A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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Boondorl 86375c1b79 Move travelling to two-step system
Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github change apt to apt-get 2025-08-02 11:16:16 -04:00
bin/windows/vpx - no more need for zmusic binary blobs 2025-07-30 00:38:50 -04:00
cmake Squashed 'libraries/ZMusic/' content from commit ac3e232b00 2025-07-30 00:24:15 -04:00
docs ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries - implement impure's changes to discordrpc to use crt allocator to prevent crashes with newer versions of cmake 2025-08-02 11:55:24 -04:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Lightmap parsing update 2025-06-12 19:28:23 -03:00
src Move travelling to two-step system 2025-08-02 17:35:16 -03:00
tools Fixed conflicting int defs under solaris 2025-06-24 21:22:55 -03:00
unused - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
wadsrc Move travelling to two-step system 2025-08-02 17:35:16 -03:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - language update 2025-07-29 23:53:44 -04:00
wadsrc_lights fix gldefs and decaldef being inverted 2025-05-06 22:10:28 -03:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Squashed 'libraries/ZMusic/' content from commit ac3e232b00 2025-07-30 00:24:15 -04:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
CMakeLists.txt - fixed build with system-wide ZMusic intallation 2025-08-01 11:54:27 +03:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Squashed 'libraries/ZMusic/' content from commit ac3e232b00 2025-07-30 00:24:15 -04:00
SECURITY.md Create SECURITY.md 2025-07-30 02:55:41 -04:00
update-subtrees.cmd Squashed commit of the following: 2025-07-30 01:25:09 -04:00
update-subtrees.sh Squashed commit of the following: 2025-07-30 01:25:09 -04:00
vcpkg.json Squashed 'libraries/ZMusic/' content from commit ac3e232b00 2025-07-30 00:24:15 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources