Commit graph

131 commits

Author SHA1 Message Date
Christoph Oelckers
a020b8c2f5 do not compile the first shader in the shader manager's constructor
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
Christoph Oelckers
df3e82d94c cleaned up some redundant file reads and fixed file opening in the movie player.
As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
1717ff47b2 add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
Christoph Oelckers
7f9df12431 - Survey: return more meaningful info for current OS and Vulkan version. 2023-09-20 20:03:07 +02:00
Magnus Norddahl
45a2cbe081 Update zvulkan to latest version 2023-09-16 00:32:15 -04:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
2c2bf0265f - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
4906d287cb - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
Christoph Oelckers
eccbafc1bc - let FileData.GetString only return a const char pointer.
Not exposing the implementation will allow a lot more optimization in the backend and we also want to get rid of FString here.
2023-08-22 22:18:53 +02:00
Cacodemon345
fe7beaaf17 Add support for HDR canvas textures
Vulkan only.
2023-08-12 06:46:05 -04:00
Christoph Oelckers
62b9243142 - made some changes to vectors.h so that it can be used without the floating point function replacements.
Using __has_include and providing fallback implementations.
2023-06-16 20:51:25 +02:00
Christoph Oelckers
acfe82b9a8 - Backend update from Raze. 2023-05-27 09:31:17 +02:00
Christoph Oelckers
47b76180d6 - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
Ricardo Luís Vaz Silva
8e7897233e Add Alternate Light Blending Options 2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd - manually reimplement pull request #1850 2023-01-14 11:23:10 -05:00
Magnus Norddahl
7b864fd665 Add vulkan pipeline cache 2022-12-19 17:40:27 +01:00
Magnus Norddahl
6a005e3a2a Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
Magnus Norddahl
1a1adc5c29 Fix vulkan backend clearing the canvas textures to undefined contents 2022-10-28 14:53:05 -04:00
Shiny Metagross
08f520f1c6 IQM Support Implemented
More info to come
2022-10-19 22:48:57 +02:00
Magnus Norddahl
37039721bd Fix washed out colors in Vulkan HDR mode 2022-10-11 00:10:02 +02:00
Magnus Norddahl
742ae8c907 Fix viewpoint buffer not getting cleared when in the menus 2022-07-28 13:52:09 +02:00
Magnus Norddahl
fe3751a502 Fix renderdoc error message about not all textures getting bound 2022-07-25 18:50:16 +02:00
Magnus Norddahl
6137ea12d1 Fix typo 2022-07-25 18:50:16 +02:00
Magnus Norddahl
bb503950df Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl
aa083604e1 Fix variable arg bindings
Always clear the drawer
2022-07-25 18:50:16 +02:00
Magnus Norddahl
4f0b02b396 Add a 2d drawer to canvas textures 2022-07-25 18:50:16 +02:00
Magnus Norddahl
89f5428a9a Fixes vulkan crash when multisampling is enabled 2022-07-16 17:51:44 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing (#1660)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Magnus Norddahl
69778667aa Minor cleanup of some vulkan rtx code 2022-07-16 08:55:57 +02:00
Christoph Oelckers
7847a55d67 - do not include game specific stuff in the backend. 2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d - fixed bad use of local variable. 2022-07-02 10:24:51 +02:00
Christoph Oelckers
e3d7afa2d5 - added missing return 2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00 Hide experimental ray query behind vk_raytrace 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19 Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2 Add some helpers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
c7fe3de4b0 Avoid creating new descriptor pools every frame 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5aa0fb536f Only define SUPPORTS_RAYTRACING if it was detected 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5 Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
f1775ee64b Fix null pointer crash if shader fails to compile during startup 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5446e37874 Add debug names to some buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a Upgrade glslang to 11.10.0 2022-06-22 07:55:19 +02:00
Magnus Norddahl
32d059e432 Tell the debug layer what the name of the shader is
Always bind both buffer descriptor sets
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460 Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00
Magnus Norddahl
4644221454 Make sure everything has finished rendering or uploading before changing the render buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
24bf0c685c Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future 2022-06-22 07:55:19 +02:00
Magnus Norddahl
1c4798f059 Move lightmap and shadowmap textures to VkTextureManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
3d43819a3f Move null texture to the texture manager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
63d40ffbf9 Avoiding adding empty objects to the delete list 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527 Move more code into the correct managers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
69cfadf411 Manage buffers in VkBufferManager 2022-06-22 07:55:19 +02:00