vkdoom_m/src/gamedata
Marcus Minhorst 8352039e3f Cleanup
2025-08-24 03:02:06 -04:00
..
textures Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
xlat - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
a_keys.cpp - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
a_keys.h Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
a_weapons.cpp Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
a_weapons.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_dehacked.cpp Fixed up format specifiers 2025-08-09 21:20:56 -03:00
d_dehacked.h Skip bex strings for freedoom if language lump is present (#2682) 2024-08-21 00:08:57 -03:00
decallib.cpp Export DecalBase 2025-07-28 15:24:04 -03:00
decallib.h Export DecalBase 2025-07-28 15:24:04 -03:00
doomfont.h Cleanup 2025-08-24 03:02:06 -04:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - allow voodoo dolls to trigger lock messages 2025-07-22 10:36:16 -03:00
g_mapinfo.h ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled). 2025-05-15 23:24:49 -03:00
g_skill.cpp Exported episode and skill infos 2025-03-13 14:08:25 -03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp Added option to use a string instead of pause graphic 2025-08-02 17:36:29 -03:00
gi.h Added option to use a string instead of pause graphic 2025-08-02 17:36:29 -03:00
info.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
info.h Added client-side Thinkers 2025-03-11 10:14:28 -03:00
keysections.cpp fix unsigned comparison in keysections.cpp 2025-06-18 03:52:23 -03:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_terrain.h Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
statistics.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
teaminfo.cpp Added missing player retranslation 2024-05-26 20:31:50 -03:00
teaminfo.h Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
umapinfo.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00