vkdoom_m/wadsrc/static/zscript
Boondorl 86375c1b79 Move travelling to two-step system
Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
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actors Reworked Travelling logic 2025-08-02 17:35:16 -03:00
engine Fix oboe 2025-08-02 15:04:34 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui Expose CloseDialog 2025-07-17 23:28:10 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Move travelling to two-step system 2025-08-02 17:35:16 -03:00
events.zs Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Added support for client-side VisualThinkers 2025-07-08 16:28:40 -03:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00