15 23:24:49 -03:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Fixed outdated example in config file
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2025-06-11 01:26:59 -04:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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hu_stuff.h
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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m_cheat.cpp
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Fixed setinv cheat
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2025-03-14 21:10:44 -03:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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Add mechanism for Prosperity Rune-like powerups
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2025-07-04 09:25:28 -03:00 |
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p_conversation.cpp
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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p_saveg.cpp
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Fixed bad VisualThinker nodes getting into the render list
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2025-07-05 08:21:21 -04:00 |
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p_saveg.h
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p_setup.cpp
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Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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2025-05-06 11:47:45 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added ready system to screen jobs for multiplayer
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2025-06-28 14:39:19 -03:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
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scriptutil.h
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serializer_doom.cpp
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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serializer_doom.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Haiku support patch
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2025-04-05 20:49:45 -04:00 |
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wi_stuff.cpp
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Scriptified scoreboard drawing
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2025-05-21 10:50:34 -03:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |