- Removed bone manipulation code - Implemented an index in calculateBones to optimize multi-armature actors - Moved the bone storage object's creation to RenderModels so that the armature array can be sized there |
||
|---|---|---|
| .. | ||
| actors | ||
| engine | ||
| scriptutil | ||
| ui | ||
| compatibility.zs | ||
| constants.zs | ||
| destructible.zs | ||
| doombase.zs | ||
| events.zs | ||
| level_compatibility.zs | ||
| level_postprocessor.zs | ||
| mapdata.zs | ||
| sounddata.zs | ||
| zscript_license.txt | ||