- Removed bone manipulation code - Implemented an index in calculateBones to optimize multi-armature actors - Moved the bone storage object's creation to RenderModels so that the armature array can be sized there |
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|---|---|---|
| .. | ||
| chex | ||
| doom | ||
| heretic | ||
| hexen | ||
| inventory | ||
| player | ||
| raven | ||
| shared | ||
| strife | ||
| actions.zs | ||
| actor.zs | ||
| attacks.zs | ||
| checks.zs | ||
| interaction.zs | ||
| inventory_util.zs | ||
| mbf21.zs | ||
| morph.zs | ||