vkdoom_m/src
Boondorl 86375c1b79 Move travelling to two-step system
Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
..
common Move travelling to two-step system 2025-08-02 17:35:16 -03:00
console Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_statusbar Clean up network warnings 2025-06-24 21:22:34 -03:00
gamedata Export DecalBase 2025-07-28 15:24:04 -03:00
intermission Unified name capitalization: *menu -> *Menu 2025-07-08 16:30:17 -03:00
launcher Fixes sign-compare warnings 2025-07-18 21:11:50 -03:00
maploader - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
menu Added UUID for game sessions 2025-07-26 11:43:59 -03:00
playsim Move travelling to two-step system 2025-08-02 17:35:16 -03:00
posix Added release notes for previous version 2025-07-26 21:57:11 -03:00
r_data Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
rendering Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely 2025-08-02 12:00:50 -04:00
scripting Export DecalBase 2025-07-28 15:24:04 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
am_map.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt Squashed commit of the following: 2025-07-30 01:25:09 -04:00
ct_chat.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
d_iwad.cpp Added -optfile argument 2025-07-23 01:03:02 -03:00
d_main.cpp Added -optfile argument 2025-07-23 01:03:02 -03:00
d_main.h save togglehud to ini so that it can be properly restored on crash/exit 2025-04-17 18:57:11 -03:00
d_net.cpp Fixed +playerclass not being respected when new players join a save 2025-07-31 04:11:22 -04:00
d_net.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinf.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinfo.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
d_protocol.cpp Moved stream reading/writing protocol to common 2025-07-15 00:16:34 -03:00
d_protocol.h Moved stream reading/writing protocol to common 2025-07-15 00:16:34 -03:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
g_game.cpp Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
g_game.h Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Move travelling to two-step system 2025-08-02 17:35:16 -03:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h Move travelling to two-step system 2025-08-02 17:35:16 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Added new libADLMIDI and libOPNMIDI options 2025-07-15 17:17:47 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
hu_stuff.h Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Reworked Travelling logic 2025-08-02 17:35:16 -03:00
p_conversation.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_conversation.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
p_saveg.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_saveg.h
p_setup.cpp Reworked Travelling logic 2025-08-02 17:35:16 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Export DecalBase 2025-07-28 15:24:04 -03:00
serializer_doom.h Export DecalBase 2025-07-28 15:24:04 -03:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Haiku support patch 2025-04-05 20:49:45 -04:00
wi_stuff.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00