vkdoom_m/src/common/objects
Boondorl 86375c1b79 Move travelling to two-step system
Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
..
autosegs.cpp GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
autosegs.h GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
dobject.cpp Move travelling to two-step system 2025-08-02 17:35:16 -03:00
dobject.h Improved Object handling while predicting 2025-08-02 15:03:18 -03:00
dobjgc.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
dobjgc.h Reworked Travelling logic 2025-08-02 17:35:16 -03:00
dobjtype.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
dobjtype.h contain the statnum hack for visual thinkers on the game side. 2024-11-23 20:39:23 +01:00