vkdoom_m/src/common/rendering/hwrenderer/data
2024-03-05 16:37:59 +01:00
..
buffers.h Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
flatvertices.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
hw_aabbtree.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_clock.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_collision.cpp Fix compiler warnings about using characters that are not valid UTF-8 in comments 2024-01-18 10:51:34 +01:00
hw_collision.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
hw_cvars.cpp Remove gl_seamless as an user option 2023-12-26 04:31:00 +01:00
hw_cvars.h Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows 2023-10-15 16:14:00 +02:00
hw_dynlightdata.h Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
hw_levelmesh.cpp Atlas tile adjustments 2024-02-28 00:59:41 +01:00
hw_levelmesh.h Make the light list part of the level mesh 2024-02-26 15:57:32 +01:00
hw_levelmeshlight.h Hook up SourceRadius 2024-03-05 16:37:59 +01:00
hw_levelmeshportal.h More compile fixes 2023-12-31 07:10:36 +01:00
hw_levelmeshsurface.h Make the light list part of the level mesh 2024-02-26 15:57:32 +01:00
hw_lightmaptile.h Atlas tile adjustments 2024-02-28 00:59:41 +01:00
hw_materialstate.h Split into more files 2023-12-26 04:31:00 +01:00
hw_mesh.cpp Rename StreamData to SurfaceUniforms 2023-12-26 04:30:54 +01:00
hw_mesh.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00
hw_meshbuilder.cpp Add support for using the correct pipeline for each surface 2023-12-26 04:30:56 +01:00
hw_meshbuilder.h Add support for using the correct pipeline for each surface 2023-12-26 04:30:56 +01:00
hw_modelvertexbuffer.cpp Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
hw_modelvertexbuffer.h Remove virtual inheritance 2023-04-16 21:49:05 +02:00
hw_renderstate.h Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_shaderpatcher.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_shaderpatcher.h Fix misc shader related issues 2023-04-06 19:36:58 +02:00
hw_shadowmap.cpp Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows 2023-10-15 16:14:00 +02:00
hw_shadowmap.h Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
hw_skydome.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
hw_skydome.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
hw_surfaceuniforms.h Split into more files 2023-12-26 04:31:00 +01:00
hw_viewpointuniforms.h Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows 2023-10-15 16:14:00 +02:00
hw_vrmodes.cpp - some angle cleanup 2023-08-12 10:10:27 +02:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00