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common
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Fix cache while trace isn't moved to GPU
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2024-12-31 04:43:27 +08:00 |
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console
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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g_statusbar
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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gamedata
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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intermission
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1
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2024-04-21 11:05:59 -04:00 |
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launcher
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Merge remote-tracking branch 'gzdoom/master'
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2024-07-23 19:23:26 +02:00 |
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maploader
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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menu
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- Make the default dimcolor match VKDoom's titular orange tone
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2024-07-04 17:21:11 +08:00 |
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playsim
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Fix cache while trace isn't moved to GPU
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2024-12-31 04:43:27 +08:00 |
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posix
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Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
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2024-06-30 20:01:18 +08:00 |
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r_data
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Stop interpolators constantly force updating mesh
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2024-12-14 06:08:49 +08:00 |
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rendering
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Fixed corona appearing in wrong world position
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2025-01-01 13:27:51 +08:00 |
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scripting
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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sound
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Merge branch 'master' of https://github.com/ZDoom/gzdoom
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2024-09-11 00:11:39 +08:00 |
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am_map.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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Merge branch '4.13' of ../gzdoom into gz4.13.1-merge
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2024-10-20 10:25:15 -04:00 |
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ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
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d_defcvars.cpp
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
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d_iwad.cpp
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- allow forks to set OPTIONALWAD to (null) to disable searching for it.
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2024-12-10 01:28:56 -05:00 |
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d_main.cpp
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
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d_net.cpp
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-04-21 00:41:20 +08:00 |
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-27 12:31:14 +02:00 |
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doomdata.h
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change light strength to light linearity 0.0 = inverse square, 1.0 = linear
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2024-10-11 11:43:09 +02:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Add WorldRailgunFired
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2024-12-10 01:27:56 -05:00 |
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events.h
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Add WorldRailgunFired
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2024-12-10 01:27:56 -05:00 |
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g_cvars.cpp
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Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
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2024-12-06 20:58:12 +01:00 |
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g_cvars.h
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g_dumpinfo.cpp
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fix bad string comparison.
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2024-10-19 08:06:53 -04:00 |
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g_game.cpp
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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g_level.h
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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g_levellocals.h
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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gameconfigfile.h
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Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
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2024-07-04 18:49:01 +08:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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levelmeshhelper.cpp
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switch defines to template
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2024-10-15 19:37:38 +02:00 |
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levelmeshhelper.h
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Hook up 3d floor updates to the level mesh
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2024-10-15 18:33:30 +02:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
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namedef_custom.h
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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p_conversation.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
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p_saveg.cpp
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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p_saveg.h
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p_setup.cpp
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Bump the lightmap lump version to invalidate really old (ZDRay) lightmaps.
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2024-12-21 18:43:07 +08:00 |
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wi_stuff.cpp
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make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play.
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2024-10-01 16:48:07 +02:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |