vkdoom_m/wadsrc/static/zscript/actors
Boondorl 8a020fbe9d Mark offensive items and ammo as WEAPONSPAWN
Better filters these when playing in co-op mode with multiplayer things enabled.
2025-07-10 14:12:21 -03:00
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chex Add GFF_NOEXTCHANGE to Phasing Zorcher flash 2022-11-01 16:46:19 +01:00
doom Added obituaries to ID24 monsters 2025-05-06 22:05:23 -03:00
heretic Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
hexen Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
inventory Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
player Add mechanism for Prosperity Rune-like powerups 2025-07-04 09:25:28 -03:00
raven Mark offensive items and ammo as WEAPONSPAWN 2025-07-10 14:12:21 -03:00
shared limit light alpha mult to renderflag 2025-04-29 15:47:28 -03:00
strife Made the BFG and EXPLOSIVE weapon flags usable. 2025-02-20 20:37:20 -03:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Added support for client-side Behaviors 2025-07-08 11:34:04 -03:00
attacks.zs bFriendly should not be set from scripts because this omits needed bookkeeping. 2024-10-04 18:32:06 +02:00
checks.zs Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs DepleteBy virtual 2025-05-02 20:27:28 -03:00
mbf21.zs Fixed MBF21_GunFlashTo 2025-05-22 11:43:23 -03:00
morph.zs - Fixed <Pre/Post>Morph() being called twice for monsters. 2025-06-30 22:21:10 -03:00