..
common
Move travelling to two-step system
2025-08-02 17:35:16 -03:00
console
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
g_statusbar
Clean up network warnings
2025-06-24 21:22:34 -03:00
gamedata
Export DecalBase
2025-07-28 15:24:04 -03:00
intermission
Unified name capitalization: *menu -> *Menu
2025-07-08 16:30:17 -03:00
launcher
Fixes sign-compare warnings
2025-07-18 21:11:50 -03:00
maploader
- allow voodoo dolls to trigger lock messages
2025-07-22 10:36:16 -03:00
menu
Added UUID for game sessions
2025-07-26 11:43:59 -03:00
playsim
Move travelling to two-step system
2025-08-02 17:35:16 -03:00
posix
Added release notes for previous version
2025-07-26 21:57:11 -03:00
r_data
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
rendering
Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely
2025-08-02 12:00:50 -04:00
scripting
Export DecalBase
2025-07-28 15:24:04 -03:00
sound
Added S_StartSoundAt
2025-01-18 06:47:00 -05:00
utility /nodebuilder
removed several bad casts to 'long'.
2023-10-04 16:47:43 +02:00
win32
Bone Getters Part 2/3, plus fixed warnings for MSVC
2025-05-09 17:06:16 -03:00
am_map.cpp
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
am_map.h
announcer.h
bbannouncer.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
CMakeLists.txt
Squashed commit of the following:
2025-07-30 01:25:09 -04:00
ct_chat.cpp
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
d_anonstats.cpp
- disable survey code again.
2023-09-25 00:08:12 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_defcvars.cpp
- add null check for the defcvars blacklist
2025-01-26 18:45:46 -05:00
d_defcvars.h
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_event.h
Fixed quick save rotator breaking save logic
2025-07-28 02:50:10 -04:00
d_iwad.cpp
Added -optfile argument
2025-07-23 01:03:02 -03:00
d_main.cpp
Added -optfile argument
2025-07-23 01:03:02 -03:00
d_main.h
save togglehud to ini so that it can be properly restored on crash/exit
2025-04-17 18:57:11 -03:00
d_net.cpp
Fixed +playerclass not being respected when new players join a save
2025-07-31 04:11:22 -04:00
d_net.h
Prevent buffer overflows when using streams
2025-07-10 14:11:08 -03:00
d_netinf.h
Prevent buffer overflows when using streams
2025-07-10 14:11:08 -03:00
d_netinfo.cpp
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
d_protocol.cpp
Moved stream reading/writing protocol to common
2025-07-15 00:16:34 -03:00
d_protocol.h
Moved stream reading/writing protocol to common
2025-07-15 00:16:34 -03:00
doomdata.h
Added spawn origin flags.
2025-02-20 04:13:36 -03:00
doomdef.h
- allow voodoo dolls to trigger lock messages
2025-07-22 10:36:16 -03:00
doomstat.cpp
Lobby Overhaul
2025-03-07 20:32:52 -05:00
doomstat.h
Lobby Overhaul
2025-03-07 20:32:52 -05:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
Bone Getters Part 2/3, plus fixed warnings for MSVC
2025-05-09 17:06:16 -03:00
events.h
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
g_game.cpp
Fixed quick save rotator breaking save logic
2025-07-28 02:50:10 -04:00
g_game.h
Fixed quick save rotator breaking save logic
2025-07-28 02:50:10 -04:00
g_hub.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp
Move travelling to two-step system
2025-08-02 17:35:16 -03:00
g_level.h
allow cutscenes in intermissions
2025-02-07 20:17:54 -03:00
g_levellocals.h
Move travelling to two-step system
2025-08-02 17:35:16 -03:00
g_pch.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
g_pch2.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
gameconfigfile.cpp
Added new libADLMIDI and libOPNMIDI options
2025-07-15 17:17:47 -04:00
gameconfigfile.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
hu_scores.cpp
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
hu_stuff.h
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
m_cheat.cpp
Fixed setinv cheat
2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp
M_SaveDefaults is also not part of the common engine backend.
2024-11-23 20:39:23 +01:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Reworked Travelling logic
2025-08-02 17:35:16 -03:00
p_conversation.cpp
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
p_conversation.h
Prevent buffer overflows when using streams
2025-07-10 14:11:08 -03:00
p_openmap.cpp
Bone Getters Part 2/3, plus fixed warnings for MSVC
2025-05-09 17:06:16 -03:00
p_saveg.cpp
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
p_saveg.h
p_setup.cpp
Reworked Travelling logic
2025-08-02 17:35:16 -03:00
p_setup.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_states.cpp
fix bad assert in GetStateLabelIndex.
2024-04-08 19:14:08 +02:00
p_tick.cpp
Replaced uint with unsigned int
2025-07-19 11:37:24 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
Export DecalBase
2025-07-28 15:24:04 -03:00
serializer_doom.h
Export DecalBase
2025-07-28 15:24:04 -03:00
st_stuff.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
Haiku support patch
2025-04-05 20:49:45 -04:00
wi_stuff.cpp
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00