vkdoom_m/src
Marcus Minhorst c753b4a98f Fix typo
2025-09-20 18:02:10 -03:00
..
common [Nit] Silence more minor warnings 2025-09-19 23:49:03 -03:00
console - fix misleading indentation warnings in c_cmds.cpp with dummy if's 2025-08-12 05:21:28 -04:00
g_statusbar Clean up network warnings 2025-06-24 21:22:34 -03:00
gamedata Cleanup 2025-08-24 03:02:06 -04:00
intermission Unified name capitalization: *menu -> *Menu 2025-07-08 16:30:17 -03:00
launcher Add updated theme 2025-08-26 23:22:53 -04:00
maploader Fix typo 2025-09-20 18:02:10 -03:00
menu Added rumble from menus 2025-08-24 03:02:06 -04:00
playsim [Nit] Silence more minor warnings 2025-09-19 23:49:03 -03:00
posix Added support for the Kex port of Doom to Linux/macOS, which was missed earlier 2025-09-19 07:56:57 -04:00
r_data [Nit] Fixup nontrivial memcall warning 2025-09-19 16:38:53 -03:00
rendering Added rumble from world 2025-08-24 03:02:06 -04:00
scripting Allow particle fade-out and fade-in to be defined individually for FSpawnParticleParams and A_SpawnParticleEx. Requires either SPF_FADE_IN_OUT or SPF_FADE_IN_HOLD_OUT flags to be enabled first, and startalpha to be 0 for fading in. The old fadestep parameter serves as the fade-in time, while the new fadeoutstep parameter controls the fade-out time. SPF_FADE_IN_HOLD_OUT ensures the particle will stay solid for the duration of its lifetime before starting to fade out. 2025-09-10 07:10:13 -03:00
sound Added rumble from actions 2025-08-24 03:02:06 -04:00
utility/nodebuilder [Nit] Fixup nontrivial memcall warning 2025-09-19 16:38:53 -03:00
win32 Added support for Heretic/Hexen vanilla WADs that come with the 2025 Kex port 2025-09-19 07:56:57 -04:00
am_map.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt Install zmusic to system 2025-09-19 00:12:50 -04:00
ct_chat.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
d_iwad.cpp Reverse iteration order of ValidateIWADs 2025-08-08 19:38:57 -03:00
d_main.cpp [Nit] Silence more minor warnings 2025-09-19 23:49:03 -03:00
d_main.h Added global signal handler 2025-08-23 05:03:51 -04:00
d_net.cpp Fixed up format specifiers 2025-08-09 21:20:56 -03:00
d_net.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinf.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
d_netinfo.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
d_protocol.cpp Fixed net event data being dropped in packet-server mode 2025-08-12 14:35:23 -03:00
d_protocol.h Moved stream reading/writing protocol to common 2025-07-15 00:16:34 -03:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h Cleanup 2025-08-24 03:02:06 -04:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Revert "- add argument for EventHandler.Find() which allows searching by parent class (default false)" 2025-08-30 06:03:02 -04:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp remove linked lists entirely from lights 2025-08-07 21:04:26 -03:00
g_game.cpp Add client cvar for strafe running on analog stick 2025-08-23 05:18:34 -04:00
g_game.h Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Clear TravellingThinkers on level data clear 2025-08-12 13:05:38 -03:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h remove linked lists entirely from lights 2025-08-07 21:04:26 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Reset older configs' gamepad settings 2025-08-23 05:18:34 -04:00
gameconfigfile.h Reset older configs' gamepad settings 2025-08-23 05:18:34 -04:00
hu_scores.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
hu_stuff.h Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Reworked Travelling logic 2025-08-02 17:35:16 -03:00
p_conversation.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_conversation.h Prevent buffer overflows when using streams 2025-07-10 14:11:08 -03:00
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
p_saveg.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_saveg.h
p_setup.cpp Clear TravellingThinkers on level data clear 2025-08-12 13:05:38 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp Fix Wformat-insufficient-arg 2025-08-09 21:20:56 -03:00
p_tick.cpp Replaced uint with unsigned int 2025-07-19 11:37:24 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Export DecalBase 2025-07-28 15:24:04 -03:00
serializer_doom.h Export DecalBase 2025-07-28 15:24:04 -03:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Reset older configs' gamepad settings 2025-08-23 05:18:34 -04:00
wi_stuff.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00